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I hope that if they do round him out by giving him a better neutral game and some homing attacks that they scale back the damage a bit because it truly is ridiculous.
What needs to be fix is some weird glitches that might happen when some characters attack him, like DJ rage art making less damage on him than in others, and him not losing the recoverable bar after that
I think it's just one of those things that a particular character is good at but not great at much else and I think it should probably stay that way. I'm talking Xiaoyu's evasion or Paul's damage or Lars' wall carry.
I also noticed that apart from jabs, df1, db2, f4 and hellsweep, Hei doesn't have much options.
But Hei has become a stance heavy char now, so many poking tools are found in his stances. I guess what Namco wants is to use Heihachi's stances more often and to do some advanced stuff with them (cancels into wavedash, cancels into just block, parries, etc). Like f3f1,1 is guaranteed in normal hit and is a heat engager; unbreakable throws mix ups and if the opponent ducks, do a mid, etc. I have noticed that he has some + frames on block to overwhelm the opponent but they're quite slow. I also guess that Namco wants us to play with his charged attacks too to confuse the opponent and either pressurising him to press or to block. His real poking and pressure game starts when warrior instinct is active (but that just happens once per game and only if you activate heat in every round).
So what I feel is that Hei is not a newbie-friendly char at all and players will need to play in the Mishima style, have decent execution and big stance knowledge.
I don't care about rage arts; never do them from the beginning of their birth by t7, but that doesn't mean this shouldn't be fixed.
And there's apparently more glitches when others attack Heihachi. This kinda reminds me of when Fakhumram was released and the hell it caused because of many lows not connecting on him, something that actually wasn't fully patched at all. Hope they have already fixed this when he comes
If they nerf the damage of qcf2, blue spark b2, uf 3 4 and otgf, it shouldn't affect most people outside the competitive scene and will also balance the competitive scene. Those are mainly the moves that contribute to his high damage combos. Then I will agree to buff his tracking and generic tools.