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Rapporter et problem med oversettelse
Good char but takes too long for newcomer imo.
You spend so much time learning Lee, you have less time to focus on defencive habits and conditioning with enemy and all the rest of the good mojo.
Same reason although JIn was great in T7 Fundamentally etc, he was not a good starting char.
If you like Lee though he will teach a lot of good stuff
That's acceptable and respectable, I very seldom actually discuss on steam forums so I could be reading far into something and that's on me.
Anyways, if it's any consolation, I really don't care for ff2 in this game either, I feel there could have been a way to make him fit with the game while preserving his identity instead of giving him what I feel is a crutch move,
I guess the only good thing here is kaz was destroyed less than Jin was.
Jin was torn apart molecule by molecule. He is gone, Jin no longer exists in any capacity.
That being said I'm no stranger to having a character I'm enamoured with completely changed when a new release rolls around, it's alittle shocking with Tekken since it's less expected for them to overhaul legacy characters, but I digress.
Lee + Steve = Scrub Chars
carried hard
Stick to feng,ling etc.. and just be quiet,leave the real characters to the real players
just no, but fits that u also play bryan lmao
I'm gonna assume you are talking about the discussion I had with the two gentlemen, yesterday.
I never argued this, they might have repeatedly misconstrued what I said to mean I think Kazuya is "fundamental" and Alisa isn't but I could honestly care less, I was simply saying from first hand experience, Alisa is not a character that rewards a new player for playing well while punishing them for playing poorly.
She (and many other characters) is designed similarly to older fighting game characters in the sense that she has many many moves that are simply bad or at best niche, but I think Alisa in particular is one of the worst offenders when it comes to this.
As a result a newer player may find themselves coasting through ranks until they are stopped dead in their tracks because many of these "bad" moves are only bad once your opponent actually has an understanding of the game and your character.
This sucks especially because now you have to actually relearn your character in a much more oppressive environment, which of course will in a roundabout way net you the Alisa described by the people I spoke to, a fairly honest character that has to play well to succeed.
If you've played any of the new sf you can think of Alisa like E. Honda, a character that is very easy to use and incredibly effective against people who haven't put in the lab work, but has to play in a much more tame way to fight somebody who has.
I'm sure with some restraint you can curb this but the way your original post was phrased I understood "I'm learning the game, I want a character that won't let me get dubious wins and will intuitively reward me for playing well, as a beginner" which is a tall order, and certainly not Alisa.
This "phenomenon" happens to some extent to EVERY character in Tekken but much less so to a character like Bryan or Kazuya because there is really only one way to learn them, their gameplan is basic and remains enforceable at all levels, they don't have nearly as many moves that make new players actively worse at the character when they adopt them into their repertoire.