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If Thrive was reskinned as like a scifi robot building game and we replaced all the biology terms with made up scifi-sounding words, the gameplay and learnability would still be the same in my opinion. For example instead of lysosome a part could be called "phase discriminating amplifier." So in my opinion the real-life science terms don't require actually knowing them beforehand or wanting the learn them to be able to play Thrive as you can just think of them as random made up words we have (as the effect is the same, but with the real science terms some players will already know them).
Just recently there was a negative review on Thrive comparing it to being just a roguelike and not an evolution simulator. I know we can't please everyone but I think we have about the right balance of game playability to simulation aspects right now. The core gameplay loop does look quite a bit like a roguelike or a factory management game, but we also have a lot of simulation aspects thanks to all the AI cells being evolution algorithm driven and also the species (including the player) having simulated impact on the world and each other. Finally I guess I should admit that our tutorial could be improved (and there's plans to do so before consider the microbe stage complete) so that getting into the game is easier. Though the philosophy behind our main tutorial is that it lets the player discover things themselves and is not like a mobile game handholding-hell kind of tutorial.
I almost didn't got it since it's in E.A.
But since the whole project is to have a couple games stacked on top of each other, i guess i'll consider the game "temporarily finished" and ready to play once the microbe phase will be "over" and you'll move out to the next.
I wonder if there was discussion during development to release each part as independant game then releasing a "final version" down the line combining all of them, purely for marketing perspective. Creating a user base, solidifying it, havint it hype the thing and snowballing it into a bigger thing through media hype.
So in summary I don't think it would help the overall goal of sometime in the future having a completed version of Thrive. And hopefully enough people will consider continued support of Thrive even without us forcing people to pay for each major stage update separately.
As a final thought I'll mention that like 3+ years ago I remember seeing a reddit post about someone trying to start a project to remake Spore as a group of separate games (so exactly the idea of making Thrive but as separate games). I don't have a link on hand but I think that effort completely failed without producing anything concrete. So I kind of think that the idea of trying to make like 5+ games at once with a team without funding, is even more doomed to fail than the model we picked for Thrive (making just a single stage at once and ensuring the stages link together from the start).
Imagine you get to animal stage but cells already existing in the water change the atmosphere (again) and now you've got hardlocked out of the game.
Also for a Spore 2.0, don't bother hoping. Universim has the planet conquest and Thrive has the evolution but there's nothing out there that comes close to Spore's general feeling, let alone the "Perfect Spore" that inspires people to try to remake it.