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I can see players getting annoyed when they play someone who uses their character and they both play the exact same.
The Paul player who throws something unsafe immediately gets hit with the same exact move. Both players end up doing nothing a lot of the time and it's really hard to kill each other.
And if the stage doesn't have walls? Just kill me. Both of us sit 10 meters away hitting df2 over and over again.
tldr; Paul players tend to have good defense because the character is devoid of gimmicks. You end up just staring at each other and it results in a ton of time outs. BORING NEXT
Translation:
I don't think i can win against this Paul and I don't want my Paul to look weak.
Translation :
No one is allowed to touch my waifu except me!
You wouldn't know that if you didn't play Paul though. He's right, but I enjoy the Paul mirror match.
The reason why he says Paul is staring at each other majority of the time means spacing and gauging opponent. Paul is a single-hitting beast that'll kill you for making mistakes, so most Paul players will not get right in front of Paul unless that Paul is being disrespected. In a Paul mirror match, you don't want Paul to be in your face because Paul doesn't have a quick get off me attack, so majority of the time, Paul players will be baiting the other opponent into making mistakes based on their timing, spacing, and player tendencies.
It's almost reminiscent of fighting Kazuya, but I'd prefer to fight a Paul mirror over a Kazuya vs Paul. The thing about Kazuya is, 1 ch d/f2 will mean 60% health down if there is wall and he activates heat. He's downright scary to fight against.
Yeah, that guy doesn't get it and wants to be cool on a forum. Most of the characters in this game have safe strings they can constantly spam with mix ups. Paul is mostly about poking and single hits until you get that big juicy launcher or counter.
You also totally understand the no panic buttons. Which as you said results in this weird situation with Paul v Paul where you are just kind of block trading pokes until someone lands a makes one mistake. A lot of he times the game end with a time out on the infinite stages especially, because one combo is all the chance you get.
I actually love fighting Kaz as Paul. Because it feels like I'm playing an older Tekken game again. Tons of mind games and baiting then huge explosions of damage. The kits are different enough for interesting interactions and set-up.
I wish more fights were like that instead of characters like Reina or Lili where I'm just playing 500iq defense against someone doing 3 strings over and over.