TEKKEN 8

TEKKEN 8

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SF6 is better than Tekken 8.
This will probably be the last “longpost” I make for this game, I decided to take a break from this game for more than a week, because I thought I needed it, and I had a better attitude towards the game, but it made no difference, T8 is still T8, and there's nothing that can be done. I've been playing both of these games lately, I have over 300 hours on both, I'll say it. SF6 is simply the better "fighting" game, and I'll say why:

Gameplay

Like I said before I played both of these game for more than 300 hours since their release so I’ve played both quite a bit, and as someone who grew up liking Tekken more than SF games, I can confidently say that I think SF6 has better gameplay than Tekken 8. Don’t get me wrong, SF6 also tried to be more “offensive” this time around but at LEAST they still had defense in mind. Tekken 8 on the other hand, you’ll notice since when you first started playing this game the defense and movement have clearly been butchered when comparing it to Tekken 7. Low parrying was nerfed, blocking is less effective, you feel like you have weights chained to your ankles, and movement all around feels crap unless you’re playing a female with crazy evasion like Lili, Xiaoyu, and Alisa, making them universally regarded as an instant A tier. This always causes people to start mashing in your face while giving you no space to work with. I’ve said it before and I’ll say it again, you should never make a yin without its yang.

Mechanics

The drive system is better than the heat system, there’s no doubt in my mind about that. It’s just better handled in every single way. Giving people five choices to choose from while all being used from one bar gives players quick thinking on how to manage your resources in a short amount of time. It also gives people a bunch of options on what to use and can better fit it for their play style. It’s also a nice mix of offense AND defense, y’know, how fighting game mechanics SHOULD be. You’re also easily at your most vulnerable if you don’t have the drive left. People are saying it’s the best mechanic fighting games had recently, and arguably one of the best fighting game mechanics. Let’s compare this to the heat system. Most people hate it, and I certainly don’t blame them. First thing, it activates on key moves that people always used in T7 and now always initiates a 50/50. Second, the “free” 50/50’s, an easy example is in this game most heat smashes are plus on block. That means that if you’ve blocked the attacker can do stuff before the defender and they can choose to do a low move or a mid move. Only one of those can be blocked at a time so you have a 50% chance of guessing right. What about power crushes? Incredibley mixed opinions on it but people who don’t like it have valid criticisms, power crush heat engagers though? They shouldn’t exist, I’ll just be realistic, it’s literally just for people who don’t know their frames and if they’re obviously negative they’ll use power crush to continue their unstoppable pressure. Yes there’s armored moves in SF6 as well but it’s way better handled. Like Zangief and Marisa’s moves breaking after one hit or Drive Impact breaking after a double hit, yeah, the Drive System is better than the Heat System (a.k.a. the 50/50 mechanic simulator.)

More Balanced

SF6 is arguably the most balanced game on release, there was ridiculous things like JP’s Mortal Kombat gameplay and Luke’s lack of damage falloff but at least you felt like it was your fault and they still had weaknesses. Tekken 8 on release had Drag being +5 on every move, Feng being Feng, and various characters that requires no fundamental knowledge. Which is honestly insane to me because Tekken is a 3D game, so there should be way more requirements for fundamental knowledge. I also feel like Tekken lost a lot of it’s unique character gameplay design, with heat in the game everyone just feels like a 50/50 rushdown, just with some characters being more of a 50/50 rushdown than others. Even when their playstyle isn’t supposed to be that at all.

Better Controls

Capcom definitely handled the controls better for both new players and veterans. Play classic if you’ve played SF that way, play modern if you aren’t comfortable with motion inputs. Capcom was worried that instant inputs would make the game unfair so they made classic do more damage than modern. Both do pretty well and satisfy their target audience. Meanwhile Tekken has “Special Style”, and I can’t really see what’s so special about it. Pretty much extremely limits your options to only do a certain juggle that only does the same amount of damage as a low parry combo, with a couple of other poking options, also shows rage and heat when available, the opponent can also literally see what you’re pressing. It’s trash, you’ll never see this past 2nd Dan rank. Everyone knows to just use the traditional controls, otherwise would be a death sentence.

