TEKKEN 8

TEKKEN 8

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CrimsonZako Jun 5, 2024 @ 2:48pm
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SF6 is better than Tekken 8.
This will probably be the last “longpost” I make for this game, I decided to take a break from this game for more than a week, because I thought I needed it, and I had a better attitude towards the game, but it made no difference, T8 is still T8, and there's nothing that can be done. I've been playing both of these games lately, I have over 300 hours on both, I'll say it. SF6 is simply the better "fighting" game, and I'll say why:

Gameplay

Like I said before I played both of these game for more than 300 hours since their release so I’ve played both quite a bit, and as someone who grew up liking Tekken more than SF games, I can confidently say that I think SF6 has better gameplay than Tekken 8. Don’t get me wrong, SF6 also tried to be more “offensive” this time around but at LEAST they still had defense in mind. Tekken 8 on the other hand, you’ll notice since when you first started playing this game the defense and movement have clearly been butchered when comparing it to Tekken 7. Low parrying was nerfed, blocking is less effective, you feel like you have weights chained to your ankles, and movement all around feels crap unless you’re playing a female with crazy evasion like Lili, Xiaoyu, and Alisa, making them universally regarded as an instant A tier. This always causes people to start mashing in your face while giving you no space to work with. I’ve said it before and I’ll say it again, you should never make a yin without its yang.

Mechanics

The drive system is better than the heat system, there’s no doubt in my mind about that. It’s just better handled in every single way. Giving people five choices to choose from while all being used from one bar gives players quick thinking on how to manage your resources in a short amount of time. It also gives people a bunch of options on what to use and can better fit it for their play style. It’s also a nice mix of offense AND defense, y’know, how fighting game mechanics SHOULD be. You’re also easily at your most vulnerable if you don’t have the drive left. People are saying it’s the best mechanic fighting games had recently, and arguably one of the best fighting game mechanics. Let’s compare this to the heat system. Most people hate it, and I certainly don’t blame them. First thing, it activates on key moves that people always used in T7 and now always initiates a 50/50. Second, the “free” 50/50’s, an easy example is in this game most heat smashes are plus on block. That means that if you’ve blocked the attacker can do stuff before the defender and they can choose to do a low move or a mid move. Only one of those can be blocked at a time so you have a 50% chance of guessing right. What about power crushes? Incredibley mixed opinions on it but people who don’t like it have valid criticisms, power crush heat engagers though? They shouldn’t exist, I’ll just be realistic, it’s literally just for people who don’t know their frames and if they’re obviously negative they’ll use power crush to continue their unstoppable pressure. Yes there’s armored moves in SF6 as well but it’s way better handled. Like Zangief and Marisa’s moves breaking after one hit or Drive Impact breaking after a double hit, yeah, the Drive System is better than the Heat System (a.k.a. the 50/50 mechanic simulator.)

More Balanced

SF6 is arguably the most balanced game on release, there was ridiculous things like JP’s Mortal Kombat gameplay and Luke’s lack of damage falloff but at least you felt like it was your fault and they still had weaknesses. Tekken 8 on release had Drag being +5 on every move, Feng being Feng, and various characters that requires no fundamental knowledge. Which is honestly insane to me because Tekken is a 3D game, so there should be way more requirements for fundamental knowledge. I also feel like Tekken lost a lot of it’s unique character gameplay design, with heat in the game everyone just feels like a 50/50 rushdown, just with some characters being more of a 50/50 rushdown than others. Even when their playstyle isn’t supposed to be that at all.

Better Controls

Capcom definitely handled the controls better for both new players and veterans. Play classic if you’ve played SF that way, play modern if you aren’t comfortable with motion inputs. Capcom was worried that instant inputs would make the game unfair so they made classic do more damage than modern. Both do pretty well and satisfy their target audience. Meanwhile Tekken has “Special Style”, and I can’t really see what’s so special about it. Pretty much extremely limits your options to only do a certain juggle that only does the same amount of damage as a low parry combo, with a couple of other poking options, also shows rage and heat when available, the opponent can also literally see what you’re pressing. It’s trash, you’ll never see this past 2nd Dan rank. Everyone knows to just use the traditional controls, otherwise would be a death sentence.

