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And you use it (again) after switching off to make sure the line is really dead (3rd of the 5 safety rules*)
And about finding the fuse: You can use the main fuse, it's also told in the game. Ok, in real it's not correct.
Normally you have a junction box below the ceiling and from the juncion box a cable for switching L goes down to the switch and N (and PE) are connected through inside the junction box. Installation on wall would look like this: https://de.wikipedia.org/wiki/Datei:Leitungsverlegung1.PNG
*) The 5 safety rules (in order, taken from German):
1. Switch off (Freischalten)
2. Secure against (accidentally) switching on (Gegen Wiedereinschalten sichern)
3. Check for voltage free (Spannungsfreiheit feststellen)
4. Short and ground (Erden und kurzschließen)
5. Cover nearby live components (Benachbarte, unter Spannung stehende Teile abdecken oder abschranken)
(4 and 5 is mostly not needed in home installations)
How it would look in real: https://youtu.be/0hSIfA8VRq0?t=190
(It's in German but you don't need to understand, "Niederspannung" is low voltage below 1 kV, "Mittelspannung" is middle (high) voltage 1 - 50 kV and "Hochspannung" (high voltage) is all above 50 kV.
What socket you mean? I don't have any problem with all parts of game, if socket is ok then isn't reason to repair it (game shows what is needed to repair).
Yes, the general would do. It's just bad when you have some devices that don't appreciate loss of power. Anyway, what bothers me is the "holding the player's hand too much" part. Maybe it's just me.
Exactly :-)
And thanks, I updated my first post, the installation with 2 wires make sense for just a lamp. Some electricians like to provide more wires to avoid rewiring everything, but it's probably not a general behaviour.
Now it's just a game, but it would be nice to take advantage of it to show how it's done properly, as long as it remains simple things. Makes for a bit of roleplaying and it's more immersive. Even if many DIY-ers don't follow those rules (I know I've not always done so).
I suspect the colours change with some countries. I'm not a professional electrician (rather in microelectronics) and even less an expert on certification, so I may be wrong. The norms I know:
EDIT: check IEC 60445 for the wiring colours, it's the same in most of the countries.
blue = neutral, label N
yellow / green = ground / equipotential, there's no label
yellow, green are thus forbidden for other uses
brown, black = phase, label L
three-phased norm: brown = L1, black = L2, grey = L3.
Older colours were black for N, red for L, or (red, yellow, blue) for three-phase, and the same yellow/green for ground.
I'll have to check in the game again.
- I really like the 3D approach which makes it more immersive and shows real-life issues like finding something, or reaching a difficult place, having to move and spend time, having to switch on/off, plug/unplug and so on.
- The assembling/disassembling is nicely done, both in "house" and "workbench" modes.
- The simulation aspect is engaging.
- The gameplay loop is varied enough and shows the main elements: you have a customer with specific needs, you need equipment that you sometimes have to buy, there's the field work and the workbench work for more complex tasks.
1st mission
- SUGGESTION: colours are not always clear, the reflex would be to take the flashlight, but it's not possible when disassembling something. In reality, that happens all the time, so it's best to hang a light nearby.
- BUG: I also see that pressing ESC re-assembles everything by magic, perhaps something you want to fix.
- STANDARD: wires are L1 (red?) and L3 (black), as you can see above those labels are reserved for 3-phase. Anyway, the box should be remade with the diagram shown by Metallos above.
2nd mission
- BUG: why are there 3 outlets (I suppose you mean sockets)? In the customer's descriptions there are only 2, so how could the "journal" deduce there's a 3rd?
- BUG: the mysterious 3rd socket seems to be suggested by the last photo of the alarm clock and the bed, but this socket is working just fine when I test it. The one under the desk doesn't work, as said before, so it's awkward and a bit ridiculous to see the cable being extended from one of the available lamps / alarm clock to test this socket. I suggest to put a device on the desk (or better, have the so-called electrician have proper testing gear).
- STANDARD: near the TV, I see yellow = PE (forbidden colour), blue = N (OK), brown? = L1 (wrong label, should be L)
- BUG: I have repaired the 2 sockets: one on the left of the TV, one beside the tall lamp in the bedroom. There are 2 remaining sockets that don't work: one beside the couch and one under the desk. The latter cannot be interacted with so I can't repair. The former can be repaired.
- BUG: end of mission is detected if I test the TV with another socket than the one repaired.
- STANDARD: this last socket, yellow wire instead of yellow/green, as above.
... and where is the key gone? It just disappears once the door is open ;-)
- same bug as before regarding the screwdriver that disappears
- how do I know the battery is "broken"? There's no testing
- BUG/WEIRD: I see a percentage on the screwdriver, going down to 90% when I replace the cover. Is that supposed to be wear? Because I never saw a screwdriver wear down so fast (nor cost so much), it's completely unrealistic.
Then I had to leave. When I launched the game again, I couldn't find how to continue with the next "missions", apparently nothing is saved. I'm doing going through all the first missions again :(
1. left of TV
2. left of couch
3. near lamp that need to be then tested ON as good repair of this socket
Is any other problem you have? Sry if I missunderstand something...
The devs haven't replied, so I hope they see this one day and that it's useful to them.
I totally agree. There should be a save option even if it is only a demo. The lack of a save option turns players off because they have to repeat the same things over and over again no matter how far they have gotten.
We have noted everything, and we will brainstorm over it soon :)
Several technical and user-experience reasons make a few extra clicks less of an evil. Sorry for the nuisance :)
noted
We will fight for better optimization to the last keyboard key! :D
We wanted to make sure everyone could have an easy time familiarizing themselves with the game. Intro to the full release will look different but will follow similar logic.
The screwdriver is not equipped with a voltage check. We want to expand measurements mechanics in the full version. Labels are good observation, but quite frankly, it's still relatively uncommon to find labels in house fuse boxes, so it's not far from realism ;)
They are both power lines as it's a switch (there is a bug in labelling them though, will be fixed soon). To our knowledge, changing the phase wire's colour after the button when it goes to the lights is a good practice. It might vary, and we would love to hear more about it in different countries. Neutral and PE are invisible here.
noted
We received several complaints about the rotation of elements. We will investigate it soon.
We are pretty sure they appear in places designed for them to appear (electronic workbench missions)
Those are standard colours for most European countries, and we are aware PE should be yellow-green.
There will be more room for errors in the full release :)
noted
We didn't want to present real challenges yet as the prologue is mostly an introduction :) Overall we have an excellent plan, sparky ideas and a fantastic community so we are pretty optimistic about the complexity and how fun the game will become :)
We need to find a golden ratio here as making the game too close to reality will simply make it boring even if the job it showcases is far from being boring.
https://usa.p3connectors.com/electrical-wiring-colors/#:~:text=Fixed%20wiring%20electricity%20supply%20requires%20specific%20wiring%20color,orange%20and%20yellow%20are%20used%20for%20480%20VAC.
As an installer and repair person, I always always keep a sharpie on me and label as I go. (sometimes with wire marking tape as well)
doesn't make sense for early game, but perhaps for later game and more in depth complicated scenario, it would be nice to be able to label the fuses ourselves. simple text addition and maybe buy a 3 pack of markers for $10.
Love the demo, only lasted me 30 minutes though, cant wait to see more levels, tools, and mechanics!!!