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It's not rocket science, you learn to recognise the entire silhouette of a char, not necessarily only the hands, so that you see it without having to look for it specifically and you break accordingly. It does require some practice but it's not something insurmountable and the reason why most people can't do it is because they haven't practiced enough or they have some visual impairment that prevents them from seeing the throws correctly, which is obviously completely undestandable.
Getting to a point when you consistently recognise and break 1,2 and 1+2 throws won't happen overnight but it will get a lot better. Still, you won't always break every throw, myself, I sometimes fumble my 1+2 breaks on stick and get thrown because my finger slipped and I got a plink or whatever.
The PhidX drill is actually pretty good for that, I think I did something similar for a while when I started.
But I've already noticed an improvement.
And what he says is true
Don't press wrong... rather press late.
Because recently I've realized that ive been breaking throws more consistently. It's not perfect... but it's steadily improving.
Here is my tip...
Condition yourself to NOT break throws first.
You have to get rid of the mashing reaction first before acting correctly on reaction. That's what helped me.
So... if I had to make a plan it'd look something like this
1) don't break throws (don't press when thrown)
2) learn to recognize the animation without pressing
3) optional: say the break out loud
4) start pressing the right buttons even when too late. Rather right and late.
And 5 happens automatically with practice.
I currently break about 80% or throws... and about 90% against Victor, dragunov and azucena because their throwing timing is rather predictable.
Respect and thank you.
You are another person with 25/25 throw break stat who gives me the same advice to look at the whole body and not just hands.
However, I may have some hidden visual impairment, deep lack of talent or other limitations as I can't react to such small visual differences with correct button press in like 20frames time. I have a separate button for 1+2 throw break so that's not an issue. I'm the issue, haha.
Go to practice mode and set Jin as your training partner.
Set his actions as the Shun Ren Dan and Complicated wire throws (2 and 1 break). Set mode to slow.
Keep practicing until you can always break these throws, then add the Tidal wave throw (1+2 break)
Keep practicing until you can break these without a fail.
Now comes the hard part.
Add following actions: hellsweep, cd#1, cd#2, d2
Change the mode from slow to shuffle.
You most likely don't, it just takes time and if you've been at it for like a week or something, that's too short for your muscle memory to kick in. Start with just observing the silhoutte of the opponent doing different throws, you're bound to spot significant differences.
Don't overdo it and don't practice drills for hours, it's not needed and might actually work against you. Consistent 10 minutes is all it takes.
Don't rush the breaks, you'll be surprised how lenient the break window is once you get better. Pressing the correct break too late is better than pressing an incorrect one quickly
and the reason you add stuff like jab strings and random unreactable (or some reactable if you want to practice that as well) lows on shuffle to the mix is because you have to make sure you're reacting to actual throws and not random movement from the opponent.
The reason I've said it's better to look at the entire silhouette is because it's supposed to be an automated reaction and having a big visual cue in the form of the entire body is way more natural than focusing on the hands, especially during matches. That's something you might want to study for a bit initially but will gradually stop doing.
What happens with the oppoent's body during different throws is distinct enough that once you have that imprinted in your mind, you'll break before your mind ever realises you're being thrown.
I certainly can't do it. The throw break stat is by far my worse stat and the sole reason why my defense is so low (65-ish)
Why Jin?
She has probably the easiest throws to break due to very unique 1+2 throw animation when she removes her head.
You just need to play long enough.
Also if you can't see the hands that is normal, look at the top part of the body itself.
It's hard to differ 2 animation from 1+2 animation because during 2 animation both he ands kinda moves, but the corpus movement is very distinct - it extends for 1 break, twist for 2 break and goes straight on 1+2.
Doesn't do too much for me though, because I often cannot hit 1+2 close enough so it didn't count wrong throw before.
Al's there are many situations where you want to use specific breaks even if you will be wrong. Gor example to avoid death cradle, or vs raven that has command 1 throw never break with 2. And on some arenas just prevent opponents from using combo starting throws.