Better Management

This is also no competition. SF6 doesn’t play around with people who ruin the experience for others. They have a nice penalty system that gives you yellow and red flags based on how much you plug and/or disconnect. You get a yellow flag for disconnecting three times in a short while, and while you have that yellow flag you’ll be put in yellow flag queues, making the matchmaking exponentially longer. Then if you disconnect more you’ll get a red flag, making the wait even longer then the already long queue times and also being put in a red flag queue, and if you keep disconnecting after that you’ll be straight up banned until further notice. This is great, and way better than Tekken’s stupid “DiScOnNeCtIoN RaTe.” It’s almost pointless, I’ve seen posts where there were 100% disconnection rates in queue’s, why? Just ban the individual or make a penalty system, it’s just unacceptable at this point, and don’t say “well it actually helps because less people will want to play with them.” No, it doesn’t, if they have a 100% disconnection rate and idiots keep agreeing to play against them just so they can get a Reddit clip that isn’t even popping in their way, it’s not helping anything in the slightest. I bet the only person they banned was LowTierGod simply because everyone and their mom mass-reported his account, and granted it was deserved, banning one streamer doesn’t fix anything, and this is just the plugging issue, there are also macros and cheaters running around that infamously did the same in 7 (like Fariborz), yet he’s still doing the same thing in 8. Unbelievable.

Online Experiences & Optimization

SF6 not only has better netcode, but also better optimization as a whole. One runs on magic that is the RE Engine, while the other runs on crap that is Unreal Engine 5. Unreal Engine 5 is notorious for poorly optimized games. There’s too many games using UE5 with nothing but fancy effects and trying to “look beautiful.” Think about it, every other steam post on here are complaining about optimization, crashes, stuttering, etc. SF6 is widely praised for running very smoothly for a fighting game, even when playing against Wi-Fi players, the only time you’ll find yourself lagging is when your internet is extremely bad. UE5 games like Gray Zone and Fortnite are always having issues while RE Engine games like Resident Evil 2 and 4 are great optimized games for both PC and console. RE Engine is simply the better game engine and gave SF the huge lead for optimization. Allowing it to run on more PC components and even the last gen PS4.

Conclusion

I would try to compare more like their mtx, single player and content but there’s honestly no point since they both can be bad or are vastly different in general. I just wanted to compare what they do as fighting games and gameplay, and honestly SF6 just satisfies me more, and is doing all of this better while being cheaper as a game and DLC. If you’re wondering on which to get, just get SF6, at least until Namco gets their crap together, which won’t be for a while.
Last edited by CrimsonZako; Jun 5, 2024 @ 4:36pm
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Showing 1-15 of 107 comments
Castyles Jun 5, 2024 @ 2:52pm 
I enjoy Tekken 8 more but, from a technical perspective, you're not wrong.
kiteless 凧無し Jun 5, 2024 @ 3:08pm 
Both games suck
xunlaiAgent Jun 5, 2024 @ 3:45pm 
Well SF has always been the top dog of fighting games. Tekken 8 does suck, but not because SF is better, that just isn't relevant.
Last edited by xunlaiAgent; Jun 5, 2024 @ 3:48pm
boy i'll whip ya head Jun 5, 2024 @ 3:51pm 
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.
xunlaiAgent Jun 5, 2024 @ 4:00pm 
Originally posted by boy i'll whip ya head:
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.

I mean, a monkey probably thinks some banana game is better than Chess because it isn't slow and boring.
Last edited by xunlaiAgent; Jun 5, 2024 @ 4:01pm
Inkyubeytor Jun 5, 2024 @ 7:21pm 
Originally posted by xunlaiAgent:
Originally posted by boy i'll whip ya head:
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.

I mean, a monkey probably thinks some banana game is better than Chess because it isn't slow and boring.
chess is not a slow and boring game though. Fundamentally chess allows you to play it as quickly as possible, rapid modes is a thing in the tournament ecosphere of chess too.. and its a lot of fun. Unlike SF lol.
Paff Jun 5, 2024 @ 8:16pm 
Originally posted by boy i'll whip ya head:
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.
Well as of now T8 is trash though.. SF6 is okay... but T7 is better... ^^
Originally posted by Paff:
Originally posted by boy i'll whip ya head:
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.
Well as of now T8 is trash though.. SF6 is okay... but T7 is better... ^^
And what exactly makes T8 trash?
Paff Jun 5, 2024 @ 8:37pm 
Originally posted by boy i'll whip ya head:
Originally posted by Paff:
Well as of now T8 is trash though.. SF6 is okay... but T7 is better... ^^
And what exactly makes T8 trash?
Heat,
Nerfed movement,
50:50,
neutral skip,
unnecessary move which delete character identity (Kazuya, Jin 's FF2),
Viktor.

Is it possible to win?? Yes
Is it fun to play?? No..
Originally posted by Paff:
Originally posted by boy i'll whip ya head:
And what exactly makes T8 trash?
Heat,
Nerfed movement,
50:50,
neutral skip,
unnecessary move which delete character identity (Kazuya, Jin 's FF2),
Viktor.

