TEKKEN 8

TEKKEN 8

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CrimsonZako 5 jun. 2024 às 14:48
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1
SF6 is better than Tekken 8.
This will probably be the last “longpost” I make for this game, I decided to take a break from this game for more than a week, because I thought I needed it, and I had a better attitude towards the game, but it made no difference, T8 is still T8, and there's nothing that can be done. I've been playing both of these games lately, I have over 300 hours on both, I'll say it. SF6 is simply the better "fighting" game, and I'll say why:

Gameplay

Like I said before I played both of these game for more than 300 hours since their release so I’ve played both quite a bit, and as someone who grew up liking Tekken more than SF games, I can confidently say that I think SF6 has better gameplay than Tekken 8. Don’t get me wrong, SF6 also tried to be more “offensive” this time around but at LEAST they still had defense in mind. Tekken 8 on the other hand, you’ll notice since when you first started playing this game the defense and movement have clearly been butchered when comparing it to Tekken 7. Low parrying was nerfed, blocking is less effective, you feel like you have weights chained to your ankles, and movement all around feels crap unless you’re playing a female with crazy evasion like Lili, Xiaoyu, and Alisa, making them universally regarded as an instant A tier. This always causes people to start mashing in your face while giving you no space to work with. I’ve said it before and I’ll say it again, you should never make a yin without its yang.

Mechanics

The drive system is better than the heat system, there’s no doubt in my mind about that. It’s just better handled in every single way. Giving people five choices to choose from while all being used from one bar gives players quick thinking on how to manage your resources in a short amount of time. It also gives people a bunch of options on what to use and can better fit it for their play style. It’s also a nice mix of offense AND defense, y’know, how fighting game mechanics SHOULD be. You’re also easily at your most vulnerable if you don’t have the drive left. People are saying it’s the best mechanic fighting games had recently, and arguably one of the best fighting game mechanics. Let’s compare this to the heat system. Most people hate it, and I certainly don’t blame them. First thing, it activates on key moves that people always used in T7 and now always initiates a 50/50. Second, the “free” 50/50’s, an easy example is in this game most heat smashes are plus on block. That means that if you’ve blocked the attacker can do stuff before the defender and they can choose to do a low move or a mid move. Only one of those can be blocked at a time so you have a 50% chance of guessing right. What about power crushes? Incredibley mixed opinions on it but people who don’t like it have valid criticisms, power crush heat engagers though? They shouldn’t exist, I’ll just be realistic, it’s literally just for people who don’t know their frames and if they’re obviously negative they’ll use power crush to continue their unstoppable pressure. Yes there’s armored moves in SF6 as well but it’s way better handled. Like Zangief and Marisa’s moves breaking after one hit or Drive Impact breaking after a double hit, yeah, the Drive System is better than the Heat System (a.k.a. the 50/50 mechanic simulator.)

More Balanced

SF6 is arguably the most balanced game on release, there was ridiculous things like JP’s Mortal Kombat gameplay and Luke’s lack of damage falloff but at least you felt like it was your fault and they still had weaknesses. Tekken 8 on release had Drag being +5 on every move, Feng being Feng, and various characters that requires no fundamental knowledge. Which is honestly insane to me because Tekken is a 3D game, so there should be way more requirements for fundamental knowledge. I also feel like Tekken lost a lot of it’s unique character gameplay design, with heat in the game everyone just feels like a 50/50 rushdown, just with some characters being more of a 50/50 rushdown than others. Even when their playstyle isn’t supposed to be that at all.

Better Controls

Capcom definitely handled the controls better for both new players and veterans. Play classic if you’ve played SF that way, play modern if you aren’t comfortable with motion inputs. Capcom was worried that instant inputs would make the game unfair so they made classic do more damage than modern. Both do pretty well and satisfy their target audience. Meanwhile Tekken has “Special Style”, and I can’t really see what’s so special about it. Pretty much extremely limits your options to only do a certain juggle that only does the same amount of damage as a low parry combo, with a couple of other poking options, also shows rage and heat when available, the opponent can also literally see what you’re pressing. It’s trash, you’ll never see this past 2nd Dan rank. Everyone knows to just use the traditional controls, otherwise would be a death sentence.

