TEKKEN 8

TEKKEN 8

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5tyle Feb 24, 2024 @ 9:31pm
How long you labbing until your rank game ?
Still new player here, waiting sales to get a copy to play rank.

In the mean time practicing demo with bryan.

so normally how long one has to learn the basic poking mind game combos until you are confident in rank ? Im practicing left side and havent even started with right side, and it's already 10++ hours in demo
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Top Dizog Feb 24, 2024 @ 9:36pm 
why do you need to do any of that? why not just go out and fight and see what works?
As long as your heart desires. Tbh no matter how long you lab its not going to prepare you to actually execute those combos in live match under pressure.
So just learn the combos you want and dont stay too long in labbing mindset bc it can suck you in indefinitely. The longer you practice the more crushing its going to be when you try to execute perfectly during match.

Unlike T7 you no longer have the anxiety of the opponent seeing how many matches u lost over past 10 opponents, so Just go in ranked and keep playing
Top Dizog Feb 24, 2024 @ 10:00pm 
Originally posted by ᛉᛏneon@stralᚨᛉ:
Unlike T7 you no longer have the anxiety of the opponent seeing how many matches u lost over past 10 opponents, so Just go in ranked and keep playing

wait.....people actually cared about that?
Originally posted by Top Dizog:
Originally posted by ᛉᛏneon@stralᚨᛉ:
Unlike T7 you no longer have the anxiety of the opponent seeing how many matches u lost over past 10 opponents, so Just go in ranked and keep playing

wait.....people actually cared about that?
Idk maybe some did and some didnt, like with any aspect of mindgames in competitive games
Azael Ijima δ Feb 24, 2024 @ 10:11pm 
I do a sort of challenge where i play and change char every week at random, so far i approached training that way :

• A quick arcade for fun, testing the char raw.
• 2-3+ hours of training session, aka discovering the entire character movelist, trying said moves myself by trying them as combo starter/string.
• Ending the training with the Combo Challenge to see if i can take anything from them to incorporate or replace my own combos.
• Practice in ghost battle and/or quick matches.
• Training 2.0, re-checking for things i had doubt or trouble with, checking advanced properties of hits when they are counters or used on airborne opponents in various positions, optimizing base/wall combos and heat engage/dash combos too.
• Warm up Ghost/Quick match → ready for ranked. (I tend to switch between Left and Right side to also get used to commands in both directions.)
• (Optionnal) : Further training to test combo starter/finisher that use the environment. Testing your character's parry and punish against a variety of chars/match-up.

As for settings in training i like the dummy to guard everything after the first hit they take, and ukemi instantly and randomly, the only real way to test if your combos are actually true combos, or your possible wake-up traps, even what successions of attacks connect or not when the first one hit, etc..
And i pick an opponent like Kazuya/Jin/Bryan, doesn't matter much in Tekken, but they are "standard sized" if you can get what i mean.
You're brave if you use Kuma/Panda/Jack as dummies since they are visually way larger than the hitbox and it can be hard to see what happens sometimes.

After roughly 5-7 hours i feel like i know a character enough to reach a decent level.
Learned Lili friday, already ready to promote into Shinryu on the first ranked session. :MHRISE_Felyne:
Last edited by Azael Ijima δ; Feb 24, 2024 @ 10:27pm
5tyle Feb 24, 2024 @ 11:21pm 
Originally posted by Top Dizog:
why do you need to do any of that? why not just go out and fight and see what works?
Yeah I would love to, but I'm now stick with demo until sales
5tyle Feb 24, 2024 @ 11:21pm 
Originally posted by Azael Ijima δ:
I do a sort of challenge where i play and change char every week at random, so far i approached training that way :

• A quick arcade for fun, testing the char raw.
• 2-3+ hours of training session, aka discovering the entire character movelist, trying said moves myself by trying them as combo starter/string.
• Ending the training with the Combo Challenge to see if i can take anything from them to incorporate or replace my own combos.
• Practice in ghost battle and/or quick matches.
• Training 2.0, re-checking for things i had doubt or trouble with, checking advanced properties of hits when they are counters or used on airborne opponents in various positions, optimizing base/wall combos and heat engage/dash combos too.
• Warm up Ghost/Quick match → ready for ranked. (I tend to switch between Left and Right side to also get used to commands in both directions.)
• (Optionnal) : Further training to test combo starter/finisher that use the environment. Testing your character's parry and punish against a variety of chars/match-up.

As for settings in training i like the dummy to guard everything after the first hit they take, and ukemi instantly and randomly, the only real way to test if your combos are actually true combos, or your possible wake-up traps, even what successions of attacks connect or not when the first one hit, etc..
And i pick an opponent like Kazuya/Jin/Bryan, doesn't matter much in Tekken, but they are "standard sized" if you can get what i mean.
You're brave if you use Kuma/Panda/Jack as dummies since they are visually way larger than the hitbox and it can be hard to see what happens sometimes.

After roughly 5-7 hours i feel like i know a character enough to reach a decent level.
Learned Lili friday, already ready to promote into Shinryu on the first ranked session. :MHRISE_Felyne:

Thanks, this seems like the rational thing to have in mind
0 hour
I went straight into ranked after I bought the game
Jirai Feb 25, 2024 @ 1:05am 
150h so far and not a single rank game for a reason. ranked is totally messed up with alt the ragequitters.
progste Feb 25, 2024 @ 1:47am 
Go to ranked, it's fine to lose.
You only get better by noticing what other players do better than you.

Also try fighting ghost battle while you wait, I remember when starting that actually using the moves in a match, even against cpu, is way better to get confident with them.
progste Feb 25, 2024 @ 1:49am 
Originally posted by Jirai aka Johnny_Arcade:
150h so far and not a single rank game for a reason. ranked is totally messed up with alt the ragequitters.
that's a shame, you shouldn't let quitters bother you that much, so far I've met just one of them, it seems to be more common in higher ranks.
Up to green ranks it's not even an issue because losing doesn't take away points which means no reason to plug.
Vasco Feb 25, 2024 @ 4:01am 
Combos are a trap. Of course it makes sense to look for combos for a bit, but that should not be the brunt of your practice. I mostly just go into practice mode to check framedata and then jump into ranked right away, fighting people is the only actual way to learn what works and what doesn't.
Azael Ijima δ Feb 25, 2024 @ 5:17am 
Originally posted by Vasco:
Combos are a trap. Of course it makes sense to look for combos for a bit, but that should not be the brunt of your practice. I mostly just go into practice mode to check framedata and then jump into ranked right away, fighting people is the only actual way to learn what works and what doesn't.

Yep, i can confirm, fought another Lili earlier and she taught me a thing or two about mix-up and such. :MHRISE_OK:
progste Feb 25, 2024 @ 5:22am 
Yes don't focus on combos, figure out how to get 1 or 2 hits after launch and that's enough for a beginner.
First thing is learning to block and punish and determine which attacks are useful in neutral and for poking.
Spooky7.62 Feb 25, 2024 @ 6:35am 
Until simple stuff feels easy.

Beginner unranked match are some of the must sus ♥♥♥♥ you will ever see.
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Date Posted: Feb 24, 2024 @ 9:31pm
Posts: 17