Age of Hell

Age of Hell

Horribly optimized.
Game run horribly...
I have a 10900K + 2080 Super.
I've played so many GZDoom based games, even some of the other Demos now during the Realms Deep show. All ran fine.
But this game ran horribly, also I notice Dynamic Lighting is tanking the FPS hard. I'm only getting like 60 - 70 FPS at the start if that turn on.
If I turn it off, I can get max 144 FPS no problem. But Frametime is still quite bad and random stutters.
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Showing 1-9 of 9 comments
Woelkchen Sep 18, 2022 @ 2:30pm 
Came here to report this as well. Window title bar also says GZDoom 4.6 but upstream GZDoom is at 4.8.1.
I wish the developer will least respond.
Bridgeburner  [developer] Sep 20, 2022 @ 11:33pm 
Sorry, I have a day job (which is mighty busy right now) so I can't respond to everything straight away.

I'll be making a consolidated thread regarding performance issue in the demo and what will be addressed, but also what to expect for the main game. Because while we do as much as we can to optimise things, AoH will never be something that runs at 120+ fps. So I'll go over that so everyone know what to expect when the first episode releases and people can make informed decisions about whether they want to buy it.

Cheers,

BB
Originally posted by Bridgeburner:
5AoH will never be something that runs at 120+ fps.

I see, this is unexpected. Considering this is still just a game using GZDoom right ?
But as I mentioned if I were to turn off Dynamic Lighting then it's fine. But the game looks quite bad without it lol.
Last edited by GR|M " 死神 " Reap3R; Sep 21, 2022 @ 3:53am
MAJEPHTIC Sep 21, 2022 @ 11:43am 
Yeah, dynamic lighting is definitely tanking the fps.
Bridgeburner  [developer] Sep 21, 2022 @ 11:41pm 
So the issue with the demo isn't strictly the dynamic lights, it's the sprites interacting with the dynamic lights. If you turn off "lights affect sprites" in the light options you'll see a 50-70% fps bump. Now the really weird thing about this is that sprites that aren't on screen (or even in the same area) are affecting performance in this way. I've even consulted the gzdoom devs and their as baffled as we are about the cause of this. Things not rendered on screen should not have this impact on performance.

What we'll end up doing is reducing the decorative sprite numbers a lot in the next demo update which should take care of this specific issue.
Originally posted by Bridgeburner:
So the issue with the demo isn't strictly the dynamic lights, it's the sprites interacting with the dynamic lights. If you turn off "lights affect sprites" in the light options you'll see a 50-70% fps bump. Now the really weird thing about this is that sprites that aren't on screen (or even in the same area) are affecting performance in this way. I've even consulted the gzdoom devs and their as baffled as we are about the cause of this. Things not rendered on screen should not have this impact on performance.

What we'll end up doing is reducing the decorative sprite numbers a lot in the next demo update which should take care of this specific issue.

I see, well overall the game felt fine. Beside that specific issue.
I'm definitely keep eye on this game :winter2019coolyul: Thank You for you replies.
Bridgeburner  [developer] Sep 23, 2022 @ 3:02pm 
No worries, glad you enjoyed the rest of it \m/
RockyVega Sep 28, 2022 @ 6:37am 
Came to +1. I run Brutal DOOM with zero issues yet this is skipping frames hard.

I also noticed my sensitivity settings don't match with how they are on Brutal DOOM and I also can't get an exact setting that feels right.

Gameplay has potential, but yeah...work definitely needs to be done here.
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