Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
78 damage.
the df1,2 after b2,2 is what i used for a very long time but i noticed that it whiffs for literally any reason. starting distance, slightly off axis, holding back on the b2,1 for too long etc, etc. it is way too sensitive to be reliable. Which crosses this route out for me. consistency is the priority of my kazuya gameplan, because alot of his tools simply aren't.
edit: i also tested that combo for damage since the 78 seemed odd, and it does 74 damage on hit which is how you're supposed to annotate combos. the damage you are talking about is counter hit (CH). you need to mention that. with my combo it goes up to 76 on CH which isn't that different as an example.