Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So it looks like you can't buffer sway because it requires multiple movement inputs. It may even be sepicially looking for you to be in a neutral state (not blocking, attacking, etc).
It comes down to practice and developing muscle memory.
Second, it is kinda just a timing thing, and you can't rush it. You just do the '3,2,b', and then after the say comes out, you cancel it by tapping 'u' and quickly do the death fist input. It is unbufferable, so you just gotta get the timing down.
As for explaining exactly how the buffering works, I can't help you there, I didn't analyze it or anything. Maybe it reads only the first movement input, but doesn't combine it with the rest of the inputs that result in a special movement option for a character, so it doesn't come out. Don't quote me on that tho, that's just a quick sleep-deprived guess.
At this point...I'm thinking death fist not being quick enough,because if it doesn't connect I wasn't fast enough.
I've tried doing multiple tricks like sliding from back>up back,UP and slide to death fist, and now I try breaking it up into parts where UP>death fist is treated like one input by quickly sliding.
I never thought perfect electrics would be easier. I did another one last night. making 1 perfect electric in back to back days.
I’ve managed to get this ender 5 times in a row! Progress!!
My death fist out of the sidestep is completed in 8 frames according to the input reader. I've cleaned it up pretty good.
Here is what I know from my inputs: no matter how clean or perfect my input is for the up>death fist part it seems that I’m too slow to cancel the up into crouch dash by a few frames or I’m too slow on canceling the sway into up. These are 2 issues I need to Iron out.
What helped me the most was to visualize the fact that I am cancelling my up sidestep into the crouch dash. That is what gives me the initial consistency. (Crouch dash isn’t bufferable, but canceling any movement with another is, therefore to me what I am doing is a cancel)
What frustrates me is sometimes I feel like the up doesn’t register when I press back for sway. I’m thinking I’m not getting out of sway fast enough but other times I feel like I can pause and see the sway.
I’ve tried doing launcher route. I do df2>32b,u,Death Fist. I can’t nail it all the time but does seem slightly easier. I’m not sure what I should be looking for to help spot my errors as I've heard some paul players use this to help with timing.. For example, my b,u,Death Fist, and the neutral in between the arrows in the input reader all measure similar data yet the fist misses, this even true at the wall. By process of elimination, I can only assume that my sway lasts too long but I’m repeating in circles.
I am stumped at the moment, So I’ll take a break so I don’t feel like I’m bashing my head against a wall.