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I think honestly, that alone would prevent most of the issues and toxicity.
Hear me out- Before each ranked match or during initial lobby search. It does a stress test / benchmark on your network and hardware. Each time the match is over it catalogs the number of any inconsistencies the game notices and keeps them.
This would provide a full unequivocal network and hardware configuration for a PC or PS5 setup. It would allow the players to know who is causing the issue and who is not. It would also reduce the number of false reports and the mountain of salty reports from players.
I think this would be a good move.
Certainly no penalties for not rematching, strictly incentives, I fail to see why should anyone be punished for refusing to rematch a lagger or a character they hate.
Why do I have the impression that Tekken7 on PC had no macros or cheaters?
If the game makes the player lose less for losing, then it has the opposite issue of the player not caring as much to win.
Ranked atm is at an issue due to prowess over rank..
Having more people invested in playing longer would fill up those waiting times in between.
Adding incentives would get people to study up more and play optimally.
Tekken is a hard game in either direction but keeping things flowing as far as the drive to play is best.
No matter what, Tekken like all fighting games will be hard to incentivize, this just adds a reason to rematch for both players.
If the stakes are lower, you are more likely to just take that loss as a learning opportunity. You may not care as much about winning the match (not sure if it's the correct assumption, people generally don't like losing in the first place), but you're more likely to even go for that match even when you think there is a very high chance that you'll lose.
If you suspect you'll just get obliterated anyway because you got matched with someone who is clearly much better and also higher rank than you and you stand to lose a truckload of points, it's just not logical at all to go for the rematch.
That is the current system and it would not really change anything if just winning was incentivized. You'd still have winners rematching in most matches and losers leaving in most matches. Whereas you mostly want to incentivize losers to rematch, and I think the way to do that is to reduce losses.
I might be projecting since I'm a scrub myself, but yeah.
naw naw you have sense to the argument its just I'm thinking majority of players are on ranked to learn as is.
The casual aspect either sticks with it to be more than, or moves to another game or plays on occasion, or just wanders casual rooms and becomes a wanderer that overtime experience speaks volumes.
Ranked is a moshpit, if people aren't into moshpits they should not delve.
But ya if the penalty for losing was less it would incentivize trial, but you could also inflate ranks with those who don't have the skills cause its harder to lose points from re matching but it would incentivize rematching cause it would be harder to lose points...
So then ..
Both
Winner gets more points for rematch, loser loses less points for rematch.
I've met fewer script users on tekken 8... but every idiot can do electrics xD
I assume macros are a thing.
But Asuka? Why would asuka need macros?
She doesn't have any just frame inputs except her FC df2 CH CC df2 combo starter... at least non that I'm aware of xD
that's what I get from copying the other guy's starting introduction.