TEKKEN 8

TEKKEN 8

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Dedprice Jun 12, 2024 @ 3:06am
bryan fury needs a frame buff
other than his jab, his fastest move comes out at 13 frames, and nerfs any damage if you combo off it. at best. it can reach 31 damage.

he has at best 1 counter hit launcher that comes out safe. 1. thats it. for a counter hit character (half his moves launch on counter hits) hes almost guaranteed to NOT get a counter
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Showing 1-15 of 29 comments
Azarad0 Jun 12, 2024 @ 3:39am 
dude already broken AF and OP no more buffs needed
Sasalnic Jun 12, 2024 @ 4:30am 
no
Andee Jun 12, 2024 @ 4:46am 
so b1, f3, 1,2,1, qcb1 don't exist yeah?.

bro Bryan is completely fine ontop of now all taunt scaling is removed.
Last edited by Andee; Jun 12, 2024 @ 4:46am
Necropants Jun 12, 2024 @ 4:53am 
Bryan has always been a counter hit tank that's pretty difficult to play, hes absolutely strong though he doesn't need buffs.
Dedprice Jun 12, 2024 @ 5:07am 
Originally posted by Andee:
so b1, f3, 1,2,1, qcb1 don't exist yeah?.

bro Bryan is completely fine ontop of now all taunt scaling is removed.


Originally posted by Andee:
so b1, f3, 1,2,1, qcb1 don't exist yeah?.

bro Bryan is completely fine ontop of now all taunt scaling is removed.
do you know how difficult taunt spam is to not get hit though?
also even if he doesnt get a buff, he needs a fix to alot of his moves, they should be straight foward attacks yet every move will angle the opponent to the side. the amount of times i get smashed through the hasima estate walls 1 after another then go to do the same and end up somehow curving my opponent to the side, turning them. they tried to fix this.. its not fixed.
Andee Jun 12, 2024 @ 5:14am 
Originally posted by Dedprice:
Originally posted by Andee:
so b1, f3, 1,2,1, qcb1 don't exist yeah?.

bro Bryan is completely fine ontop of now all taunt scaling is removed.


Originally posted by Andee:
so b1, f3, 1,2,1, qcb1 don't exist yeah?.

bro Bryan is completely fine ontop of now all taunt scaling is removed.
do you know how difficult taunt spam is to not get hit though?
also even if he doesnt get a buff, he needs a fix to alot of his moves, they should be straight foward attacks yet every move will angle the opponent to the side. the amount of times i get smashed through the hasima estate walls 1 after another then go to do the same and end up somehow curving my opponent to the side, turning them. they tried to fix this.. its not fixed.

that's why you have taunt setups, off tech etc you're not mindlessly spamming taunt.

and the point you asked is only having one safe ch launcher which simply isn't true.

His tracking is still solid you just also need to utilise +frames into traps/tracking
1+2 into sway is good

use alot of d4, d2, f3, 1,2,1's

you don't always need to play with massive attacks and have to launch to get your damage in, Small tekken is just as strong as Big tekken you just need to understand when/why.

And i've played bryan enough to understand where his flaws/strengths are

Taunt b4 is also mindlessly easy so it's not really an argument and it's so oppressive by the wall as an option, if you feel they will mash come up with a solution.

I'm not here to coach you i'm not good enough at the game to even suggest it, I'm just telling you from my point of view on how to accomplish things and see abit more consistency within the game/Bryan as a character.
level3 Jun 12, 2024 @ 5:23am 
OP highly sophisticated clown farm
Dedprice Jun 12, 2024 @ 5:29am 
Originally posted by Andee:
Originally posted by Dedprice:



do you know how difficult taunt spam is to not get hit though?
also even if he doesnt get a buff, he needs a fix to alot of his moves, they should be straight foward attacks yet every move will angle the opponent to the side. the amount of times i get smashed through the hasima estate walls 1 after another then go to do the same and end up somehow curving my opponent to the side, turning them. they tried to fix this.. its not fixed.

that's why you have taunt setups, off tech etc you're not mindlessly spamming taunt.

and the point you asked is only having one safe ch launcher which simply isn't true.

His tracking is still solid you just also need to utilise +frames into traps/tracking
1+2 into sway is good

use alot of d4, d2, f3, 1,2,1's

you don't always need to play with massive attacks and have to launch to get your damage in, Small tekken is just as strong as Big tekken you just need to understand when/why.

