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But I have not played enough to know much or have an opinion on it.
That is not to say that he is bottom tier or unplayable, he just feels very strange, especially after playing him in T7.
He seems to have everything.
Why consider him weak?
I am a JIn main in T7 for a Year now maining him in T8.
He actually makes release Leroy and Kuni look fine asf np.
Also one of the weaknesses in T7 Jin was he was always neutral to +3 only on block or hit.
His only real "accessible" frametrap was 1 3~3 t wall.
The fact he even has a variety of frametraps atm is insane.
Jin plays around strong neutral game and locking people in, especially with 2,1,4 and Db 4/d4 and a lot of SS.
Now he can bunga and all of his neutral/key tools are upgraded.
Da fuq.
Also in this game it seems you don't lose your turn until -6.
in Tekken 7 it was -5.
So this "you lose your turn because you're not neutral" is crazy.
His hellsweep is alright, it gives you floor break and gives opponent recoverable health.
He lost his ff4 which gave you +4 on hit, left opponent crouching, but was susceptible to sidestep. He lost zanshin 1+2 which would crush highs and give you the most damaging combos in the game.
Since now, most options are heavy minus or leave you far away, the only way to safely apply throw mixup is Zanshin 4, which is linear and can be stepped or can be beaten out of.
He gained some, he lost some, that's for sure, but his gameplan now is to react to the opponent, block/duck/step and punish -> apply Zanshin on successful punish or wavu mixup on okizeme.
You have:
D2.
F4.
DF2 (Yes you can hit confirm this too)
4 into 1+2 for heat engage into straight up 50/50.
Zen 3.
Wavu ws 3.
Electric.
Normal EWHF now.
DB4 which confirms D2 or CD1.
2,1,4 now CH on last hit into knockdown for CD1 followup or wallsplat for full laser scraper, or other wall enders into INSANE oki.
etc.
FF2 now has insane tracking, infinite range and is a normal hit heat engager and a wall splat and a heat dash for + frames.
My god bro.
"Not got CH game"?
P.s. you talk about grab game.
Grab game isn't even applicable at high rank, everyone breaks everything including full command grab chars 95% success ratio.
Please don't make posts like this when your low rank.
I can get behind low rank issues, stress, problems etc.
But trying to make thesis on one of the most OP chars in Tekken and calling him weak because you're not capable at the game is insane.
Bro I play Jin and he is the easiest character in the game at the moment and by far the strongest.
I didn't even need to read your post to discern you were wrong about Jin, I did read anyway, just didn't need to.
You've done the equivalent of when that German kid made a buff Leroy post on release.
I also countered your posts point and all you have to say is "tell me you read without telling " bro be quiet and actually read my counter points and take them in, learn the game.
Stop yapping.
Tf you gonna do? Call me biased? I'm breezing through ranks using Jin who's my main since T7 now for a year.
Almost purple rank and I'm hardly playing ranked atm.
Bro I did address multiple things, you just chose not to read.
If you want to git gud, add me and I'll show you how to play Jin at high level and how busted he is.
General consensus from anyone that actually knows the game is him/DVJ/Dragonuv are in need of MAJOR MAJOR nerfs.
But Jin is in his own universe.
Entertain me and share with the world what has to be nerfed to get Jin down to the rest of the cast.
Edit: This thread reminded me of the Jin thread on reddit:
https://www.reddit.com/r/Tekken/comments/1afjymi/jin_mains_seeing_him_go_from_advanced_tier_to/
Her stance transition move where she throws a jab and then enters the stance is pretty fast and you cannot beat it. You either take a guess (duck/stand), her standing option leaves her at +1 and tracks. This string is also a natural heat engager, so it's an exceptional punishment tool with great range which is also safe and even +. If you try to challenge her stance with a jab in this situation, you trade, she get hit by a jab, you get hit by that homing high.
Jin's stance options are never in plus, there is always risk, even with the high option and everything can be challenged. If we take high option, there is a tracking armoured heat engager, but it is minus and you can jab challenge and still recover fast enough to block. You do not risk anything. At worst, you get hit by 1+2 low, at best, you float him out of the move or hit confirm 10f punish.