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A lot of the time you can also sidewalk out of those gaps if you are in neutral guard, but if you are jailed you will probably be expected to punish, duck a high, or wait your turn and gain back an equal amount of health lost by chip damage.
**This move needs a severe damage reduction or change in properties.
Edit 2: In my opinion, it should not be homing at all.
I find him too easily punishable. He has 22, 11, 44, as safe pokes. That's pretty much it. And a good df1 which everyone has.
He has a -14 orbital, no jump kick (that is mentionable)
His uf3 has no range and tracking.
Yes... his Phoenix is pretty much stupidly overpowered just like victor's iai or any other random stance rush down (which includes 80% of the tekken 8 cast)
But he is very unsafe with as good as no plus frames and most of his neutral attacks leave him at -9.
His wr2 is strong, but easily walkable and has a huge windup.
And not to mention is underwhelming combo damage unless he uses his zantetsuken level 3 or above.
But it might be because I have absolutely no chemistry with this character xD
B1+2 range is an insane range 3 power crush that freaking wall-splats. F2,2,2 is a 40 dmg ch heat engager that is about 2 back-dashes away. WR2 is i24, but has massive range so you can charge the startup from a distance for a whopping +14 mix-up that is safer and unsteppable than other stance transition characters. 3,2 is -12 mid that deals like 30 damage but is safe because push-back. He's over-tuned, but f1+2 is not OP, it's broken. That move needs fixing straight up.
and 3,2 isnt even natural, its only used in combos
Welcome to modern day fighting games. This is never gonna change.
That's not entirely true. He has a true parry with generous 20 frame active start-up. If he confirms d/f1,2,1 is a wall-splatting natural combo i14 d/f+1 40 dmg. His ss2,1 is hit-confirmable side-step heat engager that is safe. An i13 heat engager mid that is safe. That's so ridiculous how you're down-playing his range 0. In heat, if he activated heat engager, he can use d/f1,1,1 2x + a heat smash for about 70+ chip damage. 1,1 jails. 1,2 is a heavy knock-down i10 that gives really great okizeme. d+1 can full crouch mix-up or he can pressure with FC2 which is -12, no longer steppable and not parryable. Yeah, sure. Doesn't sound like he struggles defensively. If he wants, then he can go for d/b+4 for counter-hit. But, good luck ducking/sidestepping from this included with f1+2, because that's just the "op" move right?
Npc town is full and should be closed down. I thing its time Valve does the same like Epic and closes all Forums.