And i've played bryan enough to understand where his flaws/strengths are

Taunt b4 is also mindlessly easy so it's not really an argument and it's so oppressive by the wall as an option, if you feel they will mash come up with a solution.

I'm not here to coach you i'm not good enough at the game to even suggest it, I'm just telling you from my point of view on how to accomplish things and see abit more consistency within the game/Bryan as a character.
i dont need a coach. im a tekken god. alot of bryans pressure is negated by a jab. not a low jab. just jab. he needs frame buff
Andee Jun 12, 2024 @ 5:41am 
Originally posted by Dedprice:
Originally posted by Andee:

that's why you have taunt setups, off tech etc you're not mindlessly spamming taunt.

and the point you asked is only having one safe ch launcher which simply isn't true.

His tracking is still solid you just also need to utilise +frames into traps/tracking
1+2 into sway is good

use alot of d4, d2, f3, 1,2,1's

you don't always need to play with massive attacks and have to launch to get your damage in, Small tekken is just as strong as Big tekken you just need to understand when/why.

And i've played bryan enough to understand where his flaws/strengths are

Taunt b4 is also mindlessly easy so it's not really an argument and it's so oppressive by the wall as an option, if you feel they will mash come up with a solution.

I'm not here to coach you i'm not good enough at the game to even suggest it, I'm just telling you from my point of view on how to accomplish things and see abit more consistency within the game/Bryan as a character.
i dont need a coach. im a tekken god. alot of bryans pressure is negated by a jab. not a low jab. just jab. he needs frame buff


If you're a tekken god, you'd understand he doesn't need any changes right now, he's perfectly fine as he is.

Enough with the downplay.
Originally posted by Dedprice:
Originally posted by Andee:

that's why you have taunt setups, off tech etc you're not mindlessly spamming taunt.

and the point you asked is only having one safe ch launcher which simply isn't true.

His tracking is still solid you just also need to utilise +frames into traps/tracking
1+2 into sway is good

use alot of d4, d2, f3, 1,2,1's

you don't always need to play with massive attacks and have to launch to get your damage in, Small tekken is just as strong as Big tekken you just need to understand when/why.

And i've played bryan enough to understand where his flaws/strengths are

Taunt b4 is also mindlessly easy so it's not really an argument and it's so oppressive by the wall as an option, if you feel they will mash come up with a solution.

I'm not here to coach you i'm not good enough at the game to even suggest it, I'm just telling you from my point of view on how to accomplish things and see abit more consistency within the game/Bryan as a character.
i dont need a coach. im a tekken god. alot of bryans pressure is negated by a jab. not a low jab. just jab. he needs frame buff

all generic jabs are i10 frame. Stop mashing and get creative to throw the opponent off. Pretty sure Bry can go into stance into neutral guard and look like hes going to attack. Jab has limited reach as well there are a lot of options to fake out the opponent most cases you can guard and jab back and you even have a generic attack to ch the jab early like most characters but you have to watch when its right side vs left side to get the most advantage on Countering it over and over.
Dedprice Jun 12, 2024 @ 6:28am 
Originally posted by Sown-Laughter:
Originally posted by Dedprice:
i dont need a coach. im a tekken god. alot of bryans pressure is negated by a jab. not a low jab. just jab. he needs frame buff

all generic jabs are i10 frame. Stop mashing and get creative to throw the opponent off. Pretty sure Bry can go into stance into neutral guard and look like hes going to attack. Jab has limited reach as well there are a lot of options to fake out the opponent most cases you can guard and jab back and you even have a generic attack to ch the jab early like most characters but you have to watch when its right side vs left side to get the most advantage on Countering it over and over.
its so hard to explain this to lower ranks. i can literally hear it by your reasoning.
1,2,1 interuptable by a jab, and its a counter launcher that is his bread and butter for mix ups as well

1, 2, 3 also interuptable by a jab, high or low

df 2, 1 b(whatver tf you wanna try) interruptable by a jab, not the move.. literally the back step thats supposed to dodge high jabs.

2,2, 3 interuptable by a jab.

b3 snake step, snake step is interrupt-able by a low jab.

df3, the most unsafe move in the game. if you dont see it coming you deserve a 80 damage combo.. sadly it cant go above 53 (ive checked) without a wall splat, and this requires optimal combo which on bryan, is not only about correct input, but timing, and hoping you dont somehow become unaligned.

UF2,2,2 jab, this actually launches if you dont throw the knee, however cant go above 30 damage. not interrupted, but negative 6 on block, so... just jab.