Better Management

This is also no competition. SF6 doesn’t play around with people who ruin the experience for others. They have a nice penalty system that gives you yellow and red flags based on how much you plug and/or disconnect. You get a yellow flag for disconnecting three times in a short while, and while you have that yellow flag you’ll be put in yellow flag queues, making the matchmaking exponentially longer. Then if you disconnect more you’ll get a red flag, making the wait even longer then the already long queue times and also being put in a red flag queue, and if you keep disconnecting after that you’ll be straight up banned until further notice. This is great, and way better than Tekken’s stupid “DiScOnNeCtIoN RaTe.” It’s almost pointless, I’ve seen posts where there were 100% disconnection rates in queue’s, why? Just ban the individual or make a penalty system, it’s just unacceptable at this point, and don’t say “well it actually helps because less people will want to play with them.” No, it doesn’t, if they have a 100% disconnection rate and idiots keep agreeing to play against them just so they can get a Reddit clip that isn’t even popping in their way, it’s not helping anything in the slightest. I bet the only person they banned was LowTierGod simply because everyone and their mom mass-reported his account, and granted it was deserved, banning one streamer doesn’t fix anything, and this is just the plugging issue, there are also macros and cheaters running around that infamously did the same in 7 (like Fariborz), yet he’s still doing the same thing in 8. Unbelievable.

Online Experiences & Optimization

SF6 not only has better netcode, but also better optimization as a whole. One runs on magic that is the RE Engine, while the other runs on crap that is Unreal Engine 5. Unreal Engine 5 is notorious for poorly optimized games. There’s too many games using UE5 with nothing but fancy effects and trying to “look beautiful.” Think about it, every other steam post on here are complaining about optimization, crashes, stuttering, etc. SF6 is widely praised for running very smoothly for a fighting game, even when playing against Wi-Fi players, the only time you’ll find yourself lagging is when your internet is extremely bad. UE5 games like Gray Zone and Fortnite are always having issues while RE Engine games like Resident Evil 2 and 4 are great optimized games for both PC and console. RE Engine is simply the better game engine and gave SF the huge lead for optimization. Allowing it to run on more PC components and even the last gen PS4.

Conclusion

I would try to compare more like their mtx, single player and content but there’s honestly no point since they both can be bad or are vastly different in general. I just wanted to compare what they do as fighting games and gameplay, and honestly SF6 just satisfies me more, and is doing all of this better while being cheaper as a game and DLC. If you’re wondering on which to get, just get SF6, at least until Namco gets their crap together, which won’t be for a while.
Última alteração por CrimsonZako; 5 jun. 2024 às 16:36
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A mostrar 31-45 de 107 comentários
nogsuap 8 jun. 2024 às 10:42 
Originalmente postado por CrimsonZako:
This will probably be the last “longpost” I make for this game, I decided to take a break from this game for more than a week, because I thought I needed it, and I had a better attitude towards the game, but it made no difference, T8 is still T8, and there's nothing that can be done. I've been playing both of these games lately, I have over 300 hours on both, I'll say it. SF6 is simply the better "fighting" game, and I'll say why:

Gameplay

Like I said before I played both of these game for more than 300 hours since their release so I’ve played both quite a bit, and as someone who grew up liking Tekken more than SF games, I can confidently say that I think SF6 has better gameplay than Tekken 8. Don’t get me wrong, SF6 also tried to be more “offensive” this time around but at LEAST they still had defense in mind. Tekken 8 on the other hand, you’ll notice since when you first started playing this game the defense and movement have clearly been butchered when comparing it to Tekken 7. Low parrying was nerfed, blocking is less effective, you feel like you have weights chained to your ankles, and movement all around feels crap unless you’re playing a female with crazy evasion like Lili, Xiaoyu, and Alisa, making them universally regarded as an instant A tier. This always causes people to start mashing in your face while giving you no space to work with. I’ve said it before and I’ll say it again, you should never make a yin without its yang.

Mechanics

The drive system is better than the heat system, there’s no doubt in my mind about that. It’s just better handled in every single way. Giving people five choices to choose from while all being used from one bar gives players quick thinking on how to manage your resources in a short amount of time. It also gives people a bunch of options on what to use and can better fit it for their play style. It’s also a nice mix of offense AND defense, y’know, how fighting game mechanics SHOULD be. You’re also easily at your most vulnerable if you don’t have the drive left. People are saying it’s the best mechanic fighting games had recently, and arguably one of the best fighting game mechanics. Let’s compare this to the heat system. Most people hate it, and I certainly don’t blame them. First thing, it activates on key moves that people always used in T7 and now always initiates a 50/50. Second, the “free” 50/50’s, an easy example is in this game most heat smashes are plus on block. That means that if you’ve blocked the attacker can do stuff before the defender and they can choose to do a low move or a mid move. Only one of those can be blocked at a time so you have a 50% chance of guessing right. What about power crushes? Incredibley mixed opinions on it but people who don’t like it have valid criticisms, power crush heat engagers though? They shouldn’t exist, I’ll just be realistic, it’s literally just for people who don’t know their frames and if they’re obviously negative they’ll use power crush to continue their unstoppable pressure. Yes there’s armored moves in SF6 as well but it’s way better handled. Like Zangief and Marisa’s moves breaking after one hit or Drive Impact breaking after a double hit, yeah, the Drive System is better than the Heat System (a.k.a. the 50/50 mechanic simulator.)

