Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
No, this move has a huge recovery. It's a launcher 100% of the time. If the opponent did not react to this move, you can parry his attack after db3.
And we must not forget that Lydia spends half the time in battle wearing Stens. There she has enough moves to protect against side steps.
Okay, man. If you don't understand her weaknesses, you're welcome. I mean you can choose 60+ damage mid, but you can keep using that garbage.
That guy was right. He really thinks Lidia has no weaknesses!
With that aside I do agree with your points her homing moves are trash because they have poor range and none of them give her a counter hit launch at best a follow-up compared to some other characters.
If qcf4 gave +11 it would be dangerous at the wall, if it gave +14 it would really be a good move that the opponent would have to respect.
The general anti Lidia guide is literally spacing and poking her, you shut her down so much by just being decent at neutral Tekken.
You were saying?
https://steamcommunity.com/sharedfiles/filedetails/?id=3420243550