TEKKEN 8

TEKKEN 8

Statistiken ansehen:
Patch notes are up
Patch notes for the dEfIniTeLy NoT a BaLaNcE pAtCh are up.

https://www.tekken-official.jp/tekken_news/240207.php
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Beiträge 4660 von 73
Ursprünglich geschrieben von GAT0 GATL1NG:
Ursprünglich geschrieben von Maxaemon:
DJ, Dragunov, Jun and Reina nerfs! That's great news! However, Azucena and Victor untouched is weird. Are they seriously suggesting Victor's grabs are not bugged? Well holy f***-a-molly.
Victor and Azucena are balanced, learn the matchup. Victors grabs are clearly intended to be that way. Cope.
Victors grabs are now just like all the others. Cope.
Ursprünglich geschrieben von Psycho Dad:
Ursprünglich geschrieben von GAT0 GATL1NG:
Victor and Azucena are balanced, learn the matchup. Victors grabs are clearly intended to be that way. Cope.
Victors grabs are now just like all the others. Cope.

https://twitter.com/holyknee/status/1755094041103073765

I don't think you're right.

Better go to coping on those grab breaks again, not that 99% of these forums can react to grabs properly anyway.
Diviy 7. Feb. 2024 um 0:01 
thank you kind sir
they actually didn't nerf Jin, what the hell?
Ursprünglich geschrieben von Prismatic Lollipop:
they actually didn't nerf Jin, what the hell?
Oh they will eventually. But Jin might be fundamentally broken now and hard to nerf. The problem with him is that he's literally got everything, is pretty damn easy now and lacks a weakness. So alot like Jun. I think nerfing him without straight taking away some of his moves is difficult.
My prediction is that his lows will take huge nerfs first eventually.
Ursprünglich geschrieben von Ryoda:
Ursprünglich geschrieben von Prismatic Lollipop:
they actually didn't nerf Jin, what the hell?
Oh they will eventually. But Jin might be fundamentally broken now and hard to nerf. The problem with him is that he's literally got everything, is pretty damn easy now and lacks a weakness. So alot like Jun. I think nerfing him without straight taking away some of his moves is difficult.
My prediction is that his lows will take huge nerfs first eventually.

at least Jun has alot of steppable stuff, punishable stuff, and she uses HP for everything.
that's one way to make a character less OP.
Jin does everything that Jun does, but better, and without using up any HP.
Ursprünglich geschrieben von Ryoda:
Ursprünglich geschrieben von Prismatic Lollipop:
they actually didn't nerf Jin, what the hell?
Oh they will eventually. But Jin might be fundamentally broken now and hard to nerf. The problem with him is that he's literally got everything, is pretty damn easy now and lacks a weakness. So alot like Jun. I think nerfing him without straight taking away some of his moves is difficult.
My prediction is that his lows will take huge nerfs first eventually.

This is correct.

My first assessment of Jin was that he is difficult to nerf.

Dragonuv is easy, just some number changes and tracking, his low will probably end up at +3~5 for example.

Ignition switch will be changed.

Jun just needs bug fixes and damage reduction plus some more punishable strings or strings being switched from -1~-3 to ~6~-9.

A lot of chars even DVJ without numbers and reduced tracking will be much more mangable.

Jin however just has a kit that covers every single damn situation and in no context is changing numbers going to make this any less of a hassle.

The problem with kits/characters like these (not just in fighting games) is that they are so broken with their base kit that you either nerf them so hard they are actually useless or you nerf them but they are left in an S++ state still.

Namco will never remove moves under the bases of integrity or something so we're stuck with an interesting problem.
Ursprünglich geschrieben von Davii:
Ursprünglich geschrieben von Ryoda:
Oh they will eventually. But Jin might be fundamentally broken now and hard to nerf. The problem with him is that he's literally got everything, is pretty damn easy now and lacks a weakness. So alot like Jun. I think nerfing him without straight taking away some of his moves is difficult.
My prediction is that his lows will take huge nerfs first eventually.

This is correct.

My first assessment of Jin was that he is difficult to nerf.

Dragonuv is easy, just some number changes and tracking, his low will probably end up at +3~5 for example.

Ignition switch will be changed.

Jun just needs bug fixes and damage reduction plus some more punishable strings or strings being switched from -1~-3 to ~6~-9.

A lot of chars even DVJ without numbers and reduced tracking will be much more mangable.

Jin however just has a kit that covers every single damn situation and in no context is changing numbers going to make this any less of a hassle.

The problem with kits/characters like these (not just in fighting games) is that they are so broken with their base kit that you either nerf them so hard they are actually useless or you nerf them but they are left in an S++ state still.

Namco will never remove moves under the bases of integrity or something so we're stuck with an interesting problem.

we're stuck with a broken character for the next 10 years, that's what this is.
Ursprünglich geschrieben von pharmacist12:
Stupid Namco hasn't fixed Steve's b1 still being -12 on block

Isn't steve b1 -14 on block rn?
Ursprünglich geschrieben von Maxaemon:
DJ, Dragunov, Jun and Reina nerfs! That's great news! However, Azucena and Victor untouched is weird. Are they seriously suggesting Victor's grabs are not bugged? Well holy f***-a-molly.
Reina lost nothing tbh very small changes
Juns FF+3 3+4 got nerfed

This led to broken wall combos because you could get a guaranteed reset follow up that clearly wasn’t intended for crazy damage

Even as someone who plays Jun I’m glad this has been addressed because it was obviously an oversight and I felt lame abusing it
Zuletzt bearbeitet von kiteless 凧無し; 7. Feb. 2024 um 1:56
No polaris fix :( :( :(
Ursprünglich geschrieben von kiteless 凧無し:
Juns FF+3 3+4 got nerfed

This led to broken wall combos because you could get a guaranteed reset follow up that clearly wasn’t intended for crazy damage

Even as someone who plays Jun I’m glad this has been addressed because it was obviously an oversight and I felt lame abusing it
This is why knee and keep their tech secret
Ursprünglich geschrieben von ★Miami★George★:
Ursprünglich geschrieben von kiteless 凧無し:
Juns FF+3 3+4 got nerfed

This led to broken wall combos because you could get a guaranteed reset follow up that clearly wasn’t intended for crazy damage

Even as someone who plays Jun I’m glad this has been addressed because it was obviously an oversight and I felt lame abusing it
This is why knee and keep their tech secret

???

Nobody is keeping anything secret. Not with replays, YouTube videos. This isn’t the 1990s anymore, tech is never kept hidden

Everyone knew her wall combos were busted. Knee had complained about her on twitter. You think an oversight that big would go unnoticed? Lol
Zuletzt bearbeitet von kiteless 凧無し; 7. Feb. 2024 um 2:21
RIP, drag pressure just got diminished with this patch. Sad pp
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Geschrieben am: 6. Feb. 2024 um 17:52
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