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2) maybe defensive heat - if you don't use it, it blocks damage on red hp, including heat smash and rage arts, maybe even throws.
why should i bother with defense if i have characters like king that can power crush through everything.... characters like yoshi with instant parry into launcher...
and so on?
literaly the only thing I would change in season 2 if I were a dev.
nothing else really, the "broken" characters are broken cuz of it.
2. It already is in the game it's just too quick to actively react to it.
For example, when u and your opponent mash heat burst or power armor, the last one to hit gets the advantage.
But I like the idea of grey, recoverable health from normal damage/combos.
I would like to see an option to use heat to simply recover the grey health. Full heat bar for full grey health. Not a tiny bit from a heat engager. Sacrifice better offence for health.
The biggest boost to defensive options would be a HUGE nerf to stupid offensive options that have no answers.
I love that 50 damage
Its also a nerf to brainless spamming in the neutral.
I'd buff defense by adding a counter system (think DOA's holds) and a juggle breaker (think GG's roman cancel).
Both would help A LOT against all the mindless unga-bunga mashing i.e will require players to think, would ease up on the whole "stolen turns" issue, plus grant the players a chance to get back into the action, instead of just wasting time playing a turn-based online game, which has nothing to do with defense but is a plus.
The same could also be said for further wall breaks. Locking the opponent in the corner, in game such as this... That's dumb. You can't even guess what your opponent will do if you're locked. SF6 at least allows you to make decisions on the corner, no matter if they're right or wrong.
Removal of the CHUNK damage is a must, too. They need to nerf it a lot to make it fit for the word "chip".
As far as chip damage and health recovery, I'm fine with it and I like this new feature. It nerfs turtles, and we had enough backdashing-and-CH-fishing turtles in T7, that was just boring.
What I'd change about heat is to remove the bound from heat bursts (generic 2+3). I don't like that it's used for extending combos. Combos are long enough already. With this added bound it's just too ez to take the opponent to the wall. This should go.