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Then there's the japanese players which literally FLOOD the charts i.e they're 2/3 of it's playerbase.
And, to close it up, the new character which was released yesterday.
One or two weeks from now the playerbase of SF6 will drop to it's 20k (at least half of them are japanese, mind you) again.
As for the "Akuma just released"... That's true... However, we didn't see this amount of returning players in T8 when Eddy released and I think neither we will see those numbers rise this drammatically, when Lydia releases.
Yes, by CBT players 🤣. Now really, is that the only concern you have about my post?
Yeah, I did actually hear MK1 is solid gameplay-wise, but the on-line seems to be the main issue.
You make one bad move, you get your ass strolled and juggled through the map until you get wall-raped? If you're lucky, only 50-70% of your health has been taken.
Tekken is more unforgiving, despite the more "noob friendlier approach". Its still hard to master.
SF is in a more "familiar range"- 2D fighting game. You can shoot fire balls randomly and easily without much combo knowledge. Overall SF seems more approachable for the majority of Japanese and other players. I'd say this game is more forgiving, in terms of making "mistakes" and so on. You get less pressured to walls, although it can be an occurrence but still not that hardcore like in Tekken.
Tekken is cool, it has culture, it is a 3D fighting game in its own with its uniqueness but its difficult to master and requires an in-depth learning curve.
In Street Fighter, you get in, you do your HADOUKEN and it clicks with many people. The feeling way back in the arcades in Asia, back in the 80s and 90s.
In a nutshell: Tekken is cool but more difficult, making it less approachable for newcomers and BAMCO made efforts to make it more "easier".
Whereas SF is more approachable and for many people subjectively or maybe objectively, easier to handle.
+ Sf6 devs actually cares for their game properly, with ♥♥♥♥ ton of offline mods, ability to train against DLC characters even when you dont own them, jukebox etc etc.
Its pretty easy to understand why T8 looses approximately 800 average players every week, on Steam alone. Not even Eddy and Evo saved it.