D1+2 kinda safe poke, i wouldn't recommend it over any low except df3, but the follow up? you guessed it. low jab. sometimes players can get hit by the kick and still interrupt.

bryans foward 1,2,3 is hit confirm yes, but its so unsafe to throw with its range and frames (13-16 if i remember right) and idk who said he has mix up launchers, but he really doesnt. he has multiple launchers meaning you dont know which one hell throw.. but guess how many are off jab :D GUESS WHAT THAT MEANS??
low jab/jab and youre safe.

Bryan. needs.. a frame buff. why?

kazuya has hit confirm on standing jabs
jin has hit confirm on standing jabs
paul has hit confirm on standing jabs
azectena (might have butchered that) has hit confirm on seemingly everything.
jack-8 one of the slowest chars in the game, has a hit confirm on jab.
KUMA A FKN BEAR has hit confirm on.. paw?
hworang has hit confirm not on jab, but kicks. makes sense though.
feng is just a better bryan right now, as his kenpo stance actually pulls him away from the target by a huge distance to launch on whiff, he has actual mix ups to where you wont know what move hell throw next, or use to go into a string.

bryans UF3 into mach punch is supposed to be hit confirm, its literally been like that sense TTT yet.. you can now duck or low jab to interrupt.

the only thing thats hit confirm on bryan is knock down into qcB4 IF their head is facing you.

believe me when i say ive used just about every move on bryan in fights just to never let myself be guessed or countered. however eventually you MUST use one of his moves, even low level players spam, so by the time your garyu, opponents have seen it so much, they know exactly how to counter. on top of this, i dont really know any moves that are safe in punish, f3 is safe to go back into block, not really to keep attacking.
you can throw a jab.. but we all know bryans jab problem.


also bryan doesnt have a stance.. he has snack stap and that reverse snake step. forget what its called. thats it. if you mean taunt, i think he gets like 2 moves, a (you guessed it) kick into punch that can be interrupted and his new form of bruiser combo.

if you dont believe me. take azucena, and go into practice while you play bryan. just do 1,1,2 into her 2 mid kicks and reset. not only is ALL of this safe, but bryan literally has not one move that can come out quick enough to actually get out of spam. find yourself near a wall? you lost. try again. garyu and up azucenas are just going to find a way to splat and wall combo.

i know, everyone has lost to bryans POKE game. but his PRESSURE game, is non existent. and his "stop attacking me" game is also non existent.

did someone say MORE weaknesses? almost 70% of the roster has string into guarded launcher to catch an opponent if they leave block, or try to attack, does bryan? nah, his only guarded move can be interrupted by lows, dodged by ducking, and if it hits, oh my god.. you got a knock down with no follow up. ive gone through each and every tekken and never once needed or felt the need to say anyone needs a buff. but as of right now, bryan is very weak. just listen to the pros. they all. literally ALL. said bryan is not the same, and most have dropped him from their roster entirely.
Originally posted by Dedprice:
Originally posted by Sown-Laughter:

all generic jabs are i10 frame. Stop mashing and get creative to throw the opponent off. Pretty sure Bry can go into stance into neutral guard and look like hes going to attack. Jab has limited reach as well there are a lot of options to fake out the opponent most cases you can guard and jab back and you even have a generic attack to ch the jab early like most characters but you have to watch when its right side vs left side to get the most advantage on Countering it over and over.
its so hard to explain this to lower ranks. i can literally hear it by your reasoning.
1,2,1 interuptable by a jab, and its a counter launcher that is his bread and butter for mix ups as well

1, 2, 3 also interuptable by a jab, high or low

df 2, 1 b(whatver tf you wanna try) interruptable by a jab, not the move.. literally the back step thats supposed to dodge high jabs.

2,2, 3 interuptable by a jab.

b3 snake step, snake step is interrupt-able by a low jab.

df3, the most unsafe move in the game. if you dont see it coming you deserve a 80 damage combo.. sadly it cant go above 53 (ive checked) without a wall splat, and this requires optimal combo which on bryan, is not only about correct input, but timing, and hoping you dont somehow become unaligned.

UF2,2,2 jab, this actually launches if you dont throw the knee, however cant go above 30 damage. not interrupted, but negative 6 on block, so... just jab.

D1+2 kinda safe poke, i wouldn't recommend it over any low except df3, but the follow up? you guessed it. low jab. sometimes players can get hit by the kick and still interrupt.

bryans foward 1,2,3 is hit confirm yes, but its so unsafe to throw with its range and frames (13-16 if i remember right) and idk who said he has mix up launchers, but he really doesnt. he has multiple launchers meaning you dont know which one hell throw.. but guess how many are off jab :D GUESS WHAT THAT MEANS??
low jab/jab and youre safe.

