TEKKEN 8

TEKKEN 8

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SaberKai Dec 17, 2024 @ 4:23pm
2
Clive is bursted need nerf
Cant really side step him
F,F,F 2 very OP basically Victor BS but better can't side step has homing. Also include Phoenix shift after move is way too strong
Evening on hit with blocking or heat armored is sometimes by pass everything

1,1 needs hungry nerf
F 1+2 Need homing nerf
F,D 3 need to be nerf and it shouldn't have homing
Seriously this motherf...ker needs too be removed and add to soul calibur if he's this cheap
Last edited by SaberKai; Dec 18, 2024 @ 6:37am
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Showing 1-15 of 33 comments
you can ss him if you know when to and when not to.. granted you do know you can guard some strings and ss and microstep within the gaps of each attack.

A lot of the time you can also sidewalk out of those gaps if you are in neutral guard, but if you are jailed you will probably be expected to punish, duck a high, or wait your turn and gain back an equal amount of health lost by chip damage.
PJ Dec 17, 2024 @ 4:53pm 
They gonna make money first, then balance him. That's good business.
SaberKai Dec 17, 2024 @ 5:24pm 
Originally posted by ☣☣✟Dark☣Knight ✟ ☠:
lol ahahah crying play the game have fun
Honestly I'm having fun. But damn this is pretty ridiculous
I actually agree f1+2 is broken. If players cannot see that, they need to open their eyes. It's a 3 range move that is very difficult to whiff punish, i16, -8 heat engager, homing, and is a sword attack that does 35 damage. This move is the best move in the game right now and if people say power-crush, news flash, he can do the same AND has this move. In fact, his power crush does a lot of damage and has extreme range. Combine this with d/b4, he can infinitely spam f1+2 without having to think about moving at all. It's ridiculous. There isn't any counter-play that directly counters this move because he's not slow or clunky like Jack-8, so he's free to play basic Tekken as well.

**This move needs a severe damage reduction or change in properties.

Edit 2: In my opinion, it should not be homing at all.
Last edited by Be_Proud (Heritage); Dec 17, 2024 @ 5:38pm
SantaBeliever Dec 17, 2024 @ 9:29pm 
This i can agree on. At least in terms of attack range and tracking
MxWu1337-bilibili Dec 18, 2024 @ 12:25am 
I played him for 2 days.... I'm tekken god/emperor on my main and can't get him to mighty ruler xD

I find him too easily punishable. He has 22, 11, 44, as safe pokes. That's pretty much it. And a good df1 which everyone has.
He has a -14 orbital, no jump kick (that is mentionable)
His uf3 has no range and tracking.

Yes... his Phoenix is pretty much stupidly overpowered just like victor's iai or any other random stance rush down (which includes 80% of the tekken 8 cast)

But he is very unsafe with as good as no plus frames and most of his neutral attacks leave him at -9.

His wr2 is strong, but easily walkable and has a huge windup.

And not to mention is underwhelming combo damage unless he uses his zantetsuken level 3 or above.


But it might be because I have absolutely no chemistry with this character xD
Last edited by MxWu1337-bilibili; Dec 18, 2024 @ 12:27am
pablonesmrtelny Dec 18, 2024 @ 12:58am 
Originally posted by SaberKai:
Cant really side step him
F,F,F 2 very OP basically Victor BS but better can't side step has homing. Also include Phoenix shift after move is way too strong
Evening on hit with blocking or heat armored is sometimes by pass everything

1,1 needs hungry nerf
F 1+2 Need homing nerf
F,D 1 need to be nerf and it shouldn't have homing
Seriously this motherf...ker needs too be removed and add to soul calibur if he's this cheap
First they need to cash in, nerfs will come later when people have what they paid for. B2 + F1+2 neutral first in line.
PremiumG98 Dec 18, 2024 @ 1:55am 
f1+2 is the only op move he has, but everyone has a broken move or two in this game
Originally posted by PremiumR98:
f1+2 is the only op move he has, but everyone has a broken move or two in this game

B1+2 range is an insane range 3 power crush that freaking wall-splats. F2,2,2 is a 40 dmg ch heat engager that is about 2 back-dashes away. WR2 is i24, but has massive range so you can charge the startup from a distance for a whopping +14 mix-up that is safer and unsteppable than other stance transition characters. 3,2 is -12 mid that deals like 30 damage but is safe because push-back. He's over-tuned, but f1+2 is not OP, it's broken. That move needs fixing straight up.
PremiumG98 Dec 18, 2024 @ 2:32am 
Originally posted by Be_Proud (Heritage):
Originally posted by PremiumR98:
f1+2 is the only op move he has, but everyone has a broken move or two in this game

B1+2 range is an insane range 3 power crush that freaking wall-splats. F2,2,2 is a 40 dmg ch heat engager that is about 2 back-dashes away. WR2 is i24, but has massive range so you can charge the startup from a distance for a whopping +14 mix-up that is safer and unsteppable than other stance transition characters. 3,2 is -12 mid that deals like 30 damage but is safe because push-back. He's over-tuned, but f1+2 is not OP, it's broken. That move needs fixing straight up.
his mid range button are very very good indeed, but its balanced out by him being pretty whatever at range 0 in my opinion, after all you need to look at a character as a whole, and not just a bunch of moves and their properties by themselves
and 3,2 isnt even natural, its only used in combos
wpykdg Dec 18, 2024 @ 2:35am 
Originally posted by SaberKai:
Cant really side step him
F,F,F 2 very OP basically Victor BS but better can't side step has homing. Also include Phoenix shift after move is way too strong
Evening on hit with blocking or heat armored is sometimes by pass everything

