TEKKEN 8

TEKKEN 8

Vezi statistici:
Will I get banned? Steam Button Mapping
I use steam controller mapping to bind left stick right to the button next to my right punch on my leverless snackbox micro. This makes KBD and PEWGF alot easier for me because I can click right and then just down+2+right again but with my right hand for 2+right input. Think this is bannable or considered cheating/macroing?


FINAL NOTE TO "ANSWER" THE THREAD BELOW (TRIGGER WARNING!!!):

If it works in the in game Tekken button mapping it is fair game. It works for keyboard but not controllers.
Having left stick right on another button did not work for my snackbox micro without using the steam button mapping because it recognized the input as a controller and not KBM.
You will probably NOT get banned for button mapping your controller with the steam settings like I did but, you most likely won't be able to play locals with those settings, actually almost 100% positive you won't be able to.

However if I could go on a little(long) rant...
I'm pretty certain this button mapping that kbm players have access to would be extremely useful on any console controller or fightstick as well... as moving a joystick is a lot less precise and quick than rolling your fingers on asd or double tapping "d" for forward. I could see another left stick forward bind coming in handy on stick or pad for sure and wouldn't complain if controller players in lower ranks than me can now space better with KBD, hit electrics more consistently, or double tap forward with two binds for f... It's like they will eventually get to that point by putting 2000 hours in Tekken but is there really any fun or point to go through all of that besides the fact that older tekken veterans were forced to learn the hard and "legit:" way?
But hey, thats just me.. I was called a cheater by multiple people for even asking this question, just for us to find out it works on keyboard in game (which is pretty much just a better snackbox micro with 10x more buttons!!!) HAHA!


Is this intentional by the develepors? Don't ask me... But IN MY OPINION, if it works for keyboard and mouse warriors such as myself, why not use it on other devices? I saw this exact same thing happen with Apex Legends where every PC controller player used steam input mapping to bind multiple shortcuts that us keyboard players had access too such as scroll wheel to jump and much more, the tech that came from it was just not possible without it which is how I got the idea in the first place. No one really complained(at least I didn't) because it just made the fun "technical" things a little more consistent for the controller players like wall jumping and air strafing that I was doing every single time because of my input device choice. I could say the same about fortnite when they gave scroll wheel reset to controller players and double edit binds.
EVEN ON ROCKET LEAGUE everyone and their mother uses multiple of the same binds with the in game settings to do insane mechanics such as tornado spin with air roll right/left on another bind which frees up your air mobility to new extremes. Actually in Rocket league the in game bind is pretty much a macro, its air roll and a directional input, equal to having a directional input and a face button in Tekken.

TLDR:
Dorya!
Editat ultima dată de kujomon; 16 apr. 2024 la 17:13
< >
Se afișează 106-120 din 157 comentarii
Excerpt from C1REX post above:



Controllers at Evo are tournament legal, so long as they abide by the rules below.


-The controller may not activate multiple game inputs from a single input mechanism. This includes both chorded (i.e. A and B together) and sequential (i.e. A followed by B) inputs.

In-game assignment of multiple inputs to a single button is, of course, allowed. Cardinal directions (Up, Down, Left, and Right) are specifically excluded from this ruling, except as noted in Rule 3 (below).

OK. A lever which sends the Down+Right inputs when held in a certain position. Down and Right are both cardinal directions and therefore can be activated simultaneously by a single input mechanism.

OK. Using the in-game controller settings for a game to assign a multi-game input function to a single button on a player controller (e.g. push R2 to activate PPP)

NOT OK. Re-wiring a push-button inside the controller to simultaneously push three other buttons to send three punch inputs. One input mechanism activation may not send multiple game inputs.

NOT OK. A push-button that activates a hardware macro which sends a series of game inputs at a specific timing.

NOT OK. A slider that when moved from left to right will send a series of inputs, one after the other. One input mechanism activation may not send multiple game inputs.

NOT OK. An analog push-button which sends either game input A or input B depending on how hard it is pressed.
The controller may send analog game inputs from analog input mechanisms or digital input mechanisms, so long as it does not violate Rule 1.

OK. A push-button that when pressed sends a game input that the analog stick is 75% to the right.

OK. Two push-buttons (A and B) that produce different analog outputs depending on whether one, the other, or both are held (e.g. the R2 analog game input is at 25% held when A is pressed, 50% held when B is pressed, and 100% held when both A and B are pressed).

NOT OK. A push-button that when pressed will sweep the analog stick from 100% left to 100% right over 1 second. This violates Rule 1 by sending multiple analog game inputs from a single input mechanism activation.
The controller may not send simultaneous opposite cardinal directions (SOCD) game inputs. SOCD inputs include Left+Right and Up+Down. This is typically enforced by adding “cleaning” firmware to the controller which removes one of the inputs before passing to the game. “Stock” gamepads (e.g. the PlayStation DUALSHOCK®4 or PlayStation 5 DualSense) are explicitly exempt from this rule.

