Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I wish I was trolling which is why I made this post and hope for a change. Getting matched with <10% win rate against a player with a >10, even >20, win streak would be hilarious, if it wasn't so sad. We are all getting trolled by the devs.
A question: If the game only counts the wins and discards the losses (as you never lose points or derank until Warrior), how does it know the other player has more losses and shouldn't be in the same rank?
And if it does some mathematic shenanigans to account for win streaks, why do I match with players on a win streak almost equaling my total wins? What is your explanation why it would happen?
And what rank are you in Tekken 8 and what is your win rate? Because of you breezed easily into Red ranks, I am not surprised you can't understand what newbies deal with.
Jump into a properly rated online chess server, you will end up winning roughly half your games, unless you throw on purpose obviously and play one or two dozens of matches to get settled into your rank. Your skill level doesn't matter on an absolute scale for my gripes with the ranked system in Tekken.
I really would like to ask everyone kindly not to throw unsolicited advice at me. This isn't a "game hard, make simple", "I am brilliant, should be Tekken God" and at the same time I am pretty sure I am not in the bottom 0.1% of newcomers as Warrior rank is so much more bearable than the ranks below.
The game doesn't count "Wins", it counts points. You get different amount of points depending on the opponent's rank. You could have 1000 ranked wins against players who are 10 dans below you and maybe move up 1 rank, then lose 3-4 games against an opponent of the same rank and lose it all.
I understand everything, just like any other Tekken player should because nobody is born with this knowledge and experience of playing the game, everyone was a beginner at some point.
https://imgur.com/a/q52ZMoh
You don't lose any points until Warrior. This entire topic is about the pre Warrior ranked system which is completely screwed up. And while you obviously just jumped ahead through the system, I got stuck in it very badly. Your rank works on ELO, like it should be. And the system works exactly as intended with the 50% win ratio for you. That is exactly what ELO ranking is supposed to do.
But it doesn't for me and newcomers, because there is no ELO and the win rate goes to 0%. Most will just drop the game.
I really think that your problem comes from the fact that all the tryhards are still getting through the ranks, and they stumble upon you like I stumble onto them. Give it a week so they all go through
https://steamdb.info/app/1778820/charts/
Americans aren't playing online, while others on the other side are sleeping.
Sometimes I get even matches, sometimes I mop the floor with my opponent and sometimes I'm the one getting mopped. No balance at all. Totally wild.
All due to:
1)You're just unable to stick with someone of similar skill because pairing you with someone above or below is a feature for God knows why.
2)Ranks per character. For the offline it adds replayability and is a welcome feature but for the online it's just a way to make the life of all smurfs easier.
3)Special style. 'Nuff said. Should be available anywhere but Ranked.
1) if Devs included an option to just play against people spot-on with your rank, you'd get extremely variable matchmaking times from one rank to the other. +-2 is still a decent benchmark of your skill anyway, as it's not such a huge difference. Some people end up in higher ranks by luck of the draw honestly.
I for example, most the time at least, don't think about counterplay too much when against hwoarang, so while I win 70% of my matchups I still often lose horribly against hwo. So I can just push up ranks until I encounter him for 1 match, then if I'm lucky I'll play against some other character that I'll know more. Unfortunately that's how it works, and matchup knowledge will make the mm feel unbalanced even if +-2 rank is very close to marching same rank. Most the time you wouldn't notice a difference.
2) whole idea behind the system is to put new characters a bit behind the main, in order to give time for accustoming to them. It ain't brilliant but in a week or two the "smurfs" will be mostly gone and only indeed good players learning new characters will remain. The system could always be tweaked, but I think it serves its purpose as it is.
3) specialty combos are nowhere near optimal. Practice mode even gives you some rather easy sample combos that will surely beat the specialty most the time. In this game it's even bigger difference, cuz of temporary health element - your longer juggle will not only deal more damage, but also you'll recover more temporary health.
At some point if you keep encountering specialty style people in higher ranks, it means that they're capable of doing waaay better, so treat it as an advantage more than anything. The potential damage loss per juggle just adds up and if you lose to someone using it, it's your fault for dropping the combos or not getting your turn often enough. Either way, if it keeps the ranked pool more alive there's almost no disadvantage to have with it being there. Unless you have anything else to point out in that matter.
The Heat and Rage shortcuts need to be replaced with one fast combo and one frame trap combo to make it more than a waste of developer time.