Better Management

This is also no competition. SF6 doesn’t play around with people who ruin the experience for others. They have a nice penalty system that gives you yellow and red flags based on how much you plug and/or disconnect. You get a yellow flag for disconnecting three times in a short while, and while you have that yellow flag you’ll be put in yellow flag queues, making the matchmaking exponentially longer. Then if you disconnect more you’ll get a red flag, making the wait even longer then the already long queue times and also being put in a red flag queue, and if you keep disconnecting after that you’ll be straight up banned until further notice. This is great, and way better than Tekken’s stupid “DiScOnNeCtIoN RaTe.” It’s almost pointless, I’ve seen posts where there were 100% disconnection rates in queue’s, why? Just ban the individual or make a penalty system, it’s just unacceptable at this point, and don’t say “well it actually helps because less people will want to play with them.” No, it doesn’t, if they have a 100% disconnection rate and idiots keep agreeing to play against them just so they can get a Reddit clip that isn’t even popping in their way, it’s not helping anything in the slightest. I bet the only person they banned was LowTierGod simply because everyone and their mom mass-reported his account, and granted it was deserved, banning one streamer doesn’t fix anything, and this is just the plugging issue, there are also macros and cheaters running around that infamously did the same in 7 (like Fariborz), yet he’s still doing the same thing in 8. Unbelievable.

Online Experiences & Optimization

SF6 not only has better netcode, but also better optimization as a whole. One runs on magic that is the RE Engine, while the other runs on crap that is Unreal Engine 5. Unreal Engine 5 is notorious for poorly optimized games. There’s too many games using UE5 with nothing but fancy effects and trying to “look beautiful.” Think about it, every other steam post on here are complaining about optimization, crashes, stuttering, etc. SF6 is widely praised for running very smoothly for a fighting game, even when playing against Wi-Fi players, the only time you’ll find yourself lagging is when your internet is extremely bad. UE5 games like Gray Zone and Fortnite are always having issues while RE Engine games like Resident Evil 2 and 4 are great optimized games for both PC and console. RE Engine is simply the better game engine and gave SF the huge lead for optimization. Allowing it to run on more PC components and even the last gen PS4.

Conclusion

I would try to compare more like their mtx, single player and content but there’s honestly no point since they both can be bad or are vastly different in general. I just wanted to compare what they do as fighting games and gameplay, and honestly SF6 just satisfies me more, and is doing all of this better while being cheaper as a game and DLC. If you’re wondering on which to get, just get SF6, at least until Namco gets their crap together, which won’t be for a while.
Последно редактиран от CrimsonZako; 5 юни 2024 в 16:36
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Показване на 91-105 от 107 коментара
Let's say it is objectivly better.
Who cares?
Play what you want and let others play what they want.

If we all would play only the best of the best games we all would still play gemes like Portal2 or ZeldaOOT for the 1000th times. Sometimes good needs to be good enough.
Първоначално публикувано от CrimsonZako:
Първоначално публикувано от boy i'll whip ya head:
you sound like a fanboy upset that someone criticized your favorite game. T8 is objectively better than SF6 in every way. Gameplay, artstyle and animations, fun, T8 triumphs in every one of these aspects.
Didn’t someone expose you for never even playing SF6? I don’t think your say-so is valid in this particular case.
I actually have played it, and my opinion remains the same. its just boring. The animations look weird and stiff and its just not a good time like tekken.
Първоначално публикувано от boy i'll whip ya head:
Първоначално публикувано от CrimsonZako:
Didn’t someone expose you for never even playing SF6? I don’t think your say-so is valid in this particular case.
I actually have played it, and my opinion remains the same. its just boring. The animations look weird and stiff and its just not a good time like tekken.
Few people point out modern SF animations are bad - keen eye sir. Tekken animation has always been top notch and people don't give it enough credit.
Tekken is good for noob. SF6 is for real fighting player
Първоначално публикувано от Keneda_Chris:
Tekken is good for noob. SF6 is for real fighting player

I play a lot of SF6, the game is full of random yolo guess work

I stand by my original comment, both games are kinda bad, but SF6 is still the more polished product with way better online
Последно редактиран от kiteless 凧無し; 23 февр. в 10:55
don't like sf. I tried the demo and it's not for me...
recently I tried watching SF6 again, but after 30 seconds of hadouken-jump-hadouken-jump-hadouken-hadouken-jump-jump... I swear I could feel my IQ dropping and brain cells decaying. My neurons were screaming for side-steps. My soul craved actual movement options. :steamfacepalm:

PS the same with Fatal Fury: City of the Brain Rot
Very well written, informative and insightful. Thanks for sharing your opinion.