OK. A lever which sends the D+R inputs when held in a certain position. D+R are not opposite cardinal directions and can be bound to a single input.

NOT OK. A push-button that when pressed sends L+R inputs. L+R are opposite cardinal directions and therefore cannot be bound to a single input.

NOT OK. A player mods his fight stick to add an additional button to press R without adding a SOCD cleaner. The player can hold L on the lever and hold this new button to also send the R game input. Since this results in sending SOCD inputs to the game, this stick is not tournament legal in 2020.


Regardless of any specific rules that Evo suggests that fighting game developers take these rules into account when designing their game. For example:


- A game designer may determine that going from D to U should require at least 1 frame in neutral and add game logic to enforce this. (i.e. the sequence D, D, D, U, U, U is transformed to D, D, D, (neutral), U U by software in the game)- A game designer may conclude that holding L and R simultaneously is not a valid input for their game. When processing game inputs, the designer decides to treat L and R simultaneous inputs as if neither input were present (i.e. neutral).

Postat inițial de blackzephyers:
https://imgur.com/a/8xbOZsV

Pardon the size.

The game allows keyboard players to have double inputs (quadruple the amount for movement).

It's not cheating. The fact is that if you're a keyboard player you'll have better execution simply for the fact that you have more inputs available which the game allows. Is it lame? Yes, but the game allows this and it probably shouldn't. Do people using other controllers have access to this? Not really unless they're doing what op is doing which frankly speaking is the same thing.


But is having right (as OPs example) set to two different buttons or a button and a general movement interface (stick or WASD) allowed in the in-game menu?

It seems on my end it is only stick or pad for controller or fightstick.
This has to be a joke.
Arbor 10 apr. 2024 la 14:15 
Postat inițial de SEATEK The_LEFTY:
Postat inițial de blackzephyers:
https://imgur.com/a/8xbOZsV

Pardon the size.

The game allows keyboard players to have double inputs (quadruple the amount for movement).

It's not cheating. The fact is that if you're a keyboard player you'll have better execution simply for the fact that you have more inputs available which the game allows. Is it lame? Yes, but the game allows this and it probably shouldn't. Do people using other controllers have access to this? Not really unless they're doing what op is doing which frankly speaking is the same thing.


But is having right (as OPs example) set to two different buttons or a button and a general movement interface (stick or WASD) allowed in the in-game menu?

It seems on my end it is only stick or pad for controller or fightstick.
Nope. Only for keyboard warriors
Postat inițial de kujomon:
Postat inițial de SEATEK The_LEFTY:
YUP

That's why RANKED. Does. Not. Matter.

Namco does not police ranked (we can see this in real-time) and players like OP are doing ♥♥♥♥ like this daily and think it is okay- because it is only "fun in ranked" to them- because they do not want to "break their hands". While other players are killing themselves trying to perfect execution... make it make sense.
I bet you most high ranked mishima players use this shortcut and hide the fact that they do. At least I have the courtesy to question if it's legal/ethical to do.

"I BET"

me as mishima feel so insulted with this... I try so hard to learn my stances, do my corrent inputs, learn frames, and u just come and do a macro for it?

U aint a mishima if u never experienced that happiness and feel a little happiness tear roll down ur face after u land 3-5 perfect electrics one after other, YOURS, not made with a macro or heat.
So it is allowed- but only if the device is considered a keyboard...

But then the rabbit hole goes further- Does the snack box detect as a keyboard?

Because clearly it is not a keyboard. Wouldn't it normally be considered a "mixbox variant" at tournaments or local events?
C1REX 10 apr. 2024 la 14:19 
Postat inițial de blackzephyers:
https://imgur.com/a/8xbOZsV

Pardon the size.

The game allows keyboard players to have double inputs (quadruple the amount for movement).

It's not cheating. The fact is that if you're a keyboard player you'll have better execution simply for the fact that you have more inputs available which the game allows. Is it lame? Yes, but the game allows this and it probably shouldn't. Do people using other controllers have access to this? Not really unless they're doing what op is doing which frankly speaking is the same thing.

I’m away from my PC but I was sure you can have double movement inputs on a keyboard.


Fun fact: any button mapping was considered cheating before. Tekken at EVO was played on Arcade machines until 2004 I think.
Having 1+2 as a binded macro was an unfair advantage for console scrubs. It was a skill to press double inputs in Tekken when it often requires frame perfect precision.
Postat inițial de C1REX:
Postat inițial de blackzephyers:
https://imgur.com/a/8xbOZsV

Pardon the size.

The game allows keyboard players to have double inputs (quadruple the amount for movement).

It's not cheating. The fact is that if you're a keyboard player you'll have better execution simply for the fact that you have more inputs available which the game allows. Is it lame? Yes, but the game allows this and it probably shouldn't. Do people using other controllers have access to this? Not really unless they're doing what op is doing which frankly speaking is the same thing.

I’m away from my PC but I was sure you can have double movement inputs on a keyboard.


