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All the cries about honest, not honest, being carried etc. belong in scrub quotes in my opinion.
His offense is pretty braindead in Tekken 8 and he has extremely good mixups to boot.
Just because a character has execution doesn't mean reaching a certain rank with said character is more "earned" than with others, especially not a rank like Fujin.
(King, Azucena, Eddy, Alisa, Feng)
I have a friend that plays Alisa and is Raijin rank, he has a basic BNB and spams B3+4 every game.
Maybe the next two balance patches change that, but it's certainly true that some of these characters have braindead buttons.
Ok, I can make the same argument about Alisa.
Raijin rank means nothing, and if you want to actually do well with Alisa, you need to learn a lot of stuff because once people start punishing your bs, the average Alisa has nothing beside pure fundamentals.
Here's a fun fact, since you clearly didn't lab ♥♥♥♥ on Alisa even tho you have a friend that plays her. b3+4 is launch punishable on block and the extension can be confirmed by you as the opponent and punished accordingly.
Here's the thing about strong offense. It means you opponent has to do all the work in figuring out how to stop you and you can get through ranks just based on that powerful offense, and that's what Lee is in Tekken 8. Your opponent has to do all the guess work and it's guesswork, it's not just a knowledge check that can be easily stopped like in the case of Alisa.
I'll tell you more - it's also different rank AGAINST different characters. For example my rank vs Paul or Brian will be different than vs law or bears or jun. Way different.
But the higher rank goes the more carried players fall off leaving more solid players.
However even the way in which characters do things for their players change the aspect of where players end up lacking.
For example Asuka players often seem lacking defensive capabilities, as they rely strongly on their characters automatic defensive options, same comes for Xiao players but as those receive benefits passively they from one hand even worse at defending and on the other still manage to avoid repercussions for their lack of skill where anyone else would get launched.
Auto aim characters like Alisa, victor or Kuni from previous Tekken seems to struggle with understanding of distance and range connection with attack and movement speed. Not that they ever needed that with teleports, full screen projectiles and armored dashes/full screen slides/flies.
Rush down players like hwo and especially law struggle with blocking at all. 80% of all laws I played don't even use blocking at all for some reason unless you really lock them down.
Players of mishimas so obsessed with execution that they forget what the fighting games are even about. They may honestly believe that three electric into 4 electric combo is actually awesome gameplan and spectacular view, and if all they did is landing stray hellsweep or two into endless oki that still makes them good players. They don't see how easy it is for them to have free advantage of powerfull dangerous moves to utilise and think that winning vs opponent lying on the ground after slightestly unsafe attack is an indication of high skill.
yesterday I was playing with my alisa for fun in ranked (she's garyu) (spammy af too)
and a wild lili tried to fight me, after the first round, bro plugged.
proof:
https://youtu.be/uvUfnQGV45k
he was battleruler, and today, after waking up I remember to make the report, surprise surprise when I check his profile, now he's FUJIN, went from purples to blue just plugging.
Also, yesterday I clapped a TEKKEN KING (230.000) yotshimisu's ass too.
https://www.youtube.com/watch?v=jK-LqLHfNPo
All you need for Bushin lee is to abuse his new braindead low natural into mid/high or w/e it is.
10/10 move.
The rest of what you said is low rank copium.
the fighter won the fight and moves on to another fight,
u get more points that way
This is why you find even some Fujin players with zero defense.