TEKKEN 8

TEKKEN 8

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lemstryz Mar 16, 2024 @ 10:32pm
Grabbing is by far the most annoying mechanic
I get it, you guys have had this mechanic forever but this game is becoming more popular and more ppl like me where this is their very first Tekken find this dumb mechanic way too annoying/over-tuned. Like why does the sht TRACK, HAS LOW TIMEFRAME TO BREAK, AND ITS EVEN WORSE ON ONLINE. I've been practicing for hours using the routine that PhiDX has made a video on with Drag, so I don't wanna hear that I'm just complaining. This gotta be toned down ong. Also why the hell do some of these grabs looks like they doing a 1 break but it's actually a 1+2 break for some of these characters in this game. I'm not the average player and I'm struggling so imagine how the average player experience is when they get spammed grabbed. I imagine they would just quit or get off for the day due to rage.

Even though I say this, I'm going to still try my best to get better but being honest, it feels like I'm trying to climb mount everest.... Like how much muscle memory and fast reaction do I need to break these throws on high ping/rollback frames/etc.
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Showing 1-15 of 20 comments
ShadowSplit Mar 16, 2024 @ 10:37pm 
imo, grabbing in Tekken is probably the worst grab type I've ever seen. Granted my inexperience is talking, but overall design feels beyond stupid.
Hidebehind Mar 16, 2024 @ 10:44pm 
You are in a big hurry for results.
Like everything in this game, it requires constant practice. You won't be able to practice for a couple days and then perfectly put what you've learned into practice. The window is actually bigger than you think. Sometimes I react not to the hands themselves, but to the start of the grab animation. You must also be prepared for your opponent's grapple. The opponent can only use the grab at close range, so when you are close to him, you must be ready for the opponent to use the grab.
You can also predict your opponent's grab and react accordingly.
You also need to know which characters get a big advantage from this move. Dragunov just love 1+2, so you need to be ready for this grab. Asuka loves grabs that break when you press 2. And if the arena has a fragile floor, the choice becomes even more obvious.
Last edited by Hidebehind; Mar 16, 2024 @ 10:57pm
Awaken Mar 16, 2024 @ 11:18pm 
At least you can break or duck most of them, much better than getting juggled for half hp.
JyoKun Mar 16, 2024 @ 11:27pm 
Even with training, you'll need time... at least 3 months. It's the time you need in sport to build your muscle memory (it's science).
For now, you need to think to break the throw, and the time you take that decision, it's over already. In 3 month you'll be very fast and you won't need to think, at the right time they will grab you, you'll get out of this.

Until you will master it, do like Hidebehind wrote in his post above: learn what throw is dangerous with the characters who use it the most. Dragunov, King, Xiaoyu have really dangerous throw you need to absolutely avoid.
To do that correctly, use different strategy for each character:
-King is too dangerous in melee, keep far from him, when he try to dash to you use you pokes and move until he makes a big mistake and then you go in with your best conbo. Becareful of King's low attacks, they are dangerous (his dash low punch is deadly), stricke him time to time in his legs to stop these moves.
-Xiaoyu is a nightmare to guest whait she is doing and where she hit you. Same as King, keep her aways with fast pokes and move, she is short and as 3-4 moves that can get her fast to you but then you punish her. To counter her a lot, use your mid attacks.
-Dragunov is slow to start his moves. Attack him a lot, pressure him and dodge in the right direction (to the right) to have a better chance to evade his strings.
Last edited by JyoKun; Mar 16, 2024 @ 11:37pm
BACKSTABUUU Mar 16, 2024 @ 11:31pm 
Grabbing in Tekken hasn't always been the way it is in this game. Them tracking and having counterhit properties is new.

That said they are absolutely something you can play around and learn how to defend against. Throws don't have a low timeframe to break in this game, the break window is especially long which makes them reactable. The only time they're not is if they counterhit you. You also don't need to learn them on a matchup by matchup basis, they all follow the same general rules across characters outside of very few exceptions like King's Giant Swing. You just need to take the time to actually practice breaking throws and have patience while you start slowly building up the muscle memory.

While the new throw mechanics I think aren't terribly great additions, I don't think throws in general should be changed drastically. Especially to appease new players who probably are just gonna find another excuse to blame their losses on and quit anyways.
Last edited by BACKSTABUUU; Mar 16, 2024 @ 11:36pm
JyoKun Mar 16, 2024 @ 11:43pm 
Originally posted by BACKSTABUUU:
Grabbing in Tekken hasn't always been the way it is in this game. Them tracking and having counterhit properties is new.

