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the chainsaw's properties isn't OP
it just the animation/effect does intimidate
Idk what honest even means, especially in the context of kazuya. He has difficult inputs but his gameplay is pure cheese with the mixups and long range electrics.
At high level pretty much every character is much more fundamental and safe, which makes them more honest. You cant just do a full screen super boot into mixup like in orange, they will sidestep or jab you out.
The main difference is, those other characters don't fully lose aspects of their kit, they just have to be smart with using them, Alisa loses her fly stances and even her wr moves have to be done from much much closer because both options can be walked, unlike say Dragunov who can mix in a homing move via his wr3 with his wr2 so even at longer ranges it still has to be respected.
And what are the high ranks according to you? Because I assure you it's not Fujin.
OP hardstuck purple with Alisa of all characters trying to tell us that his character isn't actually strong and that the rank he can't reach isn't actually impressive.
Embarrassing thread.
And where you got that I'm hardstuck Ruler? I got Fujin the very next day after that that Reina match. I just found it fun that people cry about Alisa's long range stuff so I decided to record that match.
And if you're saying that that match was the reason you think I'm hardstuck, if you did watch the whole thing, I won it :p
Have you seen Fujins play tho?
Fujin right now is a very very mixed bag, where you have some actually decent players, then you have some ♥♥♥♥♥ that I can't even understand how they made it past Yellow rank...
EDIT: This is a replay from a few days ago, do let me know if my opponent truly is "good" and "high rank" just because he's Fujin.
https://www.youtube.com/watch?v=l3e8r5TTB7o
I recorded a mirror match because of the thread's theme.
I’m in blue so it can’t be very high as I’m trash but I’ve seen people in gold ranks using chainsaws successfully.
Using successfully and gimmicking with them are two different things.
Once your opponent knows how to counter the chainsaws, it becomes quite the mind game where you have more to lose than to win because your stuff can be stepped, backdashed or crushed and you die if that happens, but the reward isn't anywhere close to that risk.
That's a honest Alisa main.
Now a few explanations that you failed to understand.
It's not about just throwing them in the open but even this solve the distance problem for you.
You see playing old school characters you are supposed to actually measure distance toward your character. And then attack with appropriate move. Remember as you said Me using long range moves of Dragunov to advance on long distance and short range moves close?
Alisa take this part out of equation allowing you just to press move and opponent MUST actvto make those moves fail. When in dragunovs case his wr2 will often just won't reach his opponent naturally.
Another point of basic long range moves that you don't understand since you never played old school Tekken character is that they used to punish random whiffs reflectory.
Do you have any idea on how many matches I lost just because my df2 just wouldn't reach opponent in situations where most other characters moves would definitely reach? You can just react with moves like Kuni dagger or Alisa basic long range moves as a response on whiff that should get unpunishable bait or just movement and you will STILL get your standard on hit situation.
In otter words you completely put the burden of playing on shoulders of your opponent. He must move properly, you don't he must read your mixups you don't (you out of range.) he must sidestep/walk.
Even better - for many characters have space based evasion like kempo, kings jump, dragunovs mass elbow, Lidia backjump, serafino homing mid, Lars spinning and so on. And Alisa's ♥♥♥♥ completely solve this particularly hard for many characters aspect of the game from equation.
It's EASY to play because Alisa DOES IT FOR YOU. Thats what people are talking about to you. And your "you just have to" doesn't work because even if you step it you hay not even reach her as she is just fly by you into background.
That's how she carries players (one if the ways) and it's astonishing that you who think h understand Tekken doesn't understand this simple truths.
Shw can do what others can't do at all or have to put a lot of effort and training to perform.
For example for my Dragunov there are several options to punish on longer ranges. And that means that in zero frames I must determine proper option and then execute it because it can be done from a stance. And you can do "same few moves" as you refered to them talking about myriad stat. And in close range a ton of my standard punishes DOESNT WORK AT ALL.
I can't punish players on their -14 counterhits or some -15 because my natural punishments would miss in those cases, including the one that was used in Tekken 7, so it's even worse fighting with habit constantly.
Having ability to reach your opponent independent of range is a massive advantage age and fool-carry measure.
Although in Tekken 7late dlc and Tekken 8 it's mitigated for many characters. For example mishimas got their long range fist into pressure that significantly changed their characters. But not Dragunov for example.
Yes - they have unique properties. Like a multihit properties that protect you even when you miss completely from retaliation unless i exactly labbed it and here we come to her second strenght.
while bieng not very popular character (but a character with extremely high winrate) she is a LAB CHARACTER. you HAVE to lab her. You HAVE to lab her chainsaws EVEN TO ASSESS wether they actually honest. and everybody labbing reina everybody labbing victor everybody labbing dragunov even though guy is so honest there is nothing to even lab. so you can enjoy your fool proof lab character for quite a while yet.
And when you lab her chainsaw you must also lab her additional stances which are actually pretty strong too. or was.
you know the funny part? they even changed animations for her chainsaws from tekken 7 so if you had any kind of memory labbing her - congratulation - now its working AGAINST you.
this prolonged multihit UNIQUE property really serves as strong protection both from retaliating and labbing her in match that is the basis for how players feel that her chainsaws are way outside of normal power level.
maybe if alisa was purely chainsaw character those wouldnt be regarded so broken but with so much in her kit and so easy to play it definitely just an icing on the cake.
and dragunovs moves that put him on plus are 20 frames of hard execution. Your coms from pressing a button and 13? 11? that high?
And other broken aspect is how much multihit affect chip damage both for you and opponent. especially in heat.
and dont mess those moves with kazuya db4 - its a single hit with low range and if he misses he is open for counterattack launch. he doesnt crash at all during it unlike your.
or you dont understand the value of crashing capabilities for i 20 moves? how oblivious can you really be, those moves are incomparable.
Range, crashing, multihit, inability to retaliate, nesesity to lab just to know the options. SAGASE! its all in the chainsaw. and his db4 doesnt start as a powercrush.