TEKKEN 8

TEKKEN 8

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IMO wall break nerf could actually be a good thing
I might get a lot of people that disagree, but I do think the new breakfloor neft that hit so many characters who relied on stage mechanics to do a lot of damage, is not a bad thing for the game.

With heat already in the game as a main core mechanic wall break combos skewed the balance even more to a 1 type rushdown gameplay.

Heat already provides 60% of easy to get damage source on average, then you filter that through active stages environment and that adds another 20% of your damage source right there.
Leaving only 20% of the round on average for fundamentals and spacing game.

Now its forcing some players to unlearn their flowchart that they'd had been relying on and the game generally slows down, which is a good thing n case of T8.

Its gonna make the game a tad bit more technical and decrease the instances of one touch at the beginning of rounds, followed by a single 50/50 guess at the end.

It nerfes already overpowered characters like Feng and others, who was so OP already easy momentum build chars that with wall break made them that much more annoying.

Ofcourse its not fixing that its a 90% heat based game but I think its going to slow the game down barely, but enough to make it a bit more technical like T7. Which is a good thing for competitive play
Last edited by ᛉᛏneon@stralᚨᛉ; Apr 3, 2024 @ 1:44pm
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Showing 1-15 of 21 comments
ShadowSplit Apr 3, 2024 @ 1:46pm 
Hot take - I think wall game should be completely removed.
SEATEK The_LEFTY Apr 3, 2024 @ 1:46pm 
I mean- yeah. That's all well and good I guess.

But the real issue is releasing a huge mechanical change right before tournaments.

Also, Most of the time (and it is not just this game), you would lose a round in 2-3 mistakes anyways if people are playing optimally.

I don't really know what to think. It seems like things are breaking down at Namco.

There was word on Reddit of a hotfix coming for the crouch throw bug- but I am unsure if this is going to be reversed or touched additionally.
Originally posted by SEATEK The_LEFTY:
I mean- yeah. That's all well and good I guess.

But the real issue is releasing a huge mechanical change right before tournaments.

Also, Most of the time (and it is not just this game), you would lose a round in 2-3 mistakes anyways if people are playing optimally.

I don't really know what to think. It seems like things are breaking down at Namco.

There was word on Reddit of a hotfix coming for the crouch throw bug- but I am unsure if this is going to be reversed or touched additionally.
Its not the first time they've done that, I believe they released a huge patch for T7 right before Japan Evo which spiced thing up for sure. I guess Harada likes to pull the carpet

And yeah I was kinda talking about just the wall break situation kinda isolated impact of that on gameplay, but certainly this patch broke a lot, like A LOT. Also bugy, My favorite one is King able to keep hitting hitting you in Rage cutscene and grab you out of it lol
Jirai Apr 4, 2024 @ 1:32am 
Its very bad. It kills variety, it kills fun, it kills combo creativity...it makes characters bad who were used to be good because of stage gimmicks. Some chars have bad neutral like Paul but he is stronger with a wall. Now with this nerf I am dropping Tekken entirely additionally Eddy is hard p2w.
Last edited by Jirai; Apr 4, 2024 @ 1:32am
JyoKun Apr 4, 2024 @ 2:27am 
Nerf the damages, not the wall break. If they tone down the damage, it'll be good and stay fun for everyone. You can do long combo if you don't take out half of oppent's life.
I want a fighting game where we can exchange blows, not a combo practice online where the 1rst who land a hit will win or a casino who we randomly try to block things too fast to be seen... if I wanted that, I would play FPS.
C1REX Apr 4, 2024 @ 2:36am 
Originally posted by Kungfu Kuma:
Nerf the damages, not the wall break. If they tone down the damage, it'll be good and stay fun for everyone. You can do long combo if you don't take out half of oppent's life.
I want a fighting game where we can exchange blows, not a combo practice online where the 1rst who land a hit will win or a casino who we randomly try to block things too fast to be seen... if I wanted that, I would play FPS.
I dislike both - 100+ damage combos and that it lasts forever. It turns Tekken into a single player game for the duration of the combo. For some characters it’s worse than Rage Art animation.
I personally like the gimmick stage nerfs.
Castyles Apr 4, 2024 @ 2:40am 
Originally posted by ShadowSplit:
Hot take - I think wall game should be completely removed.
This. We only need the stage transitions. Wall/floor bounce can go to hell.
Sirlion (Banned) Apr 4, 2024 @ 2:40am 
Nerf everything. Floors dont break, walls dont break, spikes dont come out, bounces dont bounce. Let's return to simpler times, poke vs poke, super vs super, rage arts -30.



Originally posted by SEATEK The_LEFTY:
There was word on Reddit of a hotfix coming for the crouch throw bug- but I am unsure if this is going to be reversed or touched additionally.

Bro just dont be -5 in front of the opponent when you're about to do a rage art, come on now its easy, tournament-ready new tactics right there
why is every crying about it omg this game damm
Cpt Obvious Apr 4, 2024 @ 3:06am 
Wall/floor breaks are dumb with how aggressive and high damage the game is already. They should just remove or by rare occurrencs. Not happening every round. People going on about "creativity" are just sheep, parroting stupid opinion of a content creator and not thinking logically.
Last edited by Cpt Obvious; Apr 4, 2024 @ 6:01am
Jirai Apr 4, 2024 @ 3:34am 
Originally posted by Cpt Obvious:
Wall/floor breaks are dumb with how aggressive and high damage the game is already. They should just remove or by rare occurrencs. Not happening every round. People going on about "creativity" are just sheep parrot stupid opinion of a content creator and no thinking logically.
Its dumb to remove diversity instead of lowering the damage.
C1REX Apr 4, 2024 @ 3:52am 
Originally posted by MesserMaddin:
Its dumb to remove diversity instead of lowering the damage.
Diversity between 20s long 80%damage combos and 21s 79% damage combos but better oki. That diversity?

The gimmick stage damage was insane. Floating in the air for 20s was super bad for the receiving end. I really like the changes and it’s a rather rare situation when I disagree with Phidix.
Last edited by C1REX; Apr 4, 2024 @ 3:53am
Jirai Apr 4, 2024 @ 4:41am 
Originally posted by C1REX:
Originally posted by MesserMaddin:
Its dumb to remove diversity instead of lowering the damage.
Diversity between 20s long 80%damage combos and 21s 79% damage combos but better oki. That diversity?

The gimmick stage damage was insane. Floating in the air for 20s was super bad for the receiving end. I really like the changes and it’s a rather rare situation when I disagree with Phidix.
combos are fun. removing them is removing fun. Read again...lowering the damage would be a good solution. Additionally stop exxegerating there is no combo taking 20 seconds.
C1REX Apr 4, 2024 @ 4:44am 
Originally posted by MesserMaddin:
Originally posted by C1REX:
Diversity between 20s long 80%damage combos and 21s 79% damage combos but better oki. That diversity?

The gimmick stage damage was insane. Floating in the air for 20s was super bad for the receiving end. I really like the changes and it’s a rather rare situation when I disagree with Phidix.
combos are fun. removing them is removing fun. Read again...lowering the damage would be a good solution. Additionally stop exxegerating there is no combo taking 20 seconds.

35s long combo

https://youtu.be/WmR9kcCZw88?si=k-QIPmA_RFDSxkXH
JyoKun Apr 4, 2024 @ 5:40am 
This game need a combo breaker, like we could exchange our Rage Art or half our Heat to break out from a combo or from the wall.
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Date Posted: Apr 3, 2024 @ 1:42pm
Posts: 21