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I mained her because I was hyped for her return in the game. I never played the Tag games, so seeing her back in a main-line game was certainly a cool moment.
Plus this was the first Tekken game I was gonna play Online because I heard the Netcode was good and wanted to try it out. Plus the game being more welcome to new-comers (at least I thought), gave me the confidence to try out Ranked.
Then I saw how many people were complaining about her, and I was like cool, people are complaining how a character is "busted" when I was struggling to not drop combos. This should be great.
Then 1.04 patch happened and my win rate tanked even lower than it was before with her (sitting at 32% win ratio with her right now, and I've barely played her after the nerf)
Then I tried Victor, and immediately saw how easy he was to pick up and play, how much more powerful he is, yet they haven't touched Victor since the 1.02 patch. I don't hear an outcry of people saying he's broken at all.
Just add it to the long list of everything wrong with this game, they don't have a clue what they're doing
I'm okay with not getting a perfect in rounds. I prefer a match up that's close and me not just curb-stomping someone until they rage.
That being said, I agree with the health change being dumb. Like I said, Jun was never broken on release, yet they have changed so much of who she was on release that she's not even the same character anymore.
Complaining her heat smash tracked was about the ONLY thing I agreed with in her nerfs. You shouldn't have a long-range tracking heat smash that helps you regain health while dealing chip damage on block or dealing massive damage on hit. But did I use it to my advantage? Oh hell yeah.
Now they might nerf her tracking, buff her in other ways a little and make her a proper tekken char.
They just chose very hard-to-balance design for her and they keep failing at hitting the sweet spot.
outside of that she was never close to being broken or super OP and these stats just prove I was right as I've been calling Jun overrated from the start.
the pro tekken community is awful, so many pro players were jumping the gun and crying buff or nerf within a week of the game's release, clearly none of them believe in giving things time
probably why this game is such a mess because they keep doing stupid hot fix patches without giving anything time to mature
I do not see how she was game-breaking. Like was she strong? Yeah, I guess you could say she was. But ask any person who has ever played Jun and tried to pick her up, the fact you not only have to worry about everything your opponent does, now resource management becomes a thing when Jun uses her "broken" moves with her health. People who knew how to use her effectively made her seem "broken" but her inputs and play-style are not exactly what I would call game-warping broken.
Again, Victor is way stronger than Jun ever was and they only nerfed his throws. Plus he is easier to pick up and play (speaking from experience)
She wasn't even top tier she was straight up bugged. Open stage combo with easy spike into guaranted followup. Wall combo from hell. Life investment was completely irrelevant cause you were chipping others almost as much as yourself but once you landed you got everything back. And then of course the hillarious heatsmash i13 splat healing you for a million 2nd hit homing.
And of course all the nonsense she still has the i10 standing ws punish - f2,1+2 etc etc it was just OP.
Vic is strong and has some BS but he was never near Jun level (except those bugged throws)
BTW she still has some crazy combos.
As for her success online that depends a lot on the kind of people playing her, like Ling for example.
edit: Victor is probably still broken, he has like 3 or 4 briken moves he gets to spam all day and it's hard to punish them with some of the easiest inputs in the game. At the same time trying to use other moves than those will probably get you killed.
I think they really need to change that character to make him more interesting.
I agree she has some strong tools at launch, but as someone else said, they patched out un-intended damage from certain moves within like 2 weeks into launch.
Everything else, aside from the heat smash, seems like overkill. And to your point about her health resource consumption, isn't it the point to be rewarded for getting the combos off to regain your health back? If you're chipping away at your own health and the opponent can easily block most attacks (if you're smart about it), they could land a punish on you and you're in a situation where you used your health as a detriment.
Like I feel the fact those moves used health to do stuff made it so where if you spammed those moves too often, you'd be in a worse position than your opponent. If you got one to land, you were rewarded getting your grey health back. Now could she do some massive combo's once it landed, yeah. But it was her opponent who allowed her to do it.
I'm currently playing Victor and having fun, but I agree he has some busted tools in his arsenal. His Running 3 is probably his best move, giving you a counter hit if they mash. and his While Rising 2 is a stun on hit.
It also doesn't help that even on block, his running 3 is like +5 on block meaning a simple 1+2 can put them into a 10 frame jab meaning that's the fastest punish he can dish-out and then if they mash, it's a counter-hit stun.
same as Lidia in Tekken 7
she got nerfed on block.....but problem is, its not that easy to block Lidia
Right now I say lets make the tracking less unpenetrable and lets buff her in different areas.