Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like everything in this game, it requires constant practice. You won't be able to practice for a couple days and then perfectly put what you've learned into practice. The window is actually bigger than you think. Sometimes I react not to the hands themselves, but to the start of the grab animation. You must also be prepared for your opponent's grapple. The opponent can only use the grab at close range, so when you are close to him, you must be ready for the opponent to use the grab.
You can also predict your opponent's grab and react accordingly.
You also need to know which characters get a big advantage from this move. Dragunov just love 1+2, so you need to be ready for this grab. Asuka loves grabs that break when you press 2. And if the arena has a fragile floor, the choice becomes even more obvious.
For now, you need to think to break the throw, and the time you take that decision, it's over already. In 3 month you'll be very fast and you won't need to think, at the right time they will grab you, you'll get out of this.
Until you will master it, do like Hidebehind wrote in his post above: learn what throw is dangerous with the characters who use it the most. Dragunov, King, Xiaoyu have really dangerous throw you need to absolutely avoid.
To do that correctly, use different strategy for each character:
-King is too dangerous in melee, keep far from him, when he try to dash to you use you pokes and move until he makes a big mistake and then you go in with your best conbo. Becareful of King's low attacks, they are dangerous (his dash low punch is deadly), stricke him time to time in his legs to stop these moves.
-Xiaoyu is a nightmare to guest whait she is doing and where she hit you. Same as King, keep her aways with fast pokes and move, she is short and as 3-4 moves that can get her fast to you but then you punish her. To counter her a lot, use your mid attacks.
-Dragunov is slow to start his moves. Attack him a lot, pressure him and dodge in the right direction (to the right) to have a better chance to evade his strings.
That said they are absolutely something you can play around and learn how to defend against. Throws don't have a low timeframe to break in this game, the break window is especially long which makes them reactable. The only time they're not is if they counterhit you. You also don't need to learn them on a matchup by matchup basis, they all follow the same general rules across characters outside of very few exceptions like King's Giant Swing. You just need to take the time to actually practice breaking throws and have patience while you start slowly building up the muscle memory.
While the new throw mechanics I think aren't terribly great additions, I don't think throws in general should be changed drastically. Especially to appease new players who probably are just gonna find another excuse to blame their losses on and quit anyways.
I am agree throw mechanics are ok. They just need to tone down the damage for some of them, like King in a combo or Xiaoyu which start a garantie combo. For Xiaoyu, the problem is you can't break the throw when she turn her back... and it's a big problem as she is so fast that many characters can't hit her with their normals when she take this stance, her little slaps will stop you and start a big combo. So when she turn her back, if you try to mash you'll loose, if you wait she throw you and you can't break... in the 2 possibilities she dominate, you could try to dodge but, again the grab will track you.
wtf you talking about in Mortal Kombat you don't even get any visual queues its a 50/50 guess every time.
Man you people would have died a few games ago when you only had 14 frames to break and there were no generic breaks at all.
Dude, I'm playing fighting games my whole gaming career.
Although, I am very much confused why is Tekken popular. Comparing Bamco's two titles, Soulcalibur and Tekken, Soulcalibur always felt like a more complete franchise. From movement, characters' design, stages, etc.
SC didn't ever really pop off.
The new Counter hit throws probably suck though.