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this is why TMM loves heat , some people love stealing rounds with braindead garbage
but i'm not one of these people , i don't want to steal rounds, i want to earn my wins by outsmarting the opponent not by forcing him to guess for his life , only cowards enjoy winning by robberies
The only reason why heat is not well-received (including my opinion) is because of its ungabunga properties. Heat smashes should be unsafe (launch punishable), they should be high risk high reward because it's crazy how safe they are on block while having hard wall/floor break properties. Some are suicide like Lars' if your opponent is on rage but if it works and if it breaks the floor, you can get ready to eat an EASY combo that will take 75/85% of your life (and I know this because I have done such thing). Good that they nerfed heat activation, now it doesn't steal your turn as much as before and it can't even k.o. anymore, good that heat dashes have been nerfed so that they are only +5 instead of +17, but not good that heat smashes are still soooooo safe...
And imo players should be able to do EITHER heat smash or rage art, just as in TK7 when players could choose between rage drive and rage art, and doing either of them would drain rage. The only thing that TK8 needs for now is to make it more tactical and less ungabunga
i just don't want to play in this game while it's here.
At least they need to make heat smash unsafe
see you on monday then
aka you guessed and paid for it ..
^this 100%
also lows in heat Including smash should be able to be parried for the people who can react to it & or read it.
its so bs you can't wake up press u to cancel ws then df parry all cause of some sudden magical properties on Kazuyas foot.