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Like some characters can block the same move and do 50% damage punish when other characters can only punish for 25%. Some characters can keep attacking because they always feel plus on block when others are never plus. Or they have no good lows and there is no need to duck when S-tier can launch from lows and do 50% damage.
Victor is a prime example of a no brain character, takes no skill, has insanely high damage and should just be deleted from the game for how cheesy and easy he is. Like the first 2 weeks t8 was out there was victors hitting purple rank who never played pretty much previous tekken or much fighting games, they would just abuse his broken grab which was bugged and his frame data for example.
Now lets compare this to a character like lili for example who is strong yes but requires a much much higher skill cap to actually play good. You have to play much more defense, you have to know how to space, you need to press insane amount of stuff to do strong combos and if your timing is even off by a hair you drop that combo. Good example, DF 3+4 into 3 into 4 into b1f into 3, which will launch them and basically you want to follow it up with like df 3+4 into df 3+4 and maybe go for a low hit from there. However if any of that is mis timed by even a slight bit you drop the combo, damage output for it is not even that insane compared to some characters, and if the first df 3+4 is blocked your back is to the enemy and your gonna get put into a combo or back grab which means you about to take decent amount of damage.
However in saying that id still say Lili is high A tier or even s tier cause if you play her perfectly or very well shes a monster but reality is you have to be able to play her quite good or shes so much more on the weaker side then most. Where a weak victor has very little punishments, can abuse frames, has insane damage and a broken heat smash.
Lack of frames,
bad pokes (lack of range or whiff often),
technical requirements from the pilot (compared to some of the characters mentioned in this thread they are not challenging like kazuya),
frame perfect required setups & bad tracking.
Good: ff2 is great from wave-vuu, and a heat engager, really gives options outside of ff3
Electric is decent but this can be influenced by many things from your connection to your ability as a pilot, not the best source for consistenct damage.
And heat, kazuya damage in this game heavily revolves around his wave-vu pressure in heat, wave-vu into ff2,ff3,or hellsweep into heavens gates do alot of damage.
This is kazuya.
Kazuya must take risk to win, and if he guesses wrong he can die for it.
With all this said I will still only play kazuya, now of Heihachi or armor king is added i might try them.
-His/her tools are not working as intended
-Mechanics which other characters have are weaker with this char like bad ch game, bad frames, bad pokes, bad range
-Amount of skill it takes to play the char compared to reward
-Inconsistency aka droping combos every single time cause some moves are not connecting or not working at all
-Moves which do not posess properties which the should posess (homing moves not homing, punishers wiffing, launchers not launching etc)
-Playstyle of char not working with overall game playstyle
Those new tier lists using "strong and easy", "strong and hard", "weak and easy", instead of "S", "A", "B", et al make things easier, btw.
Eddy is an example of "strong and easy" while Kazuya is an example of "strong and hard" so both are high-tiers. Kazuya, however, is below Eddy.
Also ff2 was supposed to have lower hitbox (i don't care if you like or dislike ff2 they mentioned it in patch notes and lied) especially to hit xiao in aop and she can still crush it
hell yeah