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Partially agree with the pistol ammo though, not enough of an advantage to use them over rifles. Pistol ammo/guns do fire more rounds and faster than rifles, and can do so more accurately with smgs. The ammo is lighter weight, and is ideal for fighting creatures but useless against enemies with armor. But the ammo isn't really much cheaper. So yeah a rifle beats them in almost every way. But thats also the case in real life, a rifle is better than a pistol/smg in almost every way other than concealability and weight, and cost of ammo. (for non exotic rounds anyway)
VSS and the VAL are similar concept to the subs.
Definitely the big ammo guns are the winners here for every day raids.
Tho I still upgrade from AKM to Chimera and then to SCAR. I'm always using silencers on all my guns, because of how broken they are, so killing enemies does take 3 shots with AKM/Chimera and only 2 shots with SCAR. Chimera compensates with higher RPM, ergonomics and much lower recoil compared to AKM and SCAR has better ammo with more dmg.
I think the main problem is pen on 7.62x39 blanks, they have 31. Which is just enough to pierce hunters armour in the mall. Against Kibba you forced to use high pen ammo, which have big dmg and recoil cuts. SCAR was a massive upgrade here with it's 40 pen blanks.
The problem is, if you gonna nerf 7.62x39 blanks, it will hit Chimera too, which is supposed to be a high end option somewhere around SCAR. So we need some nerfs to AKM specifically. I'm thinking a big nerf to DMG. It currently sits at 30 stock compared to 26 from Chimera, so maybe birnging it down to 24 would be good. I suppose it's huge recoil should've balanced it's high stats, but in reality it's completely mitigated to like 30 with attachments.
(Btw, AK101 is a complete joke,lol. 20 dmg, worse and rare ammo then 7.62x39 and poor attachments arsenal)
Submachine guns do suck, but they at least usable, compared to stuff like shotguns or pistols. And there's 2 SMG that actually good: Vector .45 and P90. You just need to stop judging all guns as an all-rounder to go farm Kibba with.
Vector was a surprise for me, with 100+ ergonomics you switch to this gun almost instantly and it shreds anything not particularly armoured. You kinda can use high pen ammo on it, drawbacks are not that high, but i'd rather keep it as a sidearm in case I'm caught reloading by some stupid boar.
P90 is the best to deal with wildlife or bandits. 50 rounds clip is extremely handy when you're dealing with a horde of ghouls, The Big or clearing laboratory/oil factory/sewers. Some other guns also can use big mags, but they always come with big debuffs to reload speed and ergonomics, you really don't want to use them. Ammo (blanks) are dirt cheap and available. And you can get a pristine P90 as a quest reward pretty early into the game.
Its downside would be the ammo consumption.
Not quite sure what you're basing your assumptions on here... I've yet to look for Kibba.
Please accept into your heart our lord and savior, 7.62mm BP.
I'm not assuming. Just a general statement that ammo pen is not the only valuable parameter to a gun.
Which is a garbage ammo. At least in current version. Regular 7.62x39 PS (blanks) have enough pen against everything including the Mall. The only enemy currently protected from them is Kibba, the boss of the Mall. So you don't need to take DMG and Recoil debuffs unless you're going to farm Kibba for a quest.
To be fair, I never killed Green Army/Crimson guys, especially at the Mall, so maybe they also have enough armor to shrug off AKM blanks.
Army and Crimson can tank some shots. Also blanks lol...
Because devs inflated the power of 9x18. It is the weakest military 9, close to .38 ACP.
If MP5 has damage of 10, then EPS (which is APS, clumsy brick of a pistol in RL) should have a damage of 8.
All weapon damage values need to be redone. E=(M/2)*(V^2). Subsonic rounds do less damage for a reason, lower speed. Sniper bullets don't do less damage, they are just more expensive. AP bullets do less damage due to overpen. HP bullets do more damage and much more so with higher velocity bullets like the rifle ones.
The way armor protection is currently set up for NPCs, you don't even need AP/BT rounds against mall hunters or Kibba when using 7.62x51, 7.62x54R, or 9x39. Just take ball ammo and watch them all die with short bursts.
The AKM and Tapco SKS are probably the best guns in the game when considering ease of acquiring the gun and mods, frequency of repair, and also acceptable DPS values. However, if you have a solid grasp of how to fight in this game, you really can use any gun you want and it will hardly be a handicap. You don't even need to bring AP/BT rounds or hollow points. The only exception to that point would really be the intermediate rounds. The 5.45x39 and 55.6x45 calibers see a massive improvement using AP against hunters or Lazar's group.
The AKM being good doesn't invalidate the other weapons. You don't need AP for the vast majority of bad guys in the game right now, so something like the Stechkin that's been mentioned already will also perform great as an all-rounder. Pair that with a sniper rifle of some kind and you have my favourite loadout which can be put together just as early and is just as viable in the late game.
But yeah, 5.45 and 9x19 need some help. The AKS-74U and MP5 are probably the worst weapons in the game right now. On the other hand, the VSS kind of breaks the game if you pair it with the Stealth and Sniper specialties with the only thing holding it back being that it can't be modded. If you could put in the SR-3's 30-round mag and a railed handguard like you're supposed to it would be legit ezmode.
Maybe it's also because damage-per-shot seems to be so important. 1 or 2 shots to take down most enemies is perfect any more and it's too risky and consumes way too much ammo IMO.
Since currently all 7.62x54 guns are slow firing, it also ups the stakes a bit while using it in a close environment. Its peers are still just outright better than it, though. They possess higher pen with standard ammo and can fire from faster firing weapons. I think the game could benefit from pushing 9x39 and 7.62x51 closer to 7.62x54 in performance. It would serve to make the game a bit more challenging.
But it shouldn't be an issue under 800m which is not the game distance. All three should have the same damage.