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I mean, a monkey probably thinks some banana game is better than Chess because it isn't slow and boring.
Nerfed movement,
50:50,
neutral skip,
unnecessary move which delete character identity (Kazuya, Jin 's FF2),
Viktor.
Is it possible to win?? Yes
Is it fun to play?? No..
Movement has not been nerfed, sidestepping is stronger than ever
Every character has 50/50s and they happen in all fighting games
Neutral still exists and people who mindlessly mash are easily predictable and punishable
Kazuya FF2 gets beat by half the moves in the game and is his entire neutral, dont know about Jin.
Viktor is really annoying but hes more of a knowledge check. Just hit him when he teleports. Power crushes also fk him up.
I don't agree. BDC is nerfed but not killed. Regular backdash has never been better than now.
Sidesteps are wider and sidewalks are faster than in T7. You can check this yourself by running both games if in doubt. However, the mechanics themselves are indeed "nerfed" to some extent - due to the homing property of throws and the increased hitbox when pressing the attack buttons. If you play carefully (yes, don't mindlessly rushdown and drool while hitting one flowchart after another, including flowcharts associated with sidestep) - the tracking will not seem broken.
forced to a greater extent only in two situations, one of which requires a wall point-blank to the opponent's back. Considering that we got rid of RD's, which broke the pace of the game by appearing on the losing side (the presence of RD on a character leads to the fact that his neutral is stronger, and RD itself quite often led to 50/50 (although not with such crazy frames like heat analogues, but heat is not a comeback mechanic) - I don’t mind having such a situation in the game, considering that both characters have access to it from the very beginning of the round.
This line screams incompetence, lack of understanding of the issue and simply repeating the same thing after other people without trying to get to the bottom of it.
There were concerns that FF2 was removing Kazuya's identity in the early days after the beta. However, when people looked into the issue more deeply, it turned out that this innovation does not break anything. Kazuya still cannot close the gap in his offensive gameplan with this new tool that arises due to the opponent's game awareness and knowledge of the matchup.
To simplify the explanation very much - FF2 does not track to the right if the distance between the characters is more than two characters (at point blank range it also does not track), if the characters are close - moving to the left will also allow you to escape from FF2. Therefore, if you are standing close, you close all options (without taking into account timings and realigning) by moving to the left. If you are standing far away or at a medium distance, move to the right.
As for Jin's FF2, that's a different story. The properties there significantly outperform Kazuya's option. However, I think this is fair, considering that FF2 has already been Jin's main tool for a long time. What I think is unfair is that the DVJ analogue of this tool is incomparably weaker.
Here I have to completely agree with you.
Why do you even think that he needs to have this game to say anything about it? You only have to look at SF to know it's boring. If you don't find SF boring, consider yourself lucky. There is something to envy for sure.