Bryan. needs.. a frame buff. why?

kazuya has hit confirm on standing jabs
jin has hit confirm on standing jabs
paul has hit confirm on standing jabs
azectena (might have butchered that) has hit confirm on seemingly everything.
jack-8 one of the slowest chars in the game, has a hit confirm on jab.
KUMA A FKN BEAR has hit confirm on.. paw?
hworang has hit confirm not on jab, but kicks. makes sense though.
feng is just a better bryan right now, as his kenpo stance actually pulls him away from the target by a huge distance to launch on whiff, he has actual mix ups to where you wont know what move hell throw next, or use to go into a string.

bryans UF3 into mach punch is supposed to be hit confirm, its literally been like that sense TTT yet.. you can now duck or low jab to interrupt.

the only thing thats hit confirm on bryan is knock down into qcB4 IF their head is facing you.

believe me when i say ive used just about every move on bryan in fights just to never let myself be guessed or countered. however eventually you MUST use one of his moves, even low level players spam, so by the time your garyu, opponents have seen it so much, they know exactly how to counter. on top of this, i dont really know any moves that are safe in punish, f3 is safe to go back into block, not really to keep attacking.
you can throw a jab.. but we all know bryans jab problem.


also bryan doesnt have a stance.. he has snack stap and that reverse snake step. forget what its called. thats it. if you mean taunt, i think he gets like 2 moves, a (you guessed it) kick into punch that can be interrupted and his new form of bruiser combo.

if you dont believe me. take azucena, and go into practice while you play bryan. just do 1,1,2 into her 2 mid kicks and reset. not only is ALL of this safe, but bryan literally has not one move that can come out quick enough to actually get out of spam. find yourself near a wall? you lost. try again. garyu and up azucenas are just going to find a way to splat and wall combo.

i know, everyone has lost to bryans POKE game. but his PRESSURE game, is non existent. and his "stop attacking me" game is also non existent.

did someone say MORE weaknesses? almost 70% of the roster has string into guarded launcher to catch an opponent if they leave block, or try to attack, does bryan? nah, his only guarded move can be interrupted by lows, dodged by ducking, and if it hits, oh my god.. you got a knock down with no follow up. ive gone through each and every tekken and never once needed or felt the need to say anyone needs a buff. but as of right now, bryan is very weak. just listen to the pros. they all. literally ALL. said bryan is not the same, and most have dropped him from their roster entirely.

I'll test it.. but hes more a open the character up type of character his bqc options are more for after you stir the opponents brain.. Granted thats why he has a lot and i mean a lot of delay in a few of his strings cant recall off hand. as for pressure tools isn't db,1+2 a mid
Dedprice Jun 12, 2024 @ 6:46am 
Originally posted by Sown-Laughter:
Originally posted by Dedprice:
its so hard to explain this to lower ranks. i can literally hear it by your reasoning.
1,2,1 interuptable by a jab, and its a counter launcher that is his bread and butter for mix ups as well

1, 2, 3 also interuptable by a jab, high or low

df 2, 1 b(whatver tf you wanna try) interruptable by a jab, not the move.. literally the back step thats supposed to dodge high jabs.

2,2, 3 interuptable by a jab.

b3 snake step, snake step is interrupt-able by a low jab.

df3, the most unsafe move in the game. if you dont see it coming you deserve a 80 damage combo.. sadly it cant go above 53 (ive checked) without a wall splat, and this requires optimal combo which on bryan, is not only about correct input, but timing, and hoping you dont somehow become unaligned.

UF2,2,2 jab, this actually launches if you dont throw the knee, however cant go above 30 damage. not interrupted, but negative 6 on block, so... just jab.

D1+2 kinda safe poke, i wouldn't recommend it over any low except df3, but the follow up? you guessed it. low jab. sometimes players can get hit by the kick and still interrupt.

bryans foward 1,2,3 is hit confirm yes, but its so unsafe to throw with its range and frames (13-16 if i remember right) and idk who said he has mix up launchers, but he really doesnt. he has multiple launchers meaning you dont know which one hell throw.. but guess how many are off jab :D GUESS WHAT THAT MEANS??
low jab/jab and youre safe.

