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and more often when playing with wifi opponent
lmao
are you sure you aren't pressing back many times instead of holding? I don't have this issue
I believe only giving 3 ranged options for rollback settings is a mistake. OP could probably set his rollback to like 2 frames and just deal with delay and be happy but only has the option of Fluid, Response or Standard of which the rollback frames seem to be dynamic within a range making the game feel sloppy. Why obfuscate it at all just let the user set a range in accordance to what they need.
If you simply hold back or down/back quickly after eating or blocking anything above it doesn't seem to consistently or reliably "register" that you are still blocking.
I did some testing and it seems that the back input or db input is "lost" during these exchanges.
Try it next time you are playing and let me know if it improves anything for you.
Because that seems like a pretty big bug imho.