TEKKEN 8

TEKKEN 8

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Pea Otter Apr 21 @ 1:12am
A"hurtbox" is just a hitbox.
Calling it a "hurtbox" is pretentious and unnecessary.
Originally posted by Beno!:
Originally posted by Pea Otter:
Originally posted by pablonesmrtelny:
Moves have separate hitboxes and hurtboxes.

That explains it, thanks.
10/10 rage bait
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Showing 1-15 of 43 comments
🔴 Hitbox = Where an attack hits
It's the invisible area that determines where an attack can make contact.

If your character throws a punch, the hitbox is usually mapped onto the fist/arm.

When this hitbox overlaps with an opponent’s hurtbox, damage or effects happen.

Think of it as the "active zone" of your move. It's offensive.


🟦 Hurtbox = Where you can be hit
This is the vulnerable area of your character — basically, your "body" in terms of gameplay.

Even if a character visually looks bigger or smaller, their hurtbox defines where they can be struck.

It's always present, whether you're attacking or idle.

This is your "target zone." It's defensive (or vulnerable).

Hope that helps
:TECsmile:
Last edited by S☯wn-Lﺤuꁅhtǝr; Apr 21 @ 1:45am
Originally posted by S☯wn-Lﺤuꁅhtǝr:
🔴 Hitbox = Where an attack hits
It's the invisible area that determines where an attack can make contact.

If your character throws a punch, the hitbox is usually mapped onto the fist/arm.

When this hitbox overlaps with an opponent’s hurtbox, damage or effects happen.

Think of it as the "active zone" of your move. It's offensive.


🟦 Hurtbox = Where you can be hit
This is the vulnerable area of your character — basically, your "body" in terms of gameplay.

Even if a character visually looks bigger or smaller, their hurtbox defines where they can be struck.

It's always present, whether you're attacking or idle.

This is your "target zone." It's defensive (or vulnerable).

Hope that helps
:TECsmile:

literally no difference between a hurt box and a hitbox except the name
Originally posted by Pea Otter:
Originally posted by S☯wn-Lﺤuꁅhtǝr:
🔴 Hitbox = Where an attack hits
It's the invisible area that determines where an attack can make contact.

If your character throws a punch, the hitbox is usually mapped onto the fist/arm.

When this hitbox overlaps with an opponent’s hurtbox, damage or effects happen.

Think of it as the "active zone" of your move. It's offensive.


🟦 Hurtbox = Where you can be hit
This is the vulnerable area of your character — basically, your "body" in terms of gameplay.

Even if a character visually looks bigger or smaller, their hurtbox defines where they can be struck.

It's always present, whether you're attacking or idle.

This is your "target zone." It's defensive (or vulnerable).

Hope that helps
:TECsmile:

literally no difference between a hurt box and a hitbox except the name

In coding yes there is..

How They Interact
When Hitbox (A) touches Hurtbox (B) → B takes a hit.

If both characters attack at the same time, the first hitbox to collide with the other’s hurtbox usually wins (depending on priority mechanics).

You are describing a clash when both are the same.
Last edited by S☯wn-Lﺤuꁅhtǝr; Apr 21 @ 1:48am
Originally posted by S☯wn-Lﺤuꁅhtǝr:
Originally posted by Pea Otter:

literally no difference between a hurt box and a hitbox except the name

In coding yes there is..

literally the same thing
Aza Apr 21 @ 1:50am 
All words are pretentious and unnecessary. Only use emojis to communicate from now on.
Originally posted by Pea Otter:
Originally posted by S☯wn-Lﺤuꁅhtǝr:

In coding yes there is..

literally the same thing

If hit box hits hitbox while also being a hurt box that would be a clash attack similar to two players grabbing at the exact same time or punching at the exact same time.

There is a reason like all things to distinguish these instances for player and coder feedback

:TECsmile:
Originally posted by S☯wn-Lﺤuꁅhtǝr:
Originally posted by Pea Otter:

literally the same thing

If hit box hits hitbox while also being a hurt box that would be a clash attack similar to two players grabbing at the exact same time or punching at the exact same time.

