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It probably aligns better for aggressive, mid skill players that are just flowcharting than high level players. I don't see it being able to adopt their situational awareness and applying the "Why" they are doing what they are doing.
It's still cool to have a bunch of different behaviors for the CPU's. The built in ones weren't that hard and you only got one per char, so this is a kind of step up, even if they aren't that hard overall
It can replicate some combos or attack patterns but that’s about it. It has no defense and no brain.
I downloaded some pro ghosts and i was really excited, all of them were around Tekken God ranks. Unfortunately they performed as if they were not "trained" yet.
Also the ghost i trained in the demo seemed a lot stronger. Maybe ghosts are nerfed?
Yeah, what I did was I trained mine to fight a mirror match against my character, so it figured out patterns of how I played with that character. However, if you switch to another character, it throws off the pattern and you kind of have to train it some more.
It does learn when you use certain moves against it, and it does do punishment if you punish it. And this includes launchers and wall combos. Basically, I had to play mine for an hour for it to play somewhat competent. Afterwards, it picked up on my timing and spacing habits, which was quite hilarious. However, if you're playing another person's ghost, it can't reliably learn if it is constantly being bombarded with random factors such as different characters, opponent tendencies, etc. So, it'd naturally come of as an amalgamation of sporadic attack patterns and sequences. I found it lackluster when I realized that the ghost didn't understand how to fight certain patterns of attack; but, that only makes sense, because at a higher-level, those techniques would get someone killed, so those patterns were never in-grained in the ghost's defensive capabilities, so to speak.
This is my guess, I suppose.
It also depends if you're good with a character or just plain bad with another (or is just learning). Obviously that sort of thing can give you advantages against them or disavantages.
"I did a snake edge and the ghost didn't block it", cool, how many snake edges do you think are even used at high ranks where players can block them on reaction? Yea...if the player doesn't have to deal with any, the ghost itself won't have data on how to deal with one.
Also don't forget that right now, a lot of people in the higher ranks are boosting, so their ghost is trash because there's not much gameplay going on for data to be collected.
The blue ranks is where you'll find the majority of good players, not the god ranks.
here is a little summary
https://www.youtube.com/watch?v=FX1hKEQznAs
it is novel but not as advanced as they hyped it up to be or as we think.
I noticed this too the more data it collected on my Jun the more competent it got. I've now got it to the point that my Jun bot can give me a run for my money when I play on some of my other characters. For sure could get better but I love this feature.
Lol yeah i wish more fighting games would give us this feature.