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Plenty of posts and tweets about people asking them to do something about it, but never any where they would have actually responded to them.
And to be honest, unless we move to completely server-based gaming - where the games we play online are hosted entirely on a remote server - I don't believe it will be possible to root out even the most basic cheaters.
One brilliant solution one company once had, was have players with enough reports on them being cheaters be able to play only against other reported cheaters. That way they would not be bothering the regular people with their annoying bs, and instead just bash their heads against other equally incompetent morons, who can't be bothered to learn how to play properly.
But this is an industry-wide problem currently, and it has been getting worse with each year. Unfortunately, the only two viable options right now are the dedicated server based gaming I mentioned earlier, or having the server access to your computer via intrusive programs that constantly scan you for cheat programs and whatnot.
And most cheaters player Kazuya because he’s basically a badly designed 50/50 bot of a character
Nothing is done about cheats. It’s actually pathetic
and in very next sentence say 9/10
because that means 1/10 doesn't
speak sense please lmao.
The command history was very suspicious.
Tekken8 has a huge cheater problem. I even tried mixups several times to reaffirm it and these guys weren't even fuzzy ducking.
the input was backward backward downward backward, at the same frame.
Multiple times by different players.
The problem with people nowadays is that just because it never happened to you = it doesnt affect you! You will find out sooner or later. Its only a matter of time.
or people doing electrics with a just frame inputs (community controller mapping cheating), sadly the game will never detect this people since they can say "uh muh execution is just good"