More Balanced

SF6 is arguably the most balanced game on release, there was ridiculous things like JP’s Mortal Kombat gameplay and Luke’s lack of damage falloff but at least you felt like it was your fault and they still had weaknesses. Tekken 8 on release had Drag being +5 on every move, Feng being Feng, and various characters that requires no fundamental knowledge. Which is honestly insane to me because Tekken is a 3D game, so there should be way more requirements for fundamental knowledge. I also feel like Tekken lost a lot of it’s unique character gameplay design, with heat in the game everyone just feels like a 50/50 rushdown, just with some characters being more of a 50/50 rushdown than others. Even when their playstyle isn’t supposed to be that at all.

Better Controls

Capcom definitely handled the controls better for both new players and veterans. Play classic if you’ve played SF that way, play modern if you aren’t comfortable with motion inputs. Capcom was worried that instant inputs would make the game unfair so they made classic do more damage than modern. Both do pretty well and satisfy their target audience. Meanwhile Tekken has “Special Style”, and I can’t really see what’s so special about it. Pretty much extremely limits your options to only do a certain juggle that only does the same amount of damage as a low parry combo, with a couple of other poking options, also shows rage and heat when available, the opponent can also literally see what you’re pressing. It’s trash, you’ll never see this past 2nd Dan rank. Everyone knows to just use the traditional controls, otherwise would be a death sentence.

Better Management

This is also no competition. SF6 doesn’t play around with people who ruin the experience for others. They have a nice penalty system that gives you yellow and red flags based on how much you plug and/or disconnect. You get a yellow flag for disconnecting three times in a short while, and while you have that yellow flag you’ll be put in yellow flag queues, making the matchmaking exponentially longer. Then if you disconnect more you’ll get a red flag, making the wait even longer then the already long queue times and also being put in a red flag queue, and if you keep disconnecting after that you’ll be straight up banned until further notice. This is great, and way better than Tekken’s stupid “DiScOnNeCtIoN RaTe.” It’s almost pointless, I’ve seen posts where there were 100% disconnection rates in queue’s, why? Just ban the individual or make a penalty system, it’s just unacceptable at this point, and don’t say “well it actually helps because less people will want to play with them.” No, it doesn’t, if they have a 100% disconnection rate and idiots keep agreeing to play against them just so they can get a Reddit clip that isn’t even popping in their way, it’s not helping anything in the slightest. I bet the only person they banned was LowTierGod simply because everyone and their mom mass-reported his account, and granted it was deserved, banning one streamer doesn’t fix anything, and this is just the plugging issue, there are also macros and cheaters running around that infamously did the same in 7 (like Fariborz), yet he’s still doing the same thing in 8. Unbelievable.

Online Experiences & Optimization

SF6 not only has better netcode, but also better optimization as a whole. One runs on magic that is the RE Engine, while the other runs on crap that is Unreal Engine 5. Unreal Engine 5 is notorious for poorly optimized games. There’s too many games using UE5 with nothing but fancy effects and trying to “look beautiful.” Think about it, every other steam post on here are complaining about optimization, crashes, stuttering, etc. SF6 is widely praised for running very smoothly for a fighting game, even when playing against Wi-Fi players, the only time you’ll find yourself lagging is when your internet is extremely bad. UE5 games like Gray Zone and Fortnite are always having issues while RE Engine games like Resident Evil 2 and 4 are great optimized games for both PC and console. RE Engine is simply the better game engine and gave SF the huge lead for optimization. Allowing it to run on more PC components and even the last gen PS4.

Conclusion

I would try to compare more like their mtx, single player and content but there’s honestly no point since they both can be bad or are vastly different in general. I just wanted to compare what they do as fighting games and gameplay, and honestly SF6 just satisfies me more, and is doing all of this better while being cheaper as a game and DLC. If you’re wondering on which to get, just get SF6, at least until Namco gets their crap together, which won’t be for a while.
concordo totalmente ainda mais depois da mai e do terry
i fully agree mainly after terry and mai gets added
mraz 8 jun. 2024 às 11:19 
Originalmente postado por ⎛⎝ Kupo ⎠⎞:
I don't think anyone hates Tekken more than Tekken players lmao

Its just namco had all the cards on their hand, they could meke it a good game, but they simply decided not to.
Última alteração por mraz; 8 jun. 2024 às 11:19
Arf Suez 8 jun. 2024 às 12:05 
no
C1REX 8 jun. 2024 às 12:28 
Street Fighter 6 is a 2D fighting game optimised for a 10y old potato console. It has absurd monetisation, no character customisation - just avatars. The mechanics is based on stupid all plus on block drive rush, luck based perfect parry, 50/50 throw loop casino.

