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Still I acknowledge a lot of Steve's stuff is safe, but it's also extremely low damage, can't punish, easy to read, easy to sidestep, can't threaten low. Even if you can't launch him you can easily out maneuver and out damage him.
I've visibly lost inputs and have been jabbed out of safe strings enough to know packet loss is impacting the frame data. It's not so bad it's crippling but losing frames as Steve nullifies a lot of his only offensive advantage.
Also Steve has maybe the best recovery on main tools in T8 so most of the time you wont be punished heavily on block or whiff.
Over the top evasiveness with sways or ub3.
Tracking through the roof.
CH b1 kinda insane in T8 where other tools were weakened.
But yeah other than that its true that his lows and approach are sub par. I personally absolutely suck against steve so I cant really go indept how to even beat him. It is true you can afford to be more patient against Steve than against other chars but you can't just sit there. At some points you gotta fight back and that is when the Steve player gotta thrive. Cause pressing anything against Steve means risking your life.
BTW I doubt there IS anything like "defensive" character in T8 and its most certainly not Steve. You got tools to be super active.
I think some people might struggle against Steve only because they're too used to just fishing for launchers, and don't know how to function when that's not an optimal approach. Basically just get out of his very limited range and witness how he suddenly has no way to fight you.
I think the fact that Steve requires a different approach might confuse some people online to. People are so used to actually having to defend lows that they reflexively respect Steve's low game when they really shouldn't. You should rarely bother with crouching to defend against Steve, it just unnecessarily opens you up for mids and overheads.
>Terrible damage
his damage is rather average, not bad at all, and his wallcombo is very good
>but many characters have better CH
only king does, and that char is broken af
>no range
alb2 is a range 3 -3 ob mid, seems good enough to me, sonic fang can whiff punish everything too
>few to no area/sweep/tracking attacks so he's easily sidestepped
his tracking is very good, especially his 50 damage tracking high that is +3 ob, and for mid tracking he can do duck -> ws1, which is pseudo homing, his heatsmash is full homing too