Fun fact: any button mapping was considered cheating before. Tekken at EVO was played on Arcade machines until 2004 I think.
Having 1+2 as a binded macro was an unfair advantage for console scrubs. It was a skill to press double inputs in Tekken when it often requires frame perfect precision.

I have problems doing that :TEKKEN8_Joystick6::TEKKEN8_Joystick6::TEKKEN8_RPButton: with reina, but obviously with a magic double :TEKKEN8_Joystick6::TEKKEN8_Joystick6: button my life would become much easier.

I see why it's considered cheating
Arbor 10 apr. 2024 la 14:22 
Postat inițial de SEATEK The_LEFTY:
So it is allowed- but only if the device is considered a keyboard...

But then the rabbit hole goes further- Does the snack box detect as a keyboard?

Because clearly it is not a keyboard. Wouldn't it normally be considered a "mixbox variant" at tournaments or local events?
Not sure about specific devices but I assume if they register as keyboards then they have access to the abundance of options that keyboard players get.
Arbor 10 apr. 2024 la 14:24 
Postat inițial de Cheez3:
Postat inițial de C1REX:

I’m away from my PC but I was sure you can have double movement inputs on a keyboard.


Fun fact: any button mapping was considered cheating before. Tekken at EVO was played on Arcade machines until 2004 I think.
Having 1+2 as a binded macro was an unfair advantage for console scrubs. It was a skill to press double inputs in Tekken when it often requires frame perfect precision.

I have problems doing that :TEKKEN8_Joystick6::TEKKEN8_Joystick6::TEKKEN8_RPButton: with reina, but obviously with a magic double :TEKKEN8_Joystick6::TEKKEN8_Joystick6: button my life would become much easier.

I see why it's considered cheating
Ngl db and down give me the most problems on Reina. Can't hit those on lever for ♥♥♥♥

:'(
kujomon 10 apr. 2024 la 14:25 
So it does not work with the snack box in button mapping settings in game because it reads it as a controller. So I’ll turn it off.
kujomon 10 apr. 2024 la 14:27 
But anyone else think it’s kinda stupid that it works for keyboard when it’s literally like the same device? I feel like I can swap to keyboard and play just as well… but it’s not that deep, I see how pressed people are getting about the bind and I don’t need the bind to play the game and have fun so it’s no big deal.
No you wont get banned for binding keys to other keys. If that was the case lever less players would have been gone a long time ago. Also there is no way they could tell that and this team doesn't know how to stop you, if you get banned you just delete a txt file and your back. Go ham.

Reading through these comments people keep mentioning tournament rules, your not playing in a tournament it is just a game that you paid for play it however you want. Doing an electric easier isn't going to skyrocket you to the top of the leader board.
Editat ultima dată de The_Late_Shift; 10 apr. 2024 la 14:35
kujomon 10 apr. 2024 la 14:32 
Postat inițial de blackzephyers:
Postat inițial de Cheez3:

I have problems doing that :TEKKEN8_Joystick6::TEKKEN8_Joystick6::TEKKEN8_RPButton: with reina, but obviously with a magic double :TEKKEN8_Joystick6::TEKKEN8_Joystick6: button my life would become much easier.

I see why it's considered cheating
Ngl db and down give me the most problems on Reina. Can't hit those on lever for ♥♥♥♥

:'(


Postat inițial de Cheez3:
Postat inițial de C1REX:

I’m away from my PC but I was sure you can have double movement inputs on a keyboard.


Fun fact: any button mapping was considered cheating before. Tekken at EVO was played on Arcade machines until 2004 I think.
Having 1+2 as a binded macro was an unfair advantage for console scrubs. It was a skill to press double inputs in Tekken when it often requires frame perfect precision.

I have problems doing that :TEKKEN8_Joystick6::TEKKEN8_Joystick6::TEKKEN8_RPButton: with reina, but obviously with a magic double :TEKKEN8_Joystick6::TEKKEN8_Joystick6: button my life would become much easier.

I see why it's considered cheating
And thisI can definitely call a micro and would never do. Was just confused about what is allowed or not in regards to this specific double movement bind. My apologies for using the steam input without doing further research and thanks for all the helpful replies. Whoever was instantly rude out the gate, that does not apply to you.
Arbor 10 apr. 2024 la 14:33 
Postat inițial de kujomon:
But anyone else think it’s kinda stupid that it works for keyboard when it’s literally like the same device? I feel like I can swap to keyboard and play just as well… but it’s not that deep, I see how pressed people are getting about the bind and I don’t need the bind to play the game and have fun so it’s no big deal.
Yes it's stupid. It's there for accessibility but it also gives keyboard players an unfair advantage that players don't have when they're on controller. That's why I'm not tripping about what you bind because we already have keyboard players doing the same thing.
Editat ultima dată de Arbor; 10 apr. 2024 la 14:34
< >
Se afișează 106-120 din 157 comentarii
Per pagină: 1530 50

Data postării: 10 apr. 2024 la 10:12
Postări: 157