Also execution requirements for the basic stuff so high that people call modern controls cheating.

Still a good game but Tekken 8 is miles better for me personally.
Última alteração por C1REX; 8 jun. 2024 às 18:17
Zycat 8 jun. 2024 às 17:30 
Bamco dropped the ball on Special Style 100%.
mraz 8 jun. 2024 às 18:27 
Originalmente postado por C1REX:
Street Fighter 6 is a 2D fighting game optimised for a 10y old potato console. It has absurd monetisation, no character customisation - just avatars. The mechanics is based on stupid all plus on block drive rush, luck based perfect parry, 50/50 throw loop casino.

Also execution requirements for the basic stuff so high that people call modern controls cheating.

Still a good game but Tekken 8 is miles better for me personally.

My lil bro forgot that T8 is literally 50/50 simulator with no inbetweens. And that t8 now has same absurd monetisation hes crying over in sf6 lol.
C1REX 8 jun. 2024 às 18:37 
Originalmente postado por Волк с Луз Стрик:
Originalmente postado por C1REX:
Street Fighter 6 is a 2D fighting game optimised for a 10y old potato console. It has absurd monetisation, no character customisation - just avatars. The mechanics is based on stupid all plus on block drive rush, luck based perfect parry, 50/50 throw loop casino.

Also execution requirements for the basic stuff so high that people call modern controls cheating.

Still a good game but Tekken 8 is miles better for me personally.

My lil bro forgot that T8 is literally 50/50 simulator with no inbetweens. And that t8 now has same absurd monetisation hes crying over in sf6 lol.

SF6 has more aggressive monetisation where they charge for stuff that Tekken gives for free: 4 costumes, customisation, change of freaking colours, music from previous games, number of free characters , free dlc stages.

I prefer T8 50/50 than sf6 drive dash that reffills and makes almost every move plus on block.

It also has ancient controls that makes the most basic stuff difficult. Half of the players can’t do the simplest combos and cry about modern controls.

It also looks like a mobile game.
Ring Master Jesus 8 jun. 2024 às 18:39 
I agree T8 needs balancing and gameplay adjustments but I wouldn't call it a bad game. These people complaining about stuff just aren't good enough to play the game to its full potential. I get it, Tekken is notoriously hard to learn. Go play SF6 if you love it so much, I personally find it boring. Saying you played 300 hours of Tekken doesn't make you some kind of expert.
mraz 8 jun. 2024 às 18:40 
Originalmente postado por C1REX:
I prefer T8 50/50

Instead of thousands words.

Originalmente postado por Ring Master Jesus:
I agree T8 needs balancing and gameplay adjustments but I wouldn't call it a bad game. These people complaining about stuff just aren't good enough to play the game to its full potential. I get it, Tekken is notoriously hard to learn. Go play SF6 if you love it so much, I personally find it boring. Saying you played 300 hours of Tekken doesn't make you some kind of expert.

Tekken isnt hard to learn. It isnt some rocket science. You just have to memorize a lot of moves and its frames. Thats it. Controls are easy. Combos are easy. Mechanics are easy.
Última alteração por mraz; 8 jun. 2024 às 18:42
C1REX 8 jun. 2024 às 18:46 
Originalmente postado por Волк с Луз Стрик:
Tekken isnt hard to learn. It isnt some rocket science. You just have to memorize a lot of moves and its frames. Thats it.
More difficult than sf6 where you just drive rush plus on block everything into corner and rotate the spinning wheel: meaty/throw loop/shimmy.
Ring Master Jesus 8 jun. 2024 às 18:49 
Originalmente postado por Волк с Луз Стрик:
Tekken isnt hard to learn. It isnt some rocket science. You just have to memorize a lot of moves and its frames. Thats it. Controls are easy. Combos are easy. Mechanics are easy.

