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give some of those a try
After df1 - bs4, bs1, bs2, you have many options, better check it yourself in practice. 4 is good ch launcher. bs2 is engager, good move overall too.
df4 on ch gives you b1,2 or f2 to heat activate, you can use it in neutral too.
It starts to make sense little by little. Thank you.
The questions regarding df1~sway was more like what his "gameplan" looks like after df1. Like what to do if blocked/on hit. Should one cancel the sway and then go for move x. Or probe with bs3, or just yolo bs2, or condition with move whatever to ... Idk, something along those lines. Probably common knowledge for tekken veterans but not for me lmao.
Well lets ask ourselves what exactly is universally good to have on every char?
Block Punishment,
Whiff Punishment,
Knowing your frames and working with them,
Knowing your enemies frames and working with them (exposing mashing etc),
Poking Game,
Throw Breaking,
Adapting to your opponent (Paying attention instead of auto piloting),
Movement (Horizontal and Vertical)
If you're good at these things you're good at every character pretty much immediately.
These things are Tekken, everything else is just character specific knowledge.
It will only get you so far unless you play xiaoyu.
The way to be very strong with Paul is to be very good at punishment in general (so you need very good matchup knowledge, he has very good punishes and does insane damage in general).
You need to use movement ( spacing, stepping) and pokes to get into the right range to apply your 50-50s and good throw game.
Very good defence is more important with him, you cannot just often flowchart your way to victory like with other chars.