Bryan. needs.. a frame buff. why?

kazuya has hit confirm on standing jabs
jin has hit confirm on standing jabs
paul has hit confirm on standing jabs
azectena (might have butchered that) has hit confirm on seemingly everything.
jack-8 one of the slowest chars in the game, has a hit confirm on jab.
KUMA A FKN BEAR has hit confirm on.. paw?
hworang has hit confirm not on jab, but kicks. makes sense though.
feng is just a better bryan right now, as his kenpo stance actually pulls him away from the target by a huge distance to launch on whiff, he has actual mix ups to where you wont know what move hell throw next, or use to go into a string.

bryans UF3 into mach punch is supposed to be hit confirm, its literally been like that sense TTT yet.. you can now duck or low jab to interrupt.

the only thing thats hit confirm on bryan is knock down into qcB4 IF their head is facing you.

believe me when i say ive used just about every move on bryan in fights just to never let myself be guessed or countered. however eventually you MUST use one of his moves, even low level players spam, so by the time your garyu, opponents have seen it so much, they know exactly how to counter. on top of this, i dont really know any moves that are safe in punish, f3 is safe to go back into block, not really to keep attacking.
you can throw a jab.. but we all know bryans jab problem.


also bryan doesnt have a stance.. he has snack stap and that reverse snake step. forget what its called. thats it. if you mean taunt, i think he gets like 2 moves, a (you guessed it) kick into punch that can be interrupted and his new form of bruiser combo.

if you dont believe me. take azucena, and go into practice while you play bryan. just do 1,1,2 into her 2 mid kicks and reset. not only is ALL of this safe, but bryan literally has not one move that can come out quick enough to actually get out of spam. find yourself near a wall? you lost. try again. garyu and up azucenas are just going to find a way to splat and wall combo.

i know, everyone has lost to bryans POKE game. but his PRESSURE game, is non existent. and his "stop attacking me" game is also non existent.

did someone say MORE weaknesses? almost 70% of the roster has string into guarded launcher to catch an opponent if they leave block, or try to attack, does bryan? nah, his only guarded move can be interrupted by lows, dodged by ducking, and if it hits, oh my god.. you got a knock down with no follow up. ive gone through each and every tekken and never once needed or felt the need to say anyone needs a buff. but as of right now, bryan is very weak. just listen to the pros. they all. literally ALL. said bryan is not the same, and most have dropped him from their roster entirely.

I'll test it.. but hes more a open the character up type of character his bqc options are more for after you stir the opponents brain.. Granted thats why he has a lot and i mean a lot of delay in a few of his strings cant recall off hand. as for pressure tools isn't db,1+2 a mid
he cant open anyone up. at all. its either counter hit into launcher (btw just so were all clear, counter hit means opponent must be FULLY open and attacking, or about to attack which is why bryan is so difficult) or you get lucky and land a launcher (highly unsafe if theyre guarding)

also remember this, bryan CAN do tremendous damage, two combos with bryan and youre dead (unless you become unaligned.) ill allow anyone to watch me or fight me so i can further express his weaknesses, im not just using 1-4 moves and mashing, i honestly have learned every move bryan has, can watch him fight, and name every button press and input the bryan player did.

that said, i know im ranting and im sorry.
just compare him to anyone else. THATS why i think hes weak and needs a buff.
C.C. 折オリ枝 の 夫 (Banned) Jun 12, 2024 @ 6:46am 
Bryan doesn't need a frame buff, he's not supposed to be a poking character.

Normal characters poke with...pokes, while Bryan pokes with counterhit launchers.
Dedprice Jun 12, 2024 @ 6:48am 
Originally posted by C.C. スパークル:
Bryan doesn't need a frame buff, he's not supposed to be a poking character.

Normal characters poke with...pokes, while Bryan pokes with counterhit launchers.
which is why hes so bad... dont get me wrong. i still think bryan is THE best counter hit, and best keep out. but in T8 thats only going to get you so far. for me.. it got me to mighty ruler (well..100 points hard stuck under mighty ruler, but close enough) while i have tekken god on 2 other characters and when miguel, fahkurmam (i know its fahkumram) drop i wont care about bryan at all unless im training friends.
but those two got me to 40 dan on fahk, and 60 dan on miguel. in t7 i think i was at 32 dan, i forgot what that was on bryan.

i can read like a mother ♥♥♥♥♥♥. but again. if you just know 1 persons mix ups. i dont stand a chance with bryan.
Last edited by Dedprice; Jun 12, 2024 @ 6:52am
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Date Posted: Jun 12, 2024 @ 3:06am
Posts: 29