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It's the invisible area that determines where an attack can make contact.
If your character throws a punch, the hitbox is usually mapped onto the fist/arm.
When this hitbox overlaps with an opponent’s hurtbox, damage or effects happen.
Think of it as the "active zone" of your move. It's offensive.
🟦 Hurtbox = Where you can be hit
This is the vulnerable area of your character — basically, your "body" in terms of gameplay.
Even if a character visually looks bigger or smaller, their hurtbox defines where they can be struck.
It's always present, whether you're attacking or idle.
This is your "target zone." It's defensive (or vulnerable).
Hope that helps
literally no difference between a hurt box and a hitbox except the name
In coding yes there is..
How They Interact
When Hitbox (A) touches Hurtbox (B) → B takes a hit.
If both characters attack at the same time, the first hitbox to collide with the other’s hurtbox usually wins (depending on priority mechanics).
You are describing a clash when both are the same.
literally the same thing
If hit box hits hitbox while also being a hurt box that would be a clash attack similar to two players grabbing at the exact same time or punching at the exact same time.
There is a reason like all things to distinguish these instances for player and coder feedback
It's literally the same thing.
reported for spamming
A comes before B
your suggestion is A is only A + B
You are seeing it as one side not gray or black and white
for C to be understood A needs B
That's the thing. I don't have to. It's self-explanatory. There is no difference between a hitbox and a "hurtbox".
Games use invisible boxes to see:
Where the punch is (HITBOX)
Where the body is (HURTBOX)
When they touch? The game says: “BOOM! You got hit!”
*pant pant*
Ok I think I explained it !
If i missed you with my punch, do you still get hurt?
If a person holds a hammer in his hands and then gives the hammer to a person in front of him, the hammer doesn't change its name to "zib zorb zup", it's still called a hammer.