TEKKEN 8

TEKKEN 8

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Cpt Obvious Mar 3, 2024 @ 3:26am
Game feels like a 50/50 simulator at this point
Aggressive focus of the game puts too much emphasis on the unreactable 50/50s. A guessing game doesn't feel to satisfying win or lose.
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Showing 1-15 of 43 comments
$OULJA $TRIFE Mar 3, 2024 @ 3:38am 
get better movement or punish’s, every FG in existence has 50/50’s
Last edited by $OULJA $TRIFE; Mar 3, 2024 @ 3:38am
Iridius Mar 3, 2024 @ 3:40am 
you're only going to get sarcastic comments from idiots pretending to be pros but yes it functionally is
mraz Mar 3, 2024 @ 3:50am 
Originally posted by Cpt Obvious:
Aggressive focus of the game puts too much emphasis on the unreactable 50/50s. A guessing game doesn't feel to satisfying win or lose.

jokes on you, it always has been
Pasta Mar 3, 2024 @ 4:13am 
You guys always dissed DOA because its gameplay is just rock paper scissors.

Tekken is a rock paper scissors game too now.
Guess you haven't played Tekken 7
Cpt Obvious Mar 3, 2024 @ 4:42am 
Originally posted by ᛉᛏneon@stralᚨᛉ:
Guess you haven't played Tekken 7

You mean the game that was mostly about counter hitting?

However amount of 50/50 mix up Tekken 7 had, this game has now cranked it up to 11 with stuff like hit engagers or plus framed on block easy to spam while running moves where the defender has limited choice but to hold block and wait for the 50/50.
Last edited by Cpt Obvious; Mar 3, 2024 @ 4:48am
Soniro Mar 3, 2024 @ 5:37am 
Game doesn't not balanced well at all
Example hard to play Brayn is very week compared to one button characters like Victor or Azucena thoe
Last edited by Soniro; Mar 3, 2024 @ 5:42am
Make otgf -9 pls Mar 3, 2024 @ 5:45am 
Originally posted by Soniro:
Game doesn't not balanced well at all
Example hard to play Brayn is very week compared to one button characters like Victor or Azucena thoe
Bryan is very strong just difficult gameplaywise
Iridius Mar 3, 2024 @ 5:49am 
Originally posted by Make otgf -9 pls:
Originally posted by Soniro:
Game doesn't not balanced well at all
Example hard to play Brayn is very week compared to one button characters like Victor or Azucena thoe
Bryan is very strong just difficult gameplaywise
idk bryan feels underwhelming to play against even at fujin
A_FITZ Mar 3, 2024 @ 9:52am 
I feel you on 50/50 's.. Feels like a Constant Bang Bang of Rock Paper Scissors. As ive gotten to Red Ranks its not Even Fun even WInning anymore.. just. Way too Challenging too be honest, and i know im crying a River
Make otgf -9 pls Mar 3, 2024 @ 9:52am 
Originally posted by Iridius:
Originally posted by Make otgf -9 pls:
Bryan is very strong just difficult gameplaywise
idk bryan feels underwhelming to play against even at fujin
He is stronger than in tekken 7 and in tekken 7 he was already strong.
Ofc he has competition here but overall he is solid af
Iridius Mar 3, 2024 @ 9:58am 
Originally posted by Make otgf -9 pls:
Originally posted by Iridius:
idk bryan feels underwhelming to play against even at fujin
He is stronger than in tekken 7 and in tekken 7 he was already strong.
Ofc he has competition here but overall he is solid af
I'm not saying he isn't solid. He just feels normal to play against compared to some of the really busted stuff. I actually feel relief when I come across a Bryan, even if he's several ranks above me.
merkyofayceMF Mar 3, 2024 @ 10:08am 
i mean that's fighting games though. High/low strike/throw has been a thing since the beginning of it all. Kinda like a real fight. You know what's really going to wet your noodle about 50/50s?

It's a 50/50 shot that your opponent is even any good at the game. 50/50 shot that you are even good enough to defend yourself against that opponent. Even the decision to or not to play the game is a 50/50.

you cannot escape the vortex.
Cpt Obvious Mar 3, 2024 @ 10:33am 
Originally posted by merkyofayceMF:
i mean that's fighting games though. High/low strike/throw has been a thing since the beginning of it all. Kinda like a real fight. You know what's really going to wet your noodle about 50/50s?

It's a 50/50 shot that your opponent is even any good at the game. 50/50 shot that you are even good enough to defend yourself against that opponent. Even the decision to or not to play the game is a 50/50.

you cannot escape the vortex.

In other fighting games the high low 50/50 is almost always designed where you can react to the overhead. In 2d fighters you block low and you react to reactable overheads. Thus the design, when done properly, usually is that the high low mix up is not a guessing game, it's a reaction game.
Last edited by Cpt Obvious; Mar 3, 2024 @ 10:38am
Lazaar Mar 3, 2024 @ 10:45am 
Originally posted by Cpt Obvious:
Originally posted by merkyofayceMF:
i mean that's fighting games though. High/low strike/throw has been a thing since the beginning of it all. Kinda like a real fight. You know what's really going to wet your noodle about 50/50s?

It's a 50/50 shot that your opponent is even any good at the game. 50/50 shot that you are even good enough to defend yourself against that opponent. Even the decision to or not to play the game is a 50/50.

you cannot escape the vortex.

In other fighting games the high low 50/50 is almost always designed where you can react to the overhead. In 2d fighters you block low and you react to reactable overheads. Thus the design, when done properly, usually is that the high low mix up is not a guessing game, it's a reaction game.
Conveniently forgetting throws?
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Date Posted: Mar 3, 2024 @ 3:26am
Posts: 43