TEKKEN 8

TEKKEN 8

View Stats:
JON.BKK Apr 14 @ 6:15pm
2
1
Balance News on Ver.2.00.02
【Balance Adjustment Policy for Ver.2.00.02】

The development team acknowledges that following the Season 2 (Ver.2.00) update, the overall game balance has shifted too heavily toward offense.

We sincerely apologize that the actual balance changes did not align with the development intentions and policy previously communicated to players.

We deeply regret not being able to address the improvements and adjustments that the community had hoped for.

Moving forward, we are committed to distinguishing between issues that can be addressed quickly, and issues that require more time and community feedback for proper review.

We will implement a step-by-step update process to improve the game experience.

In this upcoming update, we will fix known issues and begin a balance review based on the following policy (The patch notes for Ver.2.00.02 are scheduled to be released shortly before the update, around 10:30 AM [JST] on Thursday, April 17.)
:

(1) Increased the maximum health value to help mitigate situations where matches are decided through overly one-sided momentum.
In light of the current damage environment trending toward inflation—driven by offense-heavy game balance and increased aerial combo damage—the maximum health value will be increased. This adjustment is intended to ease situations where matches are too easily decided by one-sided momentum.

(2) Gradual Adjustments to Overly High-Reward Moves
This update addresses the overall inflation of attack strength and combo damage by implementing adjustments that can be done quickly to moves that provide excessive reward.
We recognize this as a game-wide issue rather than a problem limited to specific characters, and we plan to continue reviewing and tuning these aspects progressively.

Examples of adjustments included in this update:
– Balance adjustments to high-performance moves that can repeatedly create advantageous situations and lead to one-sided gameplay.
– Adjustments to moves with disproportionately high reward compared to their risk, ensuring fairer risk-reward balance.

(3) Rebalancing the Offensive and Defensive Aspects of the Heat System
Currently, the benefits gained by the attacking player through the Heat System are considered too great.

The following adjustments have been made:
– Revised damage scaling when using Heat Dash to suppress combo damage inflation.
– Adjusted frame advantage on hit for Heat Engagers, maintaining benefits for the attacker while allowing the defender more opportunities to respond.

Additionally, adjustments have been made to chip damage as follows:
– Reduced additional chip damage during Heat.
– Changed the system so that moves which already deal chip damage do not receive extra chip damage while in Heat state.
*Future updates will also include adjustments to the amount of chip damage dealt by individual moves.

【Future Balance Adjustments】
In the next update planned for mid-May, adjustments will include reducing air combo damage and reevaluating the performance of Heat Burst.

Additionally, we will continue to review issues that could not be addressed in this update, such as:
– moves that consistently create advantageous situations leading to one-sided matches
– attacks with disproportionately high rewards relative to their risk.

Moving forward, we remain committed to incorporating player feedback and will focus on resolving cases of overly dominant character performance and interactions that result in one-sided gameplay.

Source: https://www.tekken-official.jp/tekken_news/?p=1171#enCol
< >
Showing 1-15 of 40 comments
I think this is more or less what we were asking for. At least a step in the right direction.
Proximo Apr 14 @ 6:23pm 
HP buff? Really?!!!
doesnt mention bug fixes (anna, paul, jack)
JON.BKK Apr 14 @ 6:33pm 
From 11:00 on Thursday, April 17th JST

Dates and timezones:
(24h times, except Americas)

Japan/ Korea/ China
Thursday, April 17 - 11:00

Thailand/ Vietnam/ Indonesia (West)
Thursday, April 17 - 09:00

Singapore/ Malaysia/ Indonesia (Central)/ Philippines
Thursday, April 17 - 10:00

Pakistan
Thursday, April 17 - 07:00

India
Thursday, April 17 - 07:30

UTC
Thursday, April 17 - 02:00

CEST
Thursday, April 17 - 04:00

PDT
Thursday, April 16 - 07:00PM

ET
Thursday, April 16 - 10:00PM

CST
Thursday, April 16 - 08:00PM

BRT
Thursday, April 16 - 11:00PM
Last edited by JON.BKK; Apr 14 @ 6:37pm
Cheez3 Apr 14 @ 6:40pm 
just finished reading it, this update aint it, DEVELOPERS JUST ROLLBACK TO SEASON 1, IT IS REALLY THAT SIMPLE. :mayaangry:
Cheez3 Apr 14 @ 6:43pm 
Originally posted by _LeiWulong_:
doesnt mention bug fixes (anna, paul, jack)

nope, none.
=\[P]/= Apr 14 @ 7:01pm 
i want them to remove most of plus on block moved per character

give them only 2 or 3 moves

and stance entry move, if they are plus on block, make the mixup reward not so high

make the attacking a bit more difficult over all
Pasta Apr 14 @ 7:14pm 
Originally posted by Proximo:
HP buff? Really?!!!
Moar buffs
=\[P]/= Apr 14 @ 7:22pm 
Originally posted by Pasta:
Originally posted by Proximo:
HP buff? Really?!!!
Moar buffs
wanna see how "buff" the hp is....
a single digit buff won't change much in this very aggressive game
YEPP Apr 14 @ 7:42pm 
Increasing HP? LMFAO. This game has no hope
Cheez3 Apr 14 @ 7:43pm 
more people will round out of "gasoline" faster, with such violent gameplay, making opponents last longer will only cause more exhaustion, 185hp points is the right amount, if we scale the combos to max 60-70 dmg.

this will only kill the game faster, but thats my opinion and I could be wrong.
Yeah, increasing HP is not the solution. If they genuinely think that this is a good solution (even temporarily) I'm very worried about future updates.
Last edited by Saltgrind3r; Apr 14 @ 8:41pm
Akane Apr 14 @ 9:11pm 
increasing hp just makes defensive characters like Lee even worse because all my pokes are even worse than they already were, pushing people to do the big moves so they can do more damage doesn`t really move the game towards defense that the people are wishing for.
"we dont get paid enough to meticulously damage nerf all overtuned chars so heres ur hp buff"
Bamco basically
< >
Showing 1-15 of 40 comments
Per page: 1530 50