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I'll be making a consolidated thread regarding performance issue in the demo and what will be addressed, but also what to expect for the main game. Because while we do as much as we can to optimise things, AoH will never be something that runs at 120+ fps. So I'll go over that so everyone know what to expect when the first episode releases and people can make informed decisions about whether they want to buy it.
Cheers,
BB
I see, this is unexpected. Considering this is still just a game using GZDoom right ?
But as I mentioned if I were to turn off Dynamic Lighting then it's fine. But the game looks quite bad without it lol.
What we'll end up doing is reducing the decorative sprite numbers a lot in the next demo update which should take care of this specific issue.
I see, well overall the game felt fine. Beside that specific issue.
I'm definitely keep eye on this game
I also noticed my sensitivity settings don't match with how they are on Brutal DOOM and I also can't get an exact setting that feels right.
Gameplay has potential, but yeah...work definitely needs to be done here.