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They honestly should be doing 0 damage even on hit, and maybe become +0 on block. They would still serve thier purpose.
what you mentioned are the heat smash (the free out of jail armor attack)
im talking about the attack that comes out when you press the heat button WHILE in heat state
These new terms are still rather new and still cooking in my head.
The one thing I'd change about them in the range. They are nearly all stupidly long ranged and that adds to the issues of trying to counter them because nothing faster then they are can reach them before they start.
BTW, heat smash startup varies across the entire cast. Most are 15f-18f, some are slower and Jack has the fastest in the game at 10f.
Edit:
Im actually just mad at this mechanic in general, it's such a scrubby move that it should in theory help new players and veteran players in simplifying the game a bit.
In reality it gives trolls a nuke to utilise along with alot of the cast being somewhat easier to play.
There are tools to make players scared to approach. Yet, you approach them, rather than baiting them into approach you so you can bounce and combo them.
I suspect that, if I asked why you don't do this (as you say it works too well), you'd reply that "they just block me and punish." In which case... just block them and punish.
This is a fighting game. There are different strategies. It all boils down to a rock-paper-scissors style relationship. If you keep attempting one option, and they predict it, you won't win.
Even if i did bait them they would still have the advantage, unless they ♥♥♥♥ up and use it soon enough that i can make them whiff it.
If i blocked it they would still have the advantage and sidestepping doesn't help.
I need to check if parry is a good alternative to blocking.
Also the everyone has new/a little bit more recovery frames wich could also mess with the muscle memory of many people.
Well i don't really have a excuse since i mostly play reina.
Also i DID bait some of them with reina FF2 but... i whiff it most of the times :/
My argument at the end of the day is that heat smash gives you way too many advantages and favors the "aggressive" aspect way too much and rage isn't really enough to deal with it even though it is a great way to shut heat smash down.
Damn i type alot