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So priceless. This is hilarious how the endless release cycle repeats itself.
Edit: Meanwhile I can't get a single opponent in Street Fighter 2 Turbo. Everyone have their bandwagons :D
I honestly don’t understand your reply and how’s it’s remotely relevant to my comment
In Tekken 8 specifically, I think the characters have become so well rounded that they do largely play the same.
Universal game release cycle. A game is released, people are very excited just before it, continue to be very excited when the game launches, and finally sort of disappointed and like in a hangover.
These comments could be in any game forum, if the game have PvP.
Ranks at this time are highly volatile, a lot of new players and pros are playing right now at low levels and people dont have enough games clocked on thier accounts so you will get random assed promos/demos for a bit the good news is rank is serverside not clientside so save scumming is a thing of the past and you can be proud to hit a rank.
Armoured moves have a few frames of vulnerable startup, then become armoured. this used to be (to my knowledge) somewhere in the region of 8f startup (not sure in this game), then armoured for the rest. they can be over prioritised by grabs,Heat activation/burst or rage arts. you can also knock someone out of an armoured move with a grab or a low attack.
There are options available and probably mods now that can tone this town, hit sparks genuinely mean something, they will indicate specific properties that the player is performing such as tracking, heat activating moves, unblockables etc.
Listen, it's fine if you feel the game isnt for you, however in all the years this game has been out every character is "fundamentally the same" in the sense that they all have 10/12/13/14/15/16f punishers then beyond that they have a specific playstyle that makes them unique. It's legitimately your own fault for not realising this. Lets take yoshimitsu (my main) for example. he now has 193 listed moves and no yoshimitsu player ever plays the same because he has a lot of freedom. he doesnt play like any other character on the roster. Mishimas are the only ones that have had roughly similar gamestyles and that was largely different a few games ago. The bears have picked up this mishima-esque playstyle due to lore. as for jack-8 he has his own strategies. You are literally too new to differentiate this factor and your actual problem seems to be the fact that you think "everyone is fast".
How you play is usually the defining factor and if you like to play in a super simplified fashion then SF6 is more than enough for you. I personally cant get along with that game because my brain falls asleep. SF has been dead to me since they butchered sf5 at launch.
I prefer this game to SF6 because in SF6 it can be boring and downright frustrating to deal with players who run and projectile spam the entire match. Some matchups were definitely unfair as well.
Here? You can’t really run away and it just forces you to face your opponents head on. This series has some of the most satisfying movement I’ve seen in a fighting game
Why does the game feel so bad is the skill gap. If you would play Counter Strike against global elite players you would also have no chance at all. Is CS therefore a bad game? No it is not.
If the game makes no fun for you, take a break or dont play ranked anymore.
Even me as a beginner feels that the characters play different and are of course not all the same.