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jokes on you, it always has been
Tekken is a rock paper scissors game too now.
You mean the game that was mostly about counter hitting?
However amount of 50/50 mix up Tekken 7 had, this game has now cranked it up to 11 with stuff like hit engagers or plus framed on block easy to spam while running moves where the defender has limited choice but to hold block and wait for the 50/50.
Example hard to play Brayn is very week compared to one button characters like Victor or Azucena thoe
Ofc he has competition here but overall he is solid af
It's a 50/50 shot that your opponent is even any good at the game. 50/50 shot that you are even good enough to defend yourself against that opponent. Even the decision to or not to play the game is a 50/50.
you cannot escape the vortex.
In other fighting games the high low 50/50 is almost always designed where you can react to the overhead. In 2d fighters you block low and you react to reactable overheads. Thus the design, when done properly, usually is that the high low mix up is not a guessing game, it's a reaction game.