In regards to SF6. It never really clicked with me. Starting with the graffiti like art style, the menu, UX/UI, the overall Anime/Cartoonish in-game art, the low base roster and many more really didn't make me hit the purchase button, although I did try and play it before through a friend. I personally have always preferred the style of Tekken and it will never change. Sure it is goofy AF with bears and shxt but the graphics, the menu, the music (ok Capcom does a solid job too on the sound design), the customizations is way more appealing to me.

Generally, there are things SF is doing better, where Tekken is doing better in other areas. As a consumer and long time fan of Tekken, I don't give a damn about any argument which is better. I think this thread is about to explode anyway. Play what you enjoy and love.

At the end of the day what matters is what YOU want to play and want to spend money and time on. Everybody needs to do their due diligence
Първоначално публикувано от Chaser82:
recently I tried watching SF6 again, but after 30 seconds of hadouken-jump-hadouken-jump-hadouken-hadouken-jump-jump... I swear I could feel my IQ dropping and brain cells decaying. My neurons were screaming for side-steps. My soul craved actual movement options. :steamfacepalm:

PS the same with Fatal Fury: City of the Brain Rot

SF6 is a 2D game..

If you expected Sidesteps when watching/buying SF6 when SF4 & 5 were also 2D as well as 2 years of promos for SF6 being 2D and showing zero 2D gameplay..

:feeling:
Последно редактиран от S☯wn-Lﺤuꁅhtǝr; 23 февр. в 20:46
Tekken 8 is a brainless mess of a game that fails to be better than 7 in anything other than content and graphics. It has 0 neutral, ever character feels the same and has too many scrubby mechanics.
Първоначално публикувано от KING*KAZUYA:
Tekken 8 is a brainless mess of a game that fails to be better than 7 in anything other than content and graphics. It has 0 neutral, ever character feels the same and has too many scrubby mechanics.
how does it have 0 neutral? If every-character feels the same, then options should be real easy to counter, & defend..
Последно редактиран от S☯wn-Lﺤuꁅhtǝr; 24 февр. в 0:46
Първоначално публикувано от S☯wn-Lﺤuꁅhtǝr:
SF6 is a 2D game..

If you expected Sidesteps when watching/buying SF6 when SF4 & 5 were also 2D as well as 2 years of promos for SF6 being 2D and showing zero 2D gameplay..

:feeling:
No, I expected to be disgusted by dumb gameplay and ugly artstyle with giant feet and caricature cartoony faces. And that's exactly what happened. Sometimes people are drawn to look at something miscreated, I don't know why, but I am too.
These ♥♥♥♥♥♥♥ necro shills
Първоначално публикувано от Chaser82:
Първоначално публикувано от S☯wn-Lﺤuꁅhtǝr:
SF6 is a 2D game..

If you expected Sidesteps when watching/buying SF6 when SF4 & 5 were also 2D as well as 2 years of promos for SF6 being 2D and showing zero 2D gameplay..

:feeling:
No, I expected to be disgusted by dumb gameplay and ugly artstyle with giant feet and caricature cartoony faces. And that's exactly what happened. Sometimes people are drawn to look at something miscreated, I don't know why, but I am too.

If You expected what you already knew, why are you angry and disappointed to the point of making a long post comparing a 2D game to a 3D game, that's very apples and oranges in either direction..
Първоначално публикувано от S☯wn-Lﺤuꁅhtǝr:
If You expected what you already knew, why are you angry and disappointed to the point of making a long post comparing a 2D game to a 3D game, that's very apples and oranges in either direction..
Literally 3 lines with a short PS is a long post? Okay.. Anyway, if you want to discuss why people voice their opinions, why communicate at all and so on - I have an answer and it's not particularly exciting. You can come up with your own theories about why I wrote this, one of them will probably be correct.
Последно редактиран от Chaser82; 24 февр. в 3:51
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Дата на публикуване: 5 юни 2024 в 14:48
Публикации: 107