TEKKEN 8

TEKKEN 8

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Atrocity Feb 4, 2024 @ 12:30pm
Advice on blocking lows
Hows it going guys... im new to the series and have logged around 40 hours.. game is fun and every day learning new stuff aswell as levelling up but im struggling to react to lows. are there any special tricks and at what frame startup would you say is ''unreactable''?
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Showing 1-6 of 6 comments
Zagryzaec Feb 4, 2024 @ 12:38pm 
About 20 frames considered as a top limit for reactable moves although some people can react better.

The secret for reacting is
1) predicting and reading your opponent. Look for patterns but don't allow to get conditioned. Understand logic of your opponent and condition him yourself to hit low when you want.
2) fuzzy parring/guarding. Not sure how good this work in Tekken 8 but in Tekken 7 parry was working a bit strange so quickly doing df into back allowed you to parry any unseemable low and block mid. Although it's more for specific characters who very like lows like Nina and Anna. As a bonus this input allow you to do iws.
3) reacting to sound if there is specific. Hunan reaction on sound is significantly faster than to video information.

You only need to actually visually react on seeable lows like snake edges, and for that you have to train in training mode because animations could be really confusing.
Atrocity Feb 4, 2024 @ 12:39pm 
appreciate :likeit:
RE:Deemer Feb 4, 2024 @ 12:41pm 
Originally posted by Zagryzaec:
About 20 frames considered as a top limit for reactable moves although some people can react better.

The secret for reacting is
1) predicting and reading your opponent. Look for patterns but don't allow to get conditioned. Understand logic of your opponent and condition him yourself to hit low when you want.
2) fuzzy parring/guarding. Not sure how good this work in Tekken 8 but in Tekken 7 parry was working a bit strange so quickly doing df into back allowed you to parry any unseemable low and block mid. Although it's more for specific characters who very like lows like Nina and Anna. As a bonus this input allow you to do iws.
3) reacting to sound if there is specific. Hunan reaction on sound is significantly faster than to video information.

You only need to actually visually react on seeable lows like snake edges, and for that you have to train in training mode because animations could be really confusing.

great advice tbh.
Zagryzaec Feb 4, 2024 @ 12:46pm 
Also consider hopkicks instead of low blocking/parring when possible.
Toods Feb 4, 2024 @ 1:00pm 
At first it feels so impossible, like it's all guesswork. But understanding "conditioning" and the popular attack patterns of players will help a ton.
It's meant to take a long time, a lot of failure involved. You'll get it though
Atrocity Feb 4, 2024 @ 1:10pm 
great advice from everyone thanks
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Date Posted: Feb 4, 2024 @ 12:30pm
Posts: 6