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The skill ceiling is still there.
What are you insecure about?
If you lose, learn from it. We are all doing that.
There more to it than just making it easier, fighting game development it's probably one of the most difficult types of game to balance
If ease of play was that crucial " Dive Kick " would still be relevant
I know there have been some changes-
What has changed that you don't like mechanically?
Why, we all had the experience of learning what learning to get up meant and terms such as Oki and as the series moves forward it will strip those things away to reach a larger market
But can it be done without alienating that original fan base?
I have no opinion just sharing my POV
Old fanbase? Bro... I am 40. I AM the OLD FANBASE. LOL
I can tell you from the short time I have played it that OKI is alive and well. There have been changes, but some characters have wild Oki traps and options. It has just changed.
Same here bro I'm 45 been playing since the first Tekken I don't get the hate seems like decent changes imo.
The old fan base doesn't matter as their economic contributions to Namco pale in comparison and I'm not complaining
Just observing the evolution
@pops I'm not hating it and the response from the consumers is vastly positive
Only the farmers mostly complain