There is a reason like all things to distinguish these instances for player and coder feedback

:TECsmile:

It's literally the same thing.
Originally posted by Aza:
All words are pretentious and unnecessary. Only use emojis to communicate from now on.
:redtigre::TEKKEN8_RPButton: :sanguinarix::TEKKEN8_RPButton: :silverwolf: :Graven:
:HighAggro:

:necroheart: :TECsmile:
Pasta Apr 21 @ 1:53am 
Elaborate
Originally posted by S☯wn-Lﺤuꁅhtǝr:
Originally posted by Aza:
All words are pretentious and unnecessary. Only use emojis to communicate from now on.
:redtigre::TEKKEN8_RPButton: :sanguinarix::TEKKEN8_RPButton: :silverwolf: :Graven:
:HighAggro:

:necroheart: :TECsmile:

reported for spamming
Originally posted by Pea Otter:
Originally posted by S☯wn-Lﺤuꁅhtǝr:

If hit box hits hitbox while also being a hurt box that would be a clash attack similar to two players grabbing at the exact same time or punching at the exact same time.

There is a reason like all things to distinguish these instances for player and coder feedback

:TECsmile:

It's literally the same thing.

A comes before B

your suggestion is A is only A + B

You are seeing it as one side not gray or black and white

for C to be understood A needs B

:TECsmile:
Originally posted by Pasta:
Elaborate

That's the thing. I don't have to. It's self-explanatory. There is no difference between a hitbox and a "hurtbox".
🎮 In Game:
Games use invisible boxes to see:

Where the punch is (HITBOX)

Where the body is (HURTBOX)

When they touch? The game says: “BOOM! You got hit!”

*pant pant*

Ok I think I explained it !

:TECsmile:
Pasta Apr 21 @ 2:03am 
Originally posted by Pea Otter:
Originally posted by Pasta:
Elaborate

That's the thing. I don't have to. It's self-explanatory. There is no difference between a hitbox and a "hurtbox".
How is me hitting a punch and your face getting hurt the same? Did i get hurt when throwing out the punch? Or were you trying to hit my fist with your face?
If i missed you with my punch, do you still get hurt?
Originally posted by S☯wn-Lﺤuꁅhtǝr:
Absolutely — let’s break this down like you’re coding for a game but also explain it in a way that anyone could grasp — like teaching your cat how to throw a punch in a fighting game. 🐱🥋

🧠 Think of a 2D Game World Like a Sheet of Paper
Every character is drawn on this paper.

We use invisible boxes to define what can hurt and what can be hurt.

🟥 HITBOX = "This is my punch!"
python
Copy
Edit
# Your attack hitbox
hitbox = Box(x=50, y=100, width=20, height=10)
🔹 This is the zone where your attack is active.
🔹 It has a position (x, y) and a size (width, height).
🔹 It’s only active during specific frames of an animation.

🗣️ “If anything walks into this box, they get smacked.”

🟦 HURTBOX = "This is my body!"
python
Copy
Edit
# Your vulnerable body area
hurtbox = Box(x=45, y=95, width=30, height=60)
🔹 This is the zone where your character can be hit.
🔹 It usually surrounds your torso, head, legs, etc.
🔹 It’s always there unless you're dodging, blocking, or invincible.

🗣️ “If someone’s attack touches this box, I cry.”

💥 How the Game Knows You Got Hit
python
Copy
Edit
if hitbox.overlaps(opponent.hurtbox):
opponent.take_damage()
🗣️ “If my punch box overlaps your body box, you take damage.”

This is how fighting games check if an attack landed. Simple rectangle math:

"Do these two boxes touch?"

🛡️ Special Case: Invincibility
Sometimes we make hurtboxes disappear to give invincibility:

python
Copy
Edit
if player.is_rolling:
player.hurtbox.active = False
🗣️ “I'm doing a dodge roll — you can't hit me now.”

💀 Bad Coding = Janky Fights
If hitboxes and hurtboxes are placed poorly, you get:

“I punched him but nothing happened!” 😠

“He hit me from a mile away!” 😤

“This game is garbage!” 💀

🍕 Analogy Time (for extra clarity)
Hitbox = Pizza cutter 🗡️
It can cut pizza only where the blade is.

Hurtbox = Pizza slice 🍕
If the cutter touches the pizza, the pizza takes damage.

No cutter? No slice damage.
No pizza? No one to hit.

Want me to show a visual diagram of these boxes overlaid on a character sprite? I can generate a clean mock-up for learning or dev purposes.


..

:TECsmile:

If a person holds a hammer in his hands and then gives the hammer to a person in front of him, the hammer doesn't change its name to "zib zorb zup", it's still called a hammer.
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