TEKKEN 8

TEKKEN 8

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T1g3r (Banned) Feb 16, 2024 @ 4:27am
Bug Nina: move properties inconsistent (relevant for combo)
In, for example, heat combo

df2, uf4, uf3, df3 2 hold back, db2, f2 1 3, [...]

the transition from "df3 2 hold back" to "db2" aint consistent...

I practised it many times, and even given the same input command history, sometimes it works, often it does not

FIX asap


PS

even if u press "df3 2 hold db" and mash 2 it doesnt work, but often she only dashes back without the 2 input being recognized or recognized too late to connect
Last edited by T1g3r; Feb 16, 2024 @ 4:31am
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Showing 1-10 of 10 comments
בתאניה Feb 16, 2024 @ 4:40am 
Sure it's not from playing 1 handed?
Originally posted by בתאניה:
Sure it's not from playing 1 handed?
I don't remember him mentioning Jin
T1g3r (Banned) Feb 16, 2024 @ 7:40am 
Originally posted by ★One★N★Done★:
Originally posted by בתאניה:
Sure it's not from playing 1 handed?
I don't remember him mentioning Jin

dont project urself onto others

I can do nina combos with one hand, but this one seems to be bugged...
Last edited by T1g3r; Feb 16, 2024 @ 7:41am
smiley Mar 2, 2024 @ 6:04am 
I have the same issue with Nina. No matter how much i practice this db2 move after df3 2 cant force it to work... Its should be easy and work every time, it is part of her combo damn it!
Last edited by smiley; Mar 2, 2024 @ 6:05am
Pelikan Mar 2, 2024 @ 6:44am 
Originally posted by T1g3r:
In, for example, heat combo

df2, uf4, uf3, df3 2 hold back, db2, f2 1 3, [...]

the transition from "df3 2 hold back" to "db2" aint consistent...

I practised it many times, and even given the same input command history, sometimes it works, often it does not

FIX asap


PS

even if u press "df3 2 hold db" and mash 2 it doesnt work, but often she only dashes back without the 2 input being recognized or recognized too late to connect

The combo for 75dmg is Df2, Uf4, Uf3 Df3,2 Db2 (in one quick execution releasing Db at a precise moment), then the end is 3+4,3 (Tornado) , QCF4,3,1+2.

Yes it is very difficult to consistently do it, it is easier with arcade stick than with controller IMO, but it is consistent if you input very precisely df3,2, db2 (need almost or frame perfect quick release of db).

You need to make sure you get the uf3 at the earliest possible moment before doing df3,2, db2, and release the db at a very precise frame moment because if you do it too late you will not hit or she will dash back (if way too late), and if you release too early she will not do the right move.

Nina is a high execution character if you want to do her best combos and make the most out of her, there is this one, but also the butterflys combos which require some specific training to do consistently in match/stress situations from both sides.

If you cannot get consistently df3,2, db2 which most players cannot because the timing is extremely tight, after uf3, you have to use df3,2 3+4,3 instead and end with qcf 4,3 1+2, for 69 dmg instead of 75. It is super consistent and the staple for Nina if you never want to drop combos.

6 less damage is just a 1 jab (ok 1 dmg more) or about half a 2 jab, so it is not a big deal to be fair. Consistency is more important IMO ( so you can relax during the combo, just using muscle memory without focusing much, and think about what comes next).
Last edited by Pelikan; Mar 2, 2024 @ 6:53am
smiley Mar 2, 2024 @ 8:01am 
Originally posted by Pelikan:
Originally posted by T1g3r:
In, for example, heat combo

df2, uf4, uf3, df3 2 hold back, db2, f2 1 3, [...]

the transition from "df3 2 hold back" to "db2" aint consistent...

I practised it many times, and even given the same input command history, sometimes it works, often it does not

FIX asap


PS

even if u press "df3 2 hold db" and mash 2 it doesnt work, but often she only dashes back without the 2 input being recognized or recognized too late to connect

The combo for 75dmg is Df2, Uf4, Uf3 Df3,2 Db2 (in one quick execution releasing Db at a precise moment), then the end is 3+4,3 (Tornado) , QCF4,3,1+2.

Yes it is very difficult to consistently do it, it is easier with arcade stick than with controller IMO, but it is consistent if you input very precisely df3,2, db2 (need almost or frame perfect quick release of db).

You need to make sure you get the uf3 at the earliest possible moment before doing df3,2, db2, and release the db at a very precise frame moment because if you do it too late you will not hit or she will dash back (if way too late), and if you release too early she will not do the right move.

Nina is a high execution character if you want to do her best combos and make the most out of her, there is this one, but also the butterflys combos which require some specific training to do consistently in match/stress situations from both sides.

If you cannot get consistently df3,2, db2 which most players cannot because the timing is extremely tight, after uf3, you have to use df3,2 3+4,3 instead and end with qcf 4,3 1+2, for 69 dmg instead of 75. It is super consistent and the staple for Nina if you never want to drop combos.

6 less damage is just a 1 jab (ok 1 dmg more) or about half a 2 jab, so it is not a big deal to be fair. Consistency is more important IMO ( so you can relax during the combo, just using muscle memory without focusing much, and think about what comes next).

Db2 is a simple move. It is 5th move in the combo so should land all the time.

Show me other character with such complicated to execute but simple move.
I think this move is buged and should be fixed.
Last edited by smiley; Mar 2, 2024 @ 8:04am
Pelikan Mar 2, 2024 @ 8:28am 
It lands all the time if well executed as kindly explained in my lengthy comment.

It is not bugged, just difficult to land consistently when used in that particular combo as you need to land the fastest version of that string. It is not just db2, it is the string 3,2,db2, there is a fast version of it and a slower one.
T1g3r (Banned) Mar 2, 2024 @ 9:00am 
too difficult tbh, bugged or not, the frame window should be larger

butterfly stuff can be kept as the high level difficult stuff, but this stuff should not have a frame perfect requirement
Last edited by T1g3r; Mar 2, 2024 @ 9:02am
Pelikan Mar 2, 2024 @ 9:13am 
Yes I agree with you, it is really difficult to land consistently, I cannot do it personally, I only land that maybe half the time ( in a match, in practice mode if i keep training it, i get higher success but still inconsistent) .

Even top level Nina players drop it rather often from what I've watched on YT. I was watching even the number 1 player with Nina recently, a French guy named Jodd and apparently he does not use this combo much though he uses other variants that include db2.

But in general in Tekken, nothing is random, it is always frame based, if something is actually possible, it is always reproducible with the right input timing and angle/spacing.
Last edited by Pelikan; Mar 2, 2024 @ 9:25am
Pelikan Mar 2, 2024 @ 12:57pm 
I was training the last hour her heat combo with df3,2 db2 and it can definitely be consistent on both sides if you get the right timing .

But that is in practice mode when doing only that ( so your muscle memory is conditioned) and it is still dropped sometimes because of how tight the timing is.

You can mash 2 after df3,2 and press db ( while mashing 2) but release on a specific frame.

The heat combo does 104 dmg, which is really good. It goes like this :

db 3+4, uf4, uf3, df3,2 db2, b3+4,3 (tornado) dash into db2 , 2+4 (heat), db2, f1+2f (heat dash), ff1+2(hold).

https://steamuserimages-a.akamaihd.net/ugc/2433703573699611341/CE7E0234AFDA18A9FFB695A676553E7347CDF791/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by Pelikan; Mar 2, 2024 @ 12:58pm
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Date Posted: Feb 16, 2024 @ 4:27am
Posts: 10