TEKKEN 8

TEKKEN 8

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libretro Jan 28, 2024 @ 9:45am
PSA for 13th/14th gen Intel CPU users that are getting crashes/hangs (temp workaround)
A kind person on this Steam forum helped me out with this. This can be considered a temporary workaround until Tekken 8 gets fixed/updated.

PROBLEM: Right now there are numerous crashes/hangs on a PC that has a 13th/14th gen Intel CPU (19300K etc.). Apparently there is some issue with Unreal Engine 5 (or at least the version this game uses) and these CPUs that also happens in other UE5 games.

This is for you if you are experiencing numerous crashes like 'Failed to decompress shader (Oodle)' or 'Ran out of video memory'.

SOLUTION/WORKAROUND:

1. Download Intel Extreme Tuning Utility
https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html
2. Install it
3. Open the program (might take a while).
4. Click on the left arrow on 'Performance Core Ratio' (you will get a warning sign, click on 'I Agree'). Set Performance Core Ratio to '52x'. Then click 'Apply'.
5. You're done. Now play Tekken 8

Once you're done with Tekken 8 you can set this value back to its default value (54x or 55x, your mileage may vary). So before you do step 4, make a mental note of what it is originally set at so that you know what to change it back to.

I still hope that the devs are going to fix this issue in the code (if there is a way to) because this issue must be costing them sales and resulting in refunds. Since it's apparently a UE5 issue I can't even fault the devs that much, it's up to Epic to provide the middleware and ensure it runs relatively bug and crash free on most commodity hardware, although Bamco also shares some responsibility for failing to test the game on most modern hardware and not noticing this issue sooner.
Last edited by libretro; Jan 28, 2024 @ 9:49am
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Showing 1-6 of 6 comments
Hidebehind Jan 28, 2024 @ 9:59am 
You paid for the Intel processor yourself, so what's the point of complaining?
Soniro Jan 28, 2024 @ 10:10am 
its problems not only withe 13th/14th gen Intel.
Many other CPU and GPU build had issues like this
Hidebehind Jan 28, 2024 @ 10:33am 
Originally posted by Soniro:
its problems not only withe 13th/14th gen Intel.
Many other CPU and GPU build had issues like this
If that were true, the game wouldn't have so many positive reviews. These are individual cases. By "a many" people often mean a person of 100.
Last edited by Hidebehind; Jan 28, 2024 @ 10:34am
TyCobb Jan 28, 2024 @ 10:37am 
I had to do that exact same fix for Remnant 2. Surprised I didn't need to do that for this game. I'm currently at 56x.

Wonder what the difference is. I'm on i9-13900K. Are you on 14th or 13th?
libretro Jan 28, 2024 @ 11:52am 
Originally posted by TyCobb:
I had to do that exact same fix for Remnant 2. Surprised I didn't need to do that for this game. I'm currently at 56x.

Wonder what the difference is. I'm on i9-13900K. Are you on 14th or 13th?
On a 13900K here.
Reni Jan 30, 2024 @ 4:00am 
I'm on 13900k and 4090, i found a possible solution for the "Out of memory" that i've now tested in 3 UE5 games with success.

Go to NVIDIA control panel -> manage 3d settings and set shader cache in global settings to be 10gb (just ensure you have harddrive space for it)

This issue is happening on all UE5 titles using DirectX 12 when shaders are being compiled for some reason.

It's not certain if it will fix the fatal crash for "Failed to compress shader".
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Date Posted: Jan 28, 2024 @ 9:45am
Posts: 6