TEKKEN 8

TEKKEN 8

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Need help with Paul's sway to death fist wall combo ender
Please help me with Paul’s 32,sway to death fist ender.
People say you need a clean hit and to do the entire motion accurately more than speed.
Perfect God Fist mentioned you have time but… I feel like to get the clean hit I must be super close to the character and the sway keeps me out the range.
I have done the motion as clean as possible and even on bigger characters it still doesn’t work.
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I finally got my first ever ch df2>perfect electric with Kazuya. And then failed miserably after that. So, I’m getting the hang of Tekken’s execution slowly (I’m a slow learner), but I used a training regiment to hone my perfect electric trying to punish Kaz’s f+3.
Is there a training regimen with Paul to get better with the ender? I use hit analysis (simple Display) to get used to timings. This has helped with doing a thruster after the first launching thruster and a thruster after df+2.
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Question about buffering. According to others Tekken has an 8-9 buffer window and stance moves like crouch dash are not bufferable.
What makes the system know that the down of the qcf motion is a part of the crouch dash and not just a down that can lead into other things? Mist step is literally just a forward input so it kinda makes sense for Kazuya.
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Showing 1-4 of 4 comments
NecromancyBlack Feb 16, 2024 @ 4:22pm 
The movement buffer in Tekken is separate to the attack buffer. Movement is 15f but for the most part you can't really buffer anything but a single movement input.

So it looks like you can't buffer sway because it requires multiple movement inputs. It may even be sepicially looking for you to be in a neutral state (not blocking, attacking, etc).

It comes down to practice and developing muscle memory.
Last edited by NecromancyBlack; Feb 16, 2024 @ 4:22pm
Boss Feb 16, 2024 @ 5:11pm 
I was practicing it in the demo a bunch. First off, to maximize how much you get to practice the timing, save the positiong after you do a tornado n the wall or send the opponent to a wall. That way you can constantly reset and try again quickly.

Second, it is kinda just a timing thing, and you can't rush it. You just do the '3,2,b', and then after the say comes out, you cancel it by tapping 'u' and quickly do the death fist input. It is unbufferable, so you just gotta get the timing down.

As for explaining exactly how the buffering works, I can't help you there, I didn't analyze it or anything. Maybe it reads only the first movement input, but doesn't combine it with the rest of the inputs that result in a special movement option for a character, so it doesn't come out. Don't quote me on that tho, that's just a quick sleep-deprived guess.
How fast do I have to cancel sway after pressing back? does it have to be instant or do I have a little leeway for the mind to register the up>death fist.

At this point...I'm thinking death fist not being quick enough,because if it doesn't connect I wasn't fast enough.

I've tried doing multiple tricks like sliding from back>up back,UP and slide to death fist, and now I try breaking it up into parts where UP>death fist is treated like one input by quickly sliding.

I never thought perfect electrics would be easier. I did another one last night. making 1 perfect electric in back to back days.
Update on my progress and where I’m stuck.
I’ve managed to get this ender 5 times in a row! Progress!!
My death fist out of the sidestep is completed in 8 frames according to the input reader. I've cleaned it up pretty good.

Here is what I know from my inputs: no matter how clean or perfect my input is for the up>death fist part it seems that I’m too slow to cancel the up into crouch dash by a few frames or I’m too slow on canceling the sway into up. These are 2 issues I need to Iron out.

What helped me the most was to visualize the fact that I am cancelling my up sidestep into the crouch dash. That is what gives me the initial consistency. (Crouch dash isn’t bufferable, but canceling any movement with another is, therefore to me what I am doing is a cancel)

What frustrates me is sometimes I feel like the up doesn’t register when I press back for sway. I’m thinking I’m not getting out of sway fast enough but other times I feel like I can pause and see the sway.

I’ve tried doing launcher route. I do df2>32b,u,Death Fist. I can’t nail it all the time but does seem slightly easier. I’m not sure what I should be looking for to help spot my errors as I've heard some paul players use this to help with timing.. For example, my b,u,Death Fist, and the neutral in between the arrows in the input reader all measure similar data yet the fist misses, this even true at the wall. By process of elimination, I can only assume that my sway lasts too long but I’m repeating in circles.

I am stumped at the moment, So I’ll take a break so I don’t feel like I’m bashing my head against a wall.
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Date Posted: Feb 16, 2024 @ 7:16am
Posts: 4