1,1 needs hungry nerf
F 1+2 Need homing nerf
F,D 1 need to be nerf and it shouldn't have homing
Seriously this motherf...ker needs too be removed and add to soul calibur if he's this cheap

Welcome to modern day fighting games. This is never gonna change.
Originally posted by PremiumR98:
Originally posted by Be_Proud (Heritage):

B1+2 range is an insane range 3 power crush that freaking wall-splats. F2,2,2 is a 40 dmg ch heat engager that is about 2 back-dashes away. WR2 is i24, but has massive range so you can charge the startup from a distance for a whopping +14 mix-up that is safer and unsteppable than other stance transition characters. 3,2 is -12 mid that deals like 30 damage but is safe because push-back. He's over-tuned, but f1+2 is not OP, it's broken. That move needs fixing straight up.
his mid range button are very very good indeed, but its balanced out by him being pretty whatever at range 0 in my opinion, after all you need to look at a character as a whole, and not just a bunch of moves and their properties by themselves
and 3,2 isnt even natural, its only used in combos

That's not entirely true. He has a true parry with generous 20 frame active start-up. If he confirms d/f1,2,1 is a wall-splatting natural combo i14 d/f+1 40 dmg. His ss2,1 is hit-confirmable side-step heat engager that is safe. An i13 heat engager mid that is safe. That's so ridiculous how you're down-playing his range 0. In heat, if he activated heat engager, he can use d/f1,1,1 2x + a heat smash for about 70+ chip damage. 1,1 jails. 1,2 is a heavy knock-down i10 that gives really great okizeme. d+1 can full crouch mix-up or he can pressure with FC2 which is -12, no longer steppable and not parryable. Yeah, sure. Doesn't sound like he struggles defensively. If he wants, then he can go for d/b+4 for counter-hit. But, good luck ducking/sidestepping from this included with f1+2, because that's just the "op" move right?
Last edited by Be_Proud (Heritage); Dec 18, 2024 @ 2:48am
PremiumG98 Dec 18, 2024 @ 2:49am 
Originally posted by Be_Proud (Heritage):
Originally posted by PremiumR98:
his mid range button are very very good indeed, but its balanced out by him being pretty whatever at range 0 in my opinion, after all you need to look at a character as a whole, and not just a bunch of moves and their properties by themselves
and 3,2 isnt even natural, its only used in combos

That's not entirely true. He has a true parry with generous 20 frame active start-up. If he confirms d/f1,2,1 is a wall-splatting i14 d/f+1 40 dmg. His ss2,1 is hit-confirmable side-step heat engager that is safe. An i13 heat engager mid that is safe. That's so ridiculous how you're down-playing his range 0. In heat, if he activated heat engager, he can use d/f1,1,1 2x + a heat smash for about 70+ chip damage. 1,1 jails. 1,2 is a heavy knock-down i10 that gives really great okizeme. d+1 can full crouch mix-up or he can pressure with FC2 which is -11. Yeah, sure. Doesn't sound like he struggles defensively. If he wants, then he can go for d/b+4 for counter-hit. But, good luck ducking/sidestepping from this included with f1+2, because that's just the "op" move right?
you complaining about his 11 shows that you arent exactly knowledgable about this game as nearly everyone has a "Clive 1,1" style jab string, but its usually a "1,2" input for everyone else, I suggest you getting better at the game before posting
Last edited by PremiumG98; Dec 18, 2024 @ 2:49am
Originally posted by PremiumR98:
Originally posted by Be_Proud (Heritage):

That's not entirely true. He has a true parry with generous 20 frame active start-up. If he confirms d/f1,2,1 is a wall-splatting i14 d/f+1 40 dmg. His ss2,1 is hit-confirmable side-step heat engager that is safe. An i13 heat engager mid that is safe. That's so ridiculous how you're down-playing his range 0. In heat, if he activated heat engager, he can use d/f1,1,1 2x + a heat smash for about 70+ chip damage. 1,1 jails. 1,2 is a heavy knock-down i10 that gives really great okizeme. d+1 can full crouch mix-up or he can pressure with FC2 which is -11. Yeah, sure. Doesn't sound like he struggles defensively. If he wants, then he can go for d/b+4 for counter-hit. But, good luck ducking/sidestepping from this included with f1+2, because that's just the "op" move right?
you complaining about his 11 shows that you arent exactly knowledgable about this game as nearly everyone has a "Clive 1,1" style jab string, but its usually a "1,2" input for everyone else, I suggest you getting better at the game before posting
Stop the cap. How about you address the situation instead, Asuka doesn't have a 1,2. I am saying his 1,1 is viable to use to get into range combined with the rest of his skills. If you think it's the same as Leroy's 1,2 you're mistaken. If you're paying attention to the detail, it brings him CLOSER to the opponent.
76561199808210037 Dec 18, 2024 @ 3:10am 
All this crybabies, while they main Jin or Yoshi or maybe Dragonov.....or Even Alisa.
Npc town is full and should be closed down. I thing its time Valve does the same like Epic and closes all Forums.
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Date Posted: Dec 17, 2024 @ 4:23pm
Posts: 33