Is it possible to win?? Yes
Is it fun to play?? No..
Heat is a fun mechanic, learn to adapt
Movement has not been nerfed, sidestepping is stronger than ever
Every character has 50/50s and they happen in all fighting games
Neutral still exists and people who mindlessly mash are easily predictable and punishable
Kazuya FF2 gets beat by half the moves in the game and is his entire neutral, dont know about Jin.
Viktor is really annoying but hes more of a knowledge check. Just hit him when he teleports. Power crushes also fk him up.
Inkyubeytor Jun 5, 2024 @ 10:05pm 
Originally posted by Paff:
Heat,
questionable. Not everyone likes it, but this system has one important advantage - its configuration can be as flexible as desired. You can do anything on its basis, therefore the likelihood that over time it will be remade, given people's attention to the shortcomings, is very high.

Originally posted by Paff:
Nerfed movement,
I don't agree. BDC is nerfed but not killed. Regular backdash has never been better than now.
Sidesteps are wider and sidewalks are faster than in T7. You can check this yourself by running both games if in doubt. However, the mechanics themselves are indeed "nerfed" to some extent - due to the homing property of throws and the increased hitbox when pressing the attack buttons. If you play carefully (yes, don't mindlessly rushdown and drool while hitting one flowchart after another, including flowcharts associated with sidestep) - the tracking will not seem broken.

Originally posted by Paff:
50:50,
forced to a greater extent only in two situations, one of which requires a wall point-blank to the opponent's back. Considering that we got rid of RD's, which broke the pace of the game by appearing on the losing side (the presence of RD on a character leads to the fact that his neutral is stronger, and RD itself quite often led to 50/50 (although not with such crazy frames like heat analogues, but heat is not a comeback mechanic) - I don’t mind having such a situation in the game, considering that both characters have access to it from the very beginning of the round.

Originally posted by Paff:
neutral skip,
This line screams incompetence, lack of understanding of the issue and simply repeating the same thing after other people without trying to get to the bottom of it.

Originally posted by Paff:
unnecessary move which delete character identity (Kazuya, Jin 's FF2),
There were concerns that FF2 was removing Kazuya's identity in the early days after the beta. However, when people looked into the issue more deeply, it turned out that this innovation does not break anything. Kazuya still cannot close the gap in his offensive gameplan with this new tool that arises due to the opponent's game awareness and knowledge of the matchup.

To simplify the explanation very much - FF2 does not track to the right if the distance between the characters is more than two characters (at point blank range it also does not track), if the characters are close - moving to the left will also allow you to escape from FF2. Therefore, if you are standing close, you close all options (without taking into account timings and realigning) by moving to the left. If you are standing far away or at a medium distance, move to the right.

As for Jin's FF2, that's a different story. The properties there significantly outperform Kazuya's option. However, I think this is fair, considering that FF2 has already been Jin's main tool for a long time. What I think is unfair is that the DVJ analogue of this tool is incomparably weaker.

Originally posted by Paff:
Viktor.
Here I have to completely agree with you.
s0_RoNerY Jun 5, 2024 @ 11:03pm 
Originally posted by boy i'll whip ya head:
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.
Doesn’t own SF and yet, he’s talking sh** about a game he doesn’t own. You’re a fanboy of Tekken. It’s clear. But if you don’t OWN SF, it’s best to keep your clueless opinion out of a topic like this one.
Last edited by s0_RoNerY; Jun 5, 2024 @ 11:03pm
CrimsonZako Jun 5, 2024 @ 11:11pm 
Originally posted by sO_RoNєrY:
Originally posted by boy i'll whip ya head:
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.
Doesn’t own SF and yet, he’s talking sh** about a game he doesn’t own. You’re a fanboy of Tekken. It’s clear. But if you don’t OWN SF, it’s best to keep your clueless opinion out of a topic like this one.
Why did I even bother.
smokekush1993 Jun 5, 2024 @ 11:23pm 
hey man cool, what else do you think? im not sure anyone asked for this post so i figured id ask myself
Inkyubeytor Jun 6, 2024 @ 1:29am 
Originally posted by sO_RoNєrY:
Originally posted by boy i'll whip ya head:
Terrible opinion. SF is absolute dogwater. Boring slow combat, filled with annoying projectile zoners, 2D stages feel tiny and cramped, its honestly the most boring fighting game I've seen yet. No idea why its got so many players, Tekken 8 blows SF6 out the water. If only more people knew how good this game is.
Doesn’t own SF and yet, he’s talking sh** about a game he doesn’t own. You’re a fanboy of Tekken. It’s clear. But if you don’t OWN SF, it’s best to keep your clueless opinion out of a topic like this one.
I own SF, that doesn't stop me from talking sh** about SF.
Why do you even think that he needs to have this game to say anything about it? You only have to look at SF to know it's boring. If you don't find SF boring, consider yourself lucky. There is something to envy for sure.
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Date Posted: Jun 5, 2024 @ 2:48pm
Posts: 107