Let's see you win a major then if memorizing all the moves and frames is all it takes. So easy right?
Última alteração por Ring Master Jesus; 8 jun. 2024 às 18:50
CrimsonZako 8 jun. 2024 às 18:50 
Originalmente postado por Ring Master Jesus:
I agree T8 needs balancing and gameplay adjustments but I wouldn't call it a bad game. These people complaining about stuff just aren't good enough to play the game to its full potential. I get it, Tekken is notoriously hard to learn. Go play SF6 if you love it so much, I personally find it boring. Saying you played 300 hours of Tekken doesn't make you some kind of expert.
Never said I was an expert nor am I flexing how many hours I've spent on this game, in fact I actually regret playing for that long, "experts" play the game for every waking hour and is probably well over 2,000 hours by now, 300 is nothing, I say I have that many to give people insight on what I'm talking about.
mraz 8 jun. 2024 às 18:51 
Originalmente postado por C1REX:
More difficult than sf6 where you just drive rush plus on block everything into corner and rotate the spinning wheel: meaty/throw loop/shimmy.

Sure bro. As you say. You can go back to spamming random buttons with hwoarang, because its really hard and skilled maybe sprinkle it with heat sometimes for more 50/50s, also press rage art with single button to armor through everyting and take 50% hp of your opponent. I can see you played sf for 5 minutes or something like that probably.

Thanks for your bronze rank expertise. There is no limit to tekken fanboys stupidity. They dont even understand they are killing their own game. This community and tekken devs are deserving each other honestly.
Última alteração por mraz; 8 jun. 2024 às 18:54
Toonen1988 8 jun. 2024 às 20:57 
I'm a very casual player when it comes to fighting games. I just play them for fun, not being the best or play in a competitive way. I'm also not a person who goes completely in to depth with game mechanics and combo's. I do know a few combo's but if I can defeat AI on a higher level, it's more then enough for me.

I don't care which has the best fighting system, as long it's fun, it's fun for me. The only fighting game i've played a lot in my life is Mortal Kombat. I've almost played them all, since the day I was a kid.

So, if I may choose one fighting game, it will be always Mortal Kombat. But MK1 is a little bit disappointing, with the female characters, poorly executed Invasion gamemode and lack of content. So, I started a little bit to explore other fighting games.

I've tried SF6 and I hated it, I really regret my purchase. The main reason why I bought SF6 was because of the game mode World Tour. Which is kinda nice, don't get me wrong but the graphics are so bad. It's nice that you can make your own fighter in this game mode, but soon if you leave character customization, the character you build looks nothing like the character in the character creation, just becasue of how bad the graphics are.

Don't get me started with the cringy characters like Eternity and Marisa. Also the behaviour and how many characters speak, it's just not my taste.

Tekken 8 is also not really my taste, but it's way more bearable then SF6 and I do have fun in Tekken 8 compared to SF6, where I don't have any fun at all.

I really prefer the graphics and characters designs (Even though females are disappointing) in Mortal Kombat serie's.

Mortal Kombat serie's, DoA serie's and now Tekken 8 is a yes for me. SF6 is a no for me, to cringy and weird for me. SoulCalibur 6 i've tried back then, refunded it, but i'm willing to try it out again now that it's in a discount.

Like I said, I don't care which game has the best system or the bed netcode. I don't play online anyway. I'm just to casual for that stuff to be honest. For me, the characters, graphics and the whole feel of the game needs to fits me.

So "SF6 is better than Tekken 8", well if you say so. SF6 might or might not have a better system as Tekken 8. I do not care, I judge fighting games in different ways.

And i'm kinda hyped for Lidia to be honest, she looks a lot of fun to play. Last time I was hyped for a DLC character was back in 2020 with Mileena in MK11. I woulnd't see this happening in SF6 though.
Última alteração por Toonen1988; 8 jun. 2024 às 21:17
S☯wn-Lﺤuꁅhtǝr 8 jun. 2024 às 21:22 
Originalmente postado por InhumanBean:
All fighting games theses days are trash. The ♥♥♥♥♥♥♥ anime ♥♥♥♥ in both Soulcalibur and Tekken ruined both games.

I take it you never played the games for the plot, or noticed the changing hit FX, or the style of the characters face shape..

:awoo::chippy_exclaim:Tekken has always been anime 1994..

https://www.polygon.com/23191521/tekken-1-prototype-kamui-history
It was based off a DBZ spinoff clone, similar to what Tobal became tbh..

Then it became more a Anime plot with awakening the devil inside, hence Heihachis devil Hair?..

Soulcalibur was based off classic Anime style as was the designs from day one
Soul Blade/Soul Edge 1995.. Soulcalibur 1..

:feeling:

The people that never used Ki charge and Soulcharge for damage eh?
Última alteração por S☯wn-Lﺤuꁅhtǝr; 8 jun. 2024 às 21:29
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Postado a: 5 jun. 2024 às 14:48
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