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but ranked is a joke after all,
u can find players with good fundies using special style only for being extra dense.
I was playing ranked yesterday and a king won every round just because of rage arts, no shame or anything, he even spammed the special style button the entire duration of the rage animation. ranked is just a place to test your patience over skill.
combined with the long juggle combos (that can be made even longer when using floor/wall breaks) you can end up with matches where you spent more time not actually playing than playing the game. that's just such a weird design choice. enough time to put the controller down to go to the kitchen and get yourself a drink and still be back in time before you regain control of your character.
and alisa rage takes a BIG range, since she sweeps the entire low,mid,high with her rage attack, she uses her chainsaw from the ground upwards.
even worse when you are at 1 HP while being juggled and your opponent uses rage art instead of just killing you with a jab.
some attacks are stupid in heat haha, my reina does insane chip with her 3+4,4. if u get hit with it, it is like 50 dmg each hit or something around that, but we dont have armor breaking moves in heat, and is fair
omgggggg hahahahaha that's just being annoying, I have experienced it too,
also, I do it when I dont like the matchup, a king for example, I do it and say
"PLUG IF U WANT, I DONT CARE"
It feels bad that lows don't beat it, or even a jab gets armored through and I die. It also sucks that some people can't launch at -15 on block, or you have Asuka's annoying ass mixup of "oops you didn't press but I charged the rage art and now I'm safe"
Unfortunately, modern fighting games (apparently) need unearned comeback mechanics and long flashy animations for some reason--I presume it's to retain casuals or make them find it more fun to watch?
The fact they do more damage the lower you are is probably the worst part. Of course I'm gonna mid check you or poke when you have 5 hp left, it's ugly that you can react to the startup of literally any attack and just blow through for 50% hp.
Some good changes have been normalizing the input to be the same for everyone, playing multiple characters I would sometimes mix up my inputs and do accidental RA which felt awful and made me look dumb. Or the worst contender was Marduk in t7 for me, they go for a 1+2 throw, I'm holding back and I press b+1+2 but their throw whiffs and I get accidental rage art which then gets launched and I get killed for it lmao.
I think also normalizing them all to be the same amount of negative frames was a good change. It was really annoying learning the ins and outs of all 50 characters RA on block, including ♥♥♥♥♥♥♥♥♥ like Jin and Steve's being safe but duckable, or Alisa's being duckable but safe but 500 active frames so sometimes you block for 3 seconds stand up and get hit because you didn't wait long enough (especially online).
It doesn't feel fun to win with a RA and I don't learn anything from it either so I don't use it outside of combos really either. I think they should at least make them all -17 so everyone can launch, but I'm assuming everyone has a 15f startup punish that does enough damage to kill (Jun db1,1,1+2 for example) so I doubt they will. They never do balance changes to rage art so I don't see anything changing. At least they nerfed heat burst from being a god move you can't ever outrange or step around, that was more egregious to me than rage art.
Long story short, nobody likes rage, it's a corny fabricated comeback mechanic but ever since the SF4 era of ultras it's unfortunately a thing that's here to stay.
Rage Art And heat smash would be nice if we need to made a special execution for realise it. (sorry for my english)
So what was the point of adding this ♥♥♥♥ to the game?
I like RA animations, the dmg is the ridiculous thing about it
Yeah rn I have to put effort for winning, I hate it