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like what? even the qcf part of inputs like pauls deathfist for example can be buffered, so what moves cant?
i tried it and i can't
edit: i was wrong, its just frame perfect timing. mb brew
You can buffer regular attacks like df2 or hopkick and there's an 8f buffer for those.
Single input movements like sidesteps have a 15f buffer window, and you can dash buffer now by inserting f,f in that 15f and hold down the second forward. A dash will come out on the first frame you return to neutral.
the knock down still knock down
the launch still launch
the knock back still knock back
frame on hit still apply on both side