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I'm playing Steve and constantly drifting backwards not only takes me out of range, but it messes with my attack inputs. The only problem I've seen with neutral guard is it sometimes doesn't activate fast enough after animations, but just pressing back for a second fixes that. I don't see the point in constantly holding back.
Good to know, though, thanks.
That's why I think neutral guard is what you should be using most of the time. That said I do think there are specific situations where you should hold back, which is why I'm curious what things neutral guard can't handle.
I'm trying to train myself to not be constantly holding back because I agree it's bad play.
Other strings become natural combos if you don't hold back instantly on first hit.
But anybody can play however they like.
If you had time to hold 'back' long enough to see yourself moving back significantly, you had time to backdash, sidestep (or step block), dash forward into block, or initiate your own attack.
Pfff.... Like it works, to begin with.