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Still, I think it's pretty obvious that all the new stuff made her way more dangerous (every char is more dangerous and buffed up now at long last), and in T8 waiting for someone might not come as the most optimal strategy most of the times.
Which means it's more important to know her matchup and matchup specific things, such as, if you're Lili, Alisa's b3 will avoid your jab if Alisa is -1 (I didn't lab to see how far that goes tho), so stepping or jab checking at like +1 or -1 can backfire without a read, etc.
But eh, when you reach the level here that stuff actually matters, you're playing the player more than the character.
I always liked labbin` by heart, in other words learning by playing, and enjoying, for this is a videogame after all, not a maths exercise or exam. Leave that to the guys in tournaments where money is in place; then yeah go dissect the game until you see under the microscope its atoms move and all that; the frames this and that so you can know with exact precision how to deal against every move, until you develop Neo's Matrix code vision. Only then can I understand focusing on frames and stuff like that only, but to me what matters the most is the human factor; the pilot, controlling the machine.
I always found Alisa one of the easiest characters to win against until T8. That's where I wanted to make my point basically.
I don't find her hard to deal with in T8 either, then again, she's my main, so I have a lot of experience.
The only Alisas I struggled with were better players than me, so I was simply outmatched, so I can't complain.
I'm very used to fighting Alisas for many years too, and I find her match up kinda more difficult now, for the reason given above.
I mean when fighting Alisas all these years I have always displayed a non careful predisposition against them with some honourable exceptions of course. Now I'm as careful against her as against any other.
That's not really an Alisa specific thing, as all characters are harder to deal with now than they were in previous games, at the very least she doesn't have guard breaks, unbreakable throws, huge 50-50s or massive rushdown and the like.
Sad part is I still whoop 99% of Yoshi players as I used to be one so know MU inside out and they have no idea how you are supposed to play this char, they just try to samurai cutter 24/7 etc.
but damn he is the BIGGEST neutral ignoring insanely pressuring safe char they ever made, with infinite tracking, evasion and other stuff now.
This statement is always dumb, regardless of a Tourny or a 1st dan YOshi, 3,1/,3,2 are still obnoxious neutral skips in the most harshest ways for example.
If you can't backup you're talk, don't talk.