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Feng's DF1 is the absolute cornerstone of his kit - and best in class among the whole roster. It's what everything else is built from. It is +0 on block, mid, and tracks a little to his left. On counterhit it knocks down and leads to a shoulder for a good chunk of damage. Your opponent should fear challenging you at zero range because of this move.
You've also got DB3, a fast and advancing low that has a counterhit throw, that leads to good oki situations too. Use this for cracking open turtles/if you think they're overusing power crush.
Special mention also goes to FF3. It is +8 on block, forces crouch (and an anti-air, which matters a lot for my poor boy Lars). Folks like to crouch jab after it to stuff pressure, but this sets them right up for your DF1.
Once you've conditioned your opponent with these quick moves, you can start toying with them with your Kenpo stance and backturn mixups.