That said they are absolutely something you can play around and learn how to defend against. Throws don't have a low timeframe to break in this game, the break window is especially long which makes them reactable. The only time they're not is if they counterhit you. You also don't need to learn them on a matchup by matchup basis, they all follow the same general rules across characters outside of very few exceptions like King's Giant Swing. You just need to take the time to actually practice breaking throws and have patience while you start slowly building up the muscle memory.

While the new throw mechanics I think aren't terribly great additions, I don't think throws in general should be changed drastically. Especially to appease new players who probably are just gonna find another excuse to blame their losses on and quit anyways.

I am agree throw mechanics are ok. They just need to tone down the damage for some of them, like King in a combo or Xiaoyu which start a garantie combo. For Xiaoyu, the problem is you can't break the throw when she turn her back... and it's a big problem as she is so fast that many characters can't hit her with their normals when she take this stance, her little slaps will stop you and start a big combo. So when she turn her back, if you try to mash you'll loose, if you wait she throw you and you can't break... in the 2 possibilities she dominate, you could try to dodge but, again the grab will track you.
=\[P]/= Mar 17, 2024 @ 12:33am 
if you have trouble with breaking grab, don't play with ppl lower than 4 bar wired, and no wifi at all
Necropants Mar 17, 2024 @ 12:41am 
Originally posted by ShadowSplit:
imo, grabbing in Tekken is probably the worst grab type I've ever seen. Granted my inexperience is talking, but overall design feels beyond stupid.

wtf you talking about in Mortal Kombat you don't even get any visual queues its a 50/50 guess every time.

Man you people would have died a few games ago when you only had 14 frames to break and there were no generic breaks at all.
ShadowSplit Mar 17, 2024 @ 12:48am 
Originally posted by Necropants:
Originally posted by ShadowSplit:
imo, grabbing in Tekken is probably the worst grab type I've ever seen. Granted my inexperience is talking, but overall design feels beyond stupid.

wtf you talking about in Mortal Kombat you don't even get any visual queues its a 50/50 guess every time.

Man you people would have died a few games ago when you only had 14 frames to break and there were no generic breaks at all.
Never had as near as much issues with breaking MK throws as I'm having with Tekken. Not to mention people rarely attempt to throw you, anyway.ž

Dude, I'm playing fighting games my whole gaming career.
Sandy Mar 17, 2024 @ 12:59am 
Originally posted by ShadowSplit:
imo, grabbing in Tekken is probably the worst grab type I've ever seen. Granted my inexperience is talking, but overall design feels beyond stupid.
Everything is the worst in tekken. Except zoning.
ShadowSplit Mar 17, 2024 @ 1:38am 
Originally posted by Sandy:
Originally posted by ShadowSplit:
imo, grabbing in Tekken is probably the worst grab type I've ever seen. Granted my inexperience is talking, but overall design feels beyond stupid.
Everything is the worst in tekken. Except zoning.
Wouldn't go that far, so I'll just stick throwing game.
Although, I am very much confused why is Tekken popular. Comparing Bamco's two titles, Soulcalibur and Tekken, Soulcalibur always felt like a more complete franchise. From movement, characters' design, stages, etc.
Sandy Mar 17, 2024 @ 1:42am 
Originally posted by ShadowSplit:
Originally posted by Sandy:
Everything is the worst in tekken. Except zoning.
Wouldn't go that far, so I'll just stick throwing game.
Although, I am very much confused why is Tekken popular. Comparing Bamco's two titles, Soulcalibur and Tekken, Soulcalibur always felt like a more complete franchise. From movement, characters' design, stages, etc.
Tekken 3 was big and people grew up with it.
SC didn't ever really pop off.
Eduard Laser Mar 19, 2024 @ 5:50pm 
grabbing in this game is way too strong. i dont care if its fair for top 1% players who can react. for the average fighting game enjoyer grabbing in this game kills almost all the fun. same reason king is retarded.
Arbor Mar 19, 2024 @ 5:58pm 
I have an easy time breaking throws and I use throws as often as I can if it works. Breaking throws used to be a lot harder before Tekken 7.

The new Counter hit throws probably suck though.
Mohsin_ramirez (Banned) Mar 19, 2024 @ 7:18pm 
Glad that throws got buffed in this iteration. It makes throwing for every character viable again like any other fighting game unlike that over-rated turd called tekken 7.
Last edited by Mohsin_ramirez; Mar 19, 2024 @ 7:18pm
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Date Posted: Mar 16, 2024 